tp/include/SSystem/SComponent/c_m3d_g_cps.h

35 lines
904 B
C++

#ifndef C_M3D_G_CPS_H
#define C_M3D_G_CPS_H
#include "SSystem/SComponent/c_m3d.h"
#include "SSystem/SComponent/c_m3d_g_lin.h"
#include "SSystem/SComponent/c_xyz.h"
#include "dolphin/types.h"
struct cM3dGCpsS {
Vec mStart;
Vec mEnd;
f32 mRadius;
};
class cM3dGCps : public cM3dGLin {
public:
/* 0x1C */ f32 mRadius;
cM3dGCps(void);
virtual ~cM3dGCps(void);
void Set(const cXyz&, const cXyz&, f32);
void Set(const cM3dGCpsS&);
void SetCps(const cM3dGCps&);
bool Cross(cM3dGCps const* other, cXyz* xyz) const {
return cM3d_Cross_CpsCps(*this, *other, xyz);
}
bool Cross(cM3dGCyl const* cyl, cXyz* xyz) const { return cM3d_Cross_CpsCyl(*this, *cyl, xyz); }
bool Cross(cM3dGSph const* sph, cXyz* xyz) const { return cM3d_Cross_CpsSph(*this, *sph, xyz); }
}; // Size = 0x20
STATIC_ASSERT(0x20 == sizeof(cM3dGCps));
#endif /* C_M3D_G_CPS_H */