tp/include/Z2AudioLib/Z2SoundObject.h

86 lines
2.7 KiB
C++

#ifndef Z2SOUNDOBJECT_H
#define Z2SOUNDOBJECT_H
#include "Z2AudioLib/Z2SoundHandles.h"
#include "Z2AudioLib/Z2SoundStarter.h"
#include "dolphin/mtx/mtxvec.h"
#include "dolphin/types.h"
struct JAUSoundAnimationSound {};
class Z2SoundObjBase : protected Z2SoundHandles {
public:
Z2SoundObjBase();
~Z2SoundObjBase();
void deleteObject();
void startCollisionSE(u32, u32, Z2SoundObjBase*);
bool isAlive() const { return mIsInitialized; }
virtual void framework(u32, s8);
virtual void dispose();
virtual bool stopOK(Z2SoundHandlePool& pool);
virtual void init(Vec* pSoundPos, u8 pNumHandles);
virtual void startSound(JAISoundID, u32, s8);
virtual void startLevelSound(JAISoundID, u32, s8);
/* 0x14 */ Z2SoundStarter* mSoundStarter;
/* 0x18 */ Vec* mSoundPos;
/* 0x1C */ u16 field_0x1c;
/* 0x1E */ u8 field_0x1e;
/* 0x1F */ bool mIsInitialized;
};
class Z2SoundObjSimple : public Z2SoundObjBase {
public:
Z2SoundObjSimple();
~Z2SoundObjSimple();
virtual void temp(); // temp to build OK, remove later
virtual void init(Vec* pSoundPos, u8 pNumHandles);
virtual void startSound(JAISoundID, u32, s8);
virtual void startLevelSound(JAISoundID, u32, s8);
};
class Z2SoundObjAnime : public Z2SoundObjBase {
public:
/* 802BEB94 */ Z2SoundObjAnime();
/* 802BEBFC */ void initAnime(void*, bool, f32, f32);
/* 802BED68 */ void ageSounds_();
/* 802BEED4 */ void updateAnime(f32, f32);
/* 802BF304 */ void updateSoundLifeTime_(f32, f32);
/* 802BF660 */ void startSoundInner(JGeometry::TVec3<f32> const&, f32, Z2SoundStarter*, u32,
s8);
/* 802BF890 */ void getSoundID(JAUSoundAnimationSound const*, JGeometry::TVec3<f32> const&,
f32);
/* 802BF898 */ void playsSound(JAUSoundAnimationSound const*, JGeometry::TVec3<f32> const&,
f32);
/* 802BEBDC */ virtual void init(Vec*, u8);
/* 0x20 */ void* field_0x20; // JAUSoundAnimation*
/* 0x24 */ int field_0x24;
/* 0x28 */ float field_0x28;
/* 0x2C */ float field_0x2c;
/* 0x30 */ float field_0x30;
/* 0x34 */ int field_0x34;
/* 0x38 */ int field_0x38;
/* 0x3C */ int field_0x3c;
/* 0x40 */ int field_0x40;
/* 0x44 */ bool field_0x44;
};
class Z2DopplerSoundObjBase : public Z2SoundHandles {
Z2DopplerSoundObjBase();
~Z2DopplerSoundObjBase();
virtual void temp(); // temp to build OK, remove later
virtual void framework(u32, s8);
virtual void init(Vec*, u8);
virtual void startSound(JAISoundID, u32, s8);
virtual void startLevelSound(JAISoundID, u32, s8);
};
#endif /* Z2SOUNDOBJECT_H */