mirror of https://github.com/zeldaret/tp.git
86 lines
2.7 KiB
C++
86 lines
2.7 KiB
C++
#ifndef Z2SOUNDOBJECT_H
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#define Z2SOUNDOBJECT_H
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#include "Z2AudioLib/Z2SoundHandles.h"
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#include "Z2AudioLib/Z2SoundStarter.h"
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#include "dolphin/mtx/mtxvec.h"
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#include "dolphin/types.h"
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struct JAUSoundAnimationSound {};
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class Z2SoundObjBase : protected Z2SoundHandles {
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public:
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Z2SoundObjBase();
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~Z2SoundObjBase();
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void deleteObject();
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void startCollisionSE(u32, u32, Z2SoundObjBase*);
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bool isAlive() const { return mIsInitialized; }
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virtual void framework(u32, s8);
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virtual void dispose();
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virtual bool stopOK(Z2SoundHandlePool& pool);
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virtual void init(Vec* pSoundPos, u8 pNumHandles);
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virtual void startSound(JAISoundID, u32, s8);
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virtual void startLevelSound(JAISoundID, u32, s8);
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/* 0x14 */ Z2SoundStarter* mSoundStarter;
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/* 0x18 */ Vec* mSoundPos;
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/* 0x1C */ u16 field_0x1c;
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/* 0x1E */ u8 field_0x1e;
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/* 0x1F */ bool mIsInitialized;
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};
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class Z2SoundObjSimple : public Z2SoundObjBase {
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public:
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Z2SoundObjSimple();
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~Z2SoundObjSimple();
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virtual void temp(); // temp to build OK, remove later
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virtual void init(Vec* pSoundPos, u8 pNumHandles);
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virtual void startSound(JAISoundID, u32, s8);
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virtual void startLevelSound(JAISoundID, u32, s8);
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};
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class Z2SoundObjAnime : public Z2SoundObjBase {
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public:
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/* 802BEB94 */ Z2SoundObjAnime();
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/* 802BEBFC */ void initAnime(void*, bool, f32, f32);
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/* 802BED68 */ void ageSounds_();
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/* 802BEED4 */ void updateAnime(f32, f32);
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/* 802BF304 */ void updateSoundLifeTime_(f32, f32);
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/* 802BF660 */ void startSoundInner(JGeometry::TVec3<f32> const&, f32, Z2SoundStarter*, u32,
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s8);
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/* 802BF890 */ void getSoundID(JAUSoundAnimationSound const*, JGeometry::TVec3<f32> const&,
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f32);
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/* 802BF898 */ void playsSound(JAUSoundAnimationSound const*, JGeometry::TVec3<f32> const&,
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f32);
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/* 802BEBDC */ virtual void init(Vec*, u8);
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/* 0x20 */ void* field_0x20; // JAUSoundAnimation*
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/* 0x24 */ int field_0x24;
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/* 0x28 */ float field_0x28;
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/* 0x2C */ float field_0x2c;
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/* 0x30 */ float field_0x30;
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/* 0x34 */ int field_0x34;
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/* 0x38 */ int field_0x38;
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/* 0x3C */ int field_0x3c;
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/* 0x40 */ int field_0x40;
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/* 0x44 */ bool field_0x44;
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};
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class Z2DopplerSoundObjBase : public Z2SoundHandles {
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Z2DopplerSoundObjBase();
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~Z2DopplerSoundObjBase();
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virtual void temp(); // temp to build OK, remove later
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virtual void framework(u32, s8);
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virtual void init(Vec*, u8);
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virtual void startSound(JAISoundID, u32, s8);
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virtual void startLevelSound(JAISoundID, u32, s8);
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};
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#endif /* Z2SOUNDOBJECT_H */
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