mirror of https://github.com/zeldaret/tp.git
673 lines
23 KiB
C++
673 lines
23 KiB
C++
//
|
|
// Generated By: dol2asm
|
|
// Translation Unit: JUTGamePad
|
|
//
|
|
|
|
#include "JSystem/JUtility/JUTGamePad.h"
|
|
#include "dol2asm.h"
|
|
#include "dolphin/types.h"
|
|
|
|
// can't type mPadList correctly because of __sinit
|
|
// remove this once __sinit is decompiled
|
|
#define mPadListHack (*(JSUList<JUTGamePad>*)&mPadList)
|
|
|
|
//
|
|
// Forward References:
|
|
//
|
|
|
|
extern "C" void __ct__10JUTGamePadFQ210JUTGamePad8EPadPort();
|
|
extern "C" void __dt__10JUTGamePadFv();
|
|
extern "C" void initList__10JUTGamePadFv();
|
|
extern "C" void init__10JUTGamePadFv();
|
|
extern "C" void clear__10JUTGamePadFv();
|
|
extern "C" void read__10JUTGamePadFv();
|
|
extern "C" void assign__10JUTGamePadFv();
|
|
extern "C" void checkResetCallback__10JUTGamePadFx();
|
|
extern "C" void update__10JUTGamePadFv();
|
|
extern "C" void checkResetSwitch__10JUTGamePadFv();
|
|
extern "C" void clearForReset__10JUTGamePadFv();
|
|
extern "C" void clear__Q210JUTGamePad7CButtonFv();
|
|
extern "C" void update__Q210JUTGamePad7CButtonFPC9PADStatusUl();
|
|
extern "C" void clear__Q210JUTGamePad6CStickFv();
|
|
extern "C" void
|
|
update__Q210JUTGamePad6CStickFScScQ210JUTGamePad10EStickModeQ210JUTGamePad11EWhichStickUl();
|
|
extern "C" void getButton__Q210JUTGamePad6CStickFUl();
|
|
extern "C" void clear__Q210JUTGamePad7CRumbleFv();
|
|
extern "C" void clear__Q210JUTGamePad7CRumbleFP10JUTGamePad();
|
|
extern "C" void startMotor__Q210JUTGamePad7CRumbleFi();
|
|
extern "C" void stopMotor__Q210JUTGamePad7CRumbleFib();
|
|
extern "C" static void getNumBit__FPUci();
|
|
extern "C" void update__Q210JUTGamePad7CRumbleFs();
|
|
extern "C" void triggerPatternedRumble__Q210JUTGamePad7CRumbleFUl();
|
|
extern "C" void startPatternedRumble__Q210JUTGamePad7CRumbleFPvQ310JUTGamePad7CRumble7ERumbleUl();
|
|
extern "C" void stopPatternedRumble__Q210JUTGamePad7CRumbleFs();
|
|
extern "C" void stopPatternedRumbleAtThePeriod__Q210JUTGamePad7CRumbleFv();
|
|
extern "C" void getGamePad__10JUTGamePadFi();
|
|
extern "C" void setEnabled__Q210JUTGamePad7CRumbleFUl();
|
|
extern "C" void setRepeat__Q210JUTGamePad7CButtonFUlUlUl();
|
|
extern "C" void recalibrate__10JUTGamePadFUl();
|
|
extern "C" void checkCallback__19JUTGamePadLongPressFiUl();
|
|
extern "C" void __sinit_JUTGamePad_cpp();
|
|
extern "C" void func_802E1C54(void* _this);
|
|
extern "C" void __ct__Q210JUTGamePad6CStickFv();
|
|
extern "C" void __ct__Q210JUTGamePad7CButtonFv();
|
|
extern "C" void func_802E1D08(void* _this);
|
|
extern "C" u8 sChannelMask__Q210JUTGamePad7CRumble[16];
|
|
extern "C" u8 mPadList__10JUTGamePad[12];
|
|
extern "C" u8 mPadStatus__10JUTGamePad[48];
|
|
extern "C" u8 mPadButton__10JUTGamePad[192];
|
|
extern "C" u8 mPadMStick__10JUTGamePad[64];
|
|
extern "C" u8 mPadSStick__10JUTGamePad[64];
|
|
extern "C" u8 sPatternList__19JUTGamePadLongPress[12];
|
|
extern "C" u32 sStickMode__10JUTGamePad;
|
|
extern "C" u32 sClampMode__10JUTGamePad;
|
|
extern "C" f32 sPressPoint__Q210JUTGamePad6CStick;
|
|
extern "C" f32 sReleasePoint__Q210JUTGamePad6CStick;
|
|
extern "C" u32 sResetPattern__Q210JUTGamePad13C3ButtonReset;
|
|
extern "C" u32 sResetMaskPattern__Q210JUTGamePad13C3ButtonReset;
|
|
extern "C" u8 mPadAssign__10JUTGamePad[4];
|
|
extern "C" u8 sSuppressPadReset__10JUTGamePad[4];
|
|
extern "C" u8 sAnalogMode__10JUTGamePad[4];
|
|
extern "C" u8 sRumbleSupported__10JUTGamePad[4];
|
|
extern "C" u8 mStatus__Q210JUTGamePad7CRumble[4];
|
|
extern "C" u8 mEnabled__Q210JUTGamePad7CRumble[4];
|
|
extern "C" u8 sCallback__Q210JUTGamePad13C3ButtonReset[4];
|
|
extern "C" u8 sCallbackArg__Q210JUTGamePad13C3ButtonReset[4 + 4 /* padding */];
|
|
extern "C" u8 sThreshold__Q210JUTGamePad13C3ButtonReset[4];
|
|
extern "C" u8 sResetOccurredPort__Q210JUTGamePad13C3ButtonReset[4];
|
|
|
|
//
|
|
// External References:
|
|
//
|
|
|
|
extern "C" void __dl__FPv();
|
|
extern "C" void __ct__11JKRDisposerFv();
|
|
extern "C" void __dt__11JKRDisposerFv();
|
|
extern "C" void __ct__10JSUPtrLinkFPv();
|
|
extern "C" void __dt__10JSUPtrLinkFv();
|
|
extern "C" void __ct__10JSUPtrListFb();
|
|
extern "C" void __dt__10JSUPtrListFv();
|
|
extern "C" void initiate__10JSUPtrListFv();
|
|
extern "C" void append__10JSUPtrListFP10JSUPtrLink();
|
|
extern "C" void remove__10JSUPtrListFP10JSUPtrLink();
|
|
extern "C" void OSGetResetSwitchState();
|
|
extern "C" void __register_global_object();
|
|
extern "C" void __construct_array();
|
|
extern "C" void _savegpr_22();
|
|
extern "C" void _savegpr_27();
|
|
extern "C" void _savegpr_28();
|
|
extern "C" void _savegpr_29();
|
|
extern "C" void _restgpr_22();
|
|
extern "C" void _restgpr_27();
|
|
extern "C" void _restgpr_28();
|
|
extern "C" void _restgpr_29();
|
|
extern "C" void atan2();
|
|
extern "C" extern u32 __float_nan;
|
|
|
|
//
|
|
// Declarations:
|
|
//
|
|
|
|
/* ############################################################################################## */
|
|
/* 803CC5F0-803CC600 029710 0010+00 3/3 0/0 0/0 .data sChannelMask__Q210JUTGamePad7CRumble */
|
|
SECTION_DATA PADMask JUTGamePad::CRumble::sChannelMask[4] = {
|
|
PAD_CHAN0_BIT,
|
|
PAD_CHAN1_BIT,
|
|
PAD_CHAN2_BIT,
|
|
PAD_CHAN3_BIT,
|
|
};
|
|
|
|
/* 803CC600-803CC610 029720 0010+00 2/2 0/0 0/0 .data channel_mask */
|
|
SECTION_DATA static u32 channel_mask[4] = {0x80000000, 0x40000000, 0x20000000, 0x10000000};
|
|
|
|
/* 803CC610-803CC620 029730 000C+04 2/2 0/0 0/0 .data __vt__10JUTGamePad */
|
|
SECTION_DATA extern void* __vt__10JUTGamePad[3 + 1 /* padding */] = {
|
|
(void*)NULL /* RTTI */,
|
|
(void*)NULL,
|
|
(void*)__dt__10JUTGamePadFv,
|
|
/* padding */
|
|
NULL,
|
|
};
|
|
|
|
/* 804343D8-804343E4 0610F8 000C+00 3/3 0/0 0/0 .bss @525 */
|
|
static u8 lit_525[12];
|
|
|
|
/* 804343E4-804343F0 061104 000C+00 4/6 0/0 0/0 .bss mPadList__10JUTGamePad */
|
|
u8 JUTGamePad::mPadList[12];
|
|
|
|
/* 804514D0-804514D4 0009D0 0004+00 1/1 0/0 0/0 .sbss None */
|
|
static bool data_804514D0;
|
|
|
|
/* 804514D4-804514D8 0009D4 0004+00 3/3 0/0 0/0 .sbss mPadAssign__10JUTGamePad */
|
|
u8 JUTGamePad::mPadAssign[4];
|
|
|
|
/* 802E06DC-802E07B0 2DB01C 00D4+00 0/0 4/4 0/0 .text __ct__10JUTGamePadFQ210JUTGamePad8EPadPort
|
|
*/
|
|
#ifdef NONMATCHING
|
|
// TODO(erin): probably ~easy to do, i just didn't do it yet :)
|
|
JUTGamePad::JUTGamePad(EPadPort port) : ptr_link(this) {
|
|
this->buttons.clear();
|
|
this->control_stick.clear();
|
|
this->c_stick.clear();
|
|
this->rumble.clear();
|
|
}
|
|
#else
|
|
#pragma push
|
|
#pragma optimization_level 0
|
|
#pragma optimizewithasm off
|
|
asm JUTGamePad::JUTGamePad(JUTGamePad::EPadPort param_0) {
|
|
nofralloc
|
|
#include "asm/JSystem/JUtility/JUTGamePad/__ct__10JUTGamePadFQ210JUTGamePad8EPadPort.s"
|
|
}
|
|
#pragma pop
|
|
#endif
|
|
|
|
/* 802E07B0-802E085C 2DB0F0 00AC+00 1/0 2/2 0/0 .text __dt__10JUTGamePadFv */
|
|
#pragma push
|
|
#pragma optimization_level 0
|
|
#pragma optimizewithasm off
|
|
asm JUTGamePad::~JUTGamePad() {
|
|
nofralloc
|
|
#include "asm/JSystem/JUtility/JUTGamePad/__dt__10JUTGamePadFv.s"
|
|
}
|
|
#pragma pop
|
|
|
|
/* 802E085C-802E0898 2DB19C 003C+00 1/1 0/0 0/0 .text initList__10JUTGamePadFv */
|
|
void JUTGamePad::initList() {
|
|
if (/* mIsPadListInitialized */ data_804514D0 == false) {
|
|
mPadListHack.initiate();
|
|
data_804514D0 = true;
|
|
}
|
|
}
|
|
|
|
/* ############################################################################################## */
|
|
/* 804514D8-804514DC 0009D8 0004+00 2/2 0/0 0/0 .sbss sSuppressPadReset__10JUTGamePad */
|
|
u8 JUTGamePad::sSuppressPadReset[4];
|
|
|
|
/* 804514DC-804514E0 0009DC 0004+00 1/1 1/1 0/0 .sbss sAnalogMode__10JUTGamePad */
|
|
s32 JUTGamePad::sAnalogMode;
|
|
|
|
/* 802E0898-802E08D0 2DB1D8 0038+00 0/0 1/1 0/0 .text init__10JUTGamePadFv */
|
|
s32 JUTGamePad::init() {
|
|
PADSetSpec(5);
|
|
sAnalogMode = 3;
|
|
PADSetAnalogMode(3);
|
|
|
|
return PADInit();
|
|
}
|
|
|
|
/* 802E08D0-802E08E4 2DB210 0014+00 1/1 0/0 0/0 .text clear__10JUTGamePadFv */
|
|
void JUTGamePad::clear() {
|
|
mButtonReset.mReset = false;
|
|
field_0xa8 = 1;
|
|
}
|
|
|
|
/* ############################################################################################## */
|
|
/* 804343F0-80434420 061110 0030+00 1/3 1/1 0/0 .bss mPadStatus__10JUTGamePad */
|
|
PADStatus JUTGamePad::mPadStatus[4];
|
|
|
|
/* 80434420-804344E0 061140 00C0+00 1/4 0/0 0/0 .bss mPadButton__10JUTGamePad */
|
|
u8 JUTGamePad::mPadButton[192];
|
|
|
|
/* 804344E0-80434520 061200 0040+00 0/3 0/0 0/0 .bss mPadMStick__10JUTGamePad */
|
|
#pragma push
|
|
#pragma force_active on
|
|
u8 JUTGamePad::mPadMStick[64];
|
|
#pragma pop
|
|
|
|
/* 80434520-80434560 061240 0040+00 0/3 0/0 0/0 .bss mPadSStick__10JUTGamePad */
|
|
#pragma push
|
|
#pragma force_active on
|
|
u8 JUTGamePad::mPadSStick[64];
|
|
#pragma pop
|
|
|
|
/* 804508D8-804508DC 000358 0004+00 1/1 0/0 0/0 .sdata sStickMode__10JUTGamePad */
|
|
SECTION_SDATA u32 JUTGamePad::sStickMode = 0x00000001;
|
|
|
|
/* 804508DC-804508E0 00035C 0004+00 2/2 0/0 0/0 .sdata sClampMode__10JUTGamePad */
|
|
SECTION_SDATA u32 JUTGamePad::sClampMode = 0x00000001;
|
|
|
|
/* 804514E0-804514E4 0009E0 0004+00 1/1 2/2 0/0 .sbss sRumbleSupported__10JUTGamePad */
|
|
u32 JUTGamePad::sRumbleSupported;
|
|
|
|
/* 802E08E4-802E0BBC 2DB224 02D8+00 0/0 2/2 0/0 .text read__10JUTGamePadFv */
|
|
#pragma push
|
|
#pragma optimization_level 0
|
|
#pragma optimizewithasm off
|
|
asm void JUTGamePad::read() {
|
|
nofralloc
|
|
#include "asm/JSystem/JUtility/JUTGamePad/read__10JUTGamePadFv.s"
|
|
}
|
|
#pragma pop
|
|
|
|
/* 802E0BBC-802E0C6C 2DB4FC 00B0+00 1/1 0/0 0/0 .text assign__10JUTGamePadFv */
|
|
#if 0
|
|
// matches if all static variables have their proper type
|
|
void JUTGamePad::assign() {
|
|
s32 iVar3 = 0;
|
|
|
|
for (s32 i = 4; i > 0; i--) {
|
|
if ((/* mPadStatus */ lbl_804343F0[iVar3].error == 0) &&
|
|
(/* *puVar2 */ lbl_804514D4[iVar3] == 0)) {
|
|
mPortNum = iVar3;
|
|
/* JUTGamePad::mPadAssign[iVar3] */ /* *puVar2 */ lbl_804514D4[iVar3] = 1;
|
|
/* JUTGamePad::mPadButton */ lbl_80434420[iVar3].setRepeat(
|
|
this->buttons.field_0x24, this->buttons.field_0x28, this->buttons.field_0x2c);
|
|
this->rumble.clear(this);
|
|
|
|
return;
|
|
}
|
|
|
|
iVar3++;
|
|
}
|
|
}
|
|
#else
|
|
#pragma push
|
|
#pragma optimization_level 0
|
|
#pragma optimizewithasm off
|
|
asm void JUTGamePad::assign() {
|
|
nofralloc
|
|
#include "asm/JSystem/JUtility/JUTGamePad/assign__10JUTGamePadFv.s"
|
|
}
|
|
#pragma pop
|
|
#endif
|
|
|
|
/* ############################################################################################## */
|
|
/* 804514E4-804514E8 0009E4 0004+00 5/5 0/0 0/0 .sbss mStatus__Q210JUTGamePad7CRumble */
|
|
bool JUTGamePad::CRumble::mStatus[4];
|
|
|
|
/* 804514E8-804514EC 0009E8 0004+00 5/5 0/0 0/0 .sbss mEnabled__Q210JUTGamePad7CRumble */
|
|
PADMask JUTGamePad::CRumble::mEnabled;
|
|
|
|
/* 804514EC-804514F0 0009EC 0004+00 2/2 4/4 0/0 .sbss sCallback__Q210JUTGamePad13C3ButtonReset */
|
|
callbackFn JUTGamePad::C3ButtonReset::sCallback;
|
|
|
|
/* 804514F0-804514F8 0009F0 0004+04 2/2 4/4 0/0 .sbss sCallbackArg__Q210JUTGamePad13C3ButtonReset
|
|
*/
|
|
void* JUTGamePad::C3ButtonReset::sCallbackArg;
|
|
|
|
/* 804514F8-80451500 0009F8 0008+00 2/2 0/0 0/0 .sbss sThreshold__Q210JUTGamePad13C3ButtonReset */
|
|
OSTime JUTGamePad::C3ButtonReset::sThreshold;
|
|
|
|
/* 80451500-80451504 -00001 0004+00 3/3 6/6 0/0 .sbss None */
|
|
/* 80451500 0001+00 data_80451500 None */
|
|
/* 80451501 0003+00 data_80451501 None */
|
|
bool struct_80451500;
|
|
bool struct_80451501;
|
|
|
|
/* 80451504-80451508 000A04 0004+00 2/2 0/0 0/0 .sbss
|
|
* sResetOccurredPort__Q210JUTGamePad13C3ButtonReset */
|
|
s32 JUTGamePad::C3ButtonReset::sResetOccurredPort;
|
|
|
|
/* 802E0C6C-802E0CD8 2DB5AC 006C+00 1/1 1/1 0/0 .text checkResetCallback__10JUTGamePadFx
|
|
*/
|
|
void JUTGamePad::checkResetCallback(OSTime unk) {
|
|
if (unk < JUTGamePad::C3ButtonReset::sThreshold)
|
|
return;
|
|
|
|
struct_80451501 = true;
|
|
JUTGamePad::C3ButtonReset::sResetOccurredPort = mPortNum;
|
|
if (JUTGamePad::C3ButtonReset::sCallback != NULL) {
|
|
JUTGamePad::C3ButtonReset::sCallback(mPortNum, JUTGamePad::C3ButtonReset::sCallbackArg);
|
|
}
|
|
}
|
|
|
|
/* ############################################################################################## */
|
|
/* 80434560-8043456C 061280 000C+00 0/1 0/0 0/0 .bss @1373 */
|
|
#pragma push
|
|
#pragma force_active on
|
|
static u8 lit_1373[12];
|
|
#pragma pop
|
|
|
|
/* 8043456C-80434578 06128C 000C+00 1/2 0/0 0/0 .bss sPatternList__19JUTGamePadLongPress
|
|
*/
|
|
u8 JUTGamePadLongPress::sPatternList[12];
|
|
|
|
/* 804508E0-804508E4 000360 0004+00 1/1 0/0 0/0 .sdata sPressPoint__Q210JUTGamePad6CStick
|
|
*/
|
|
SECTION_SDATA f32 JUTGamePad::CStick::sPressPoint = 0.5f;
|
|
|
|
/* 804508E4-804508E8 000364 0004+00 1/1 0/0 0/0 .sdata sReleasePoint__Q210JUTGamePad6CStick */
|
|
SECTION_SDATA f32 JUTGamePad::CStick::sReleasePoint = 0.25f;
|
|
|
|
/* 804508E8-804508EC 000368 0004+00 1/1 0/0 0/0 .sdata
|
|
* sResetPattern__Q210JUTGamePad13C3ButtonReset */
|
|
SECTION_SDATA u32 JUTGamePad::C3ButtonReset::sResetPattern = 0x00001600;
|
|
|
|
/* 804508EC-804508F0 00036C 0004+00 1/1 0/0 0/0 .sdata
|
|
* sResetMaskPattern__Q210JUTGamePad13C3ButtonReset */
|
|
SECTION_SDATA u32 JUTGamePad::C3ButtonReset::sResetMaskPattern = 0x0000FFFF;
|
|
|
|
/* 802E0CD8-802E0FA4 2DB618 02CC+00 2/2 0/0 0/0 .text update__10JUTGamePadFv */
|
|
#pragma push
|
|
#pragma optimization_level 0
|
|
#pragma optimizewithasm off
|
|
asm void JUTGamePad::update() {
|
|
nofralloc
|
|
#include "asm/JSystem/JUtility/JUTGamePad/update__10JUTGamePadFv.s"
|
|
}
|
|
#pragma pop
|
|
|
|
/* 802E0FA4-802E1024 2DB8E4 0080+00 1/1 0/0 0/0 .text checkResetSwitch__10JUTGamePadFv */
|
|
#pragma push
|
|
#pragma optimization_level 0
|
|
#pragma optimizewithasm off
|
|
asm void JUTGamePad::checkResetSwitch() {
|
|
nofralloc
|
|
#include "asm/JSystem/JUtility/JUTGamePad/checkResetSwitch__10JUTGamePadFv.s"
|
|
}
|
|
#pragma pop
|
|
|
|
/* 802E1024-802E1050 2DB964 002C+00 0/0 1/1 0/0 .text clearForReset__10JUTGamePadFv */
|
|
#pragma push
|
|
#pragma optimization_level 0
|
|
#pragma optimizewithasm off
|
|
asm void JUTGamePad::clearForReset() {
|
|
nofralloc
|
|
#include "asm/JSystem/JUtility/JUTGamePad/clearForReset__10JUTGamePadFv.s"
|
|
}
|
|
#pragma pop
|
|
|
|
/* 802E1050-802E108C 2DB990 003C+00 2/2 0/0 0/0 .text clear__Q210JUTGamePad7CButtonFv */
|
|
#pragma push
|
|
#pragma optimization_level 0
|
|
#pragma optimizewithasm off
|
|
asm void JUTGamePad::CButton::clear() {
|
|
nofralloc
|
|
#include "asm/JSystem/JUtility/JUTGamePad/clear__Q210JUTGamePad7CButtonFv.s"
|
|
}
|
|
#pragma pop
|
|
|
|
/* ############################################################################################## */
|
|
/* 80456018-80456020 004618 0004+04 1/1 0/0 0/0 .sdata2 @1047 */
|
|
SECTION_SDATA2 static f32 lit_1047[1 + 1 /* padding */] = {
|
|
150.0f,
|
|
/* padding */
|
|
0.0f,
|
|
};
|
|
|
|
/* 80456020-80456028 004620 0008+00 2/2 0/0 0/0 .sdata2 @1050 */
|
|
SECTION_SDATA2 static f64 lit_1050 = 4503601774854144.0 /* cast s32 to float */;
|
|
|
|
/* 802E108C-802E121C 2DB9CC 0190+00 1/1 0/0 0/0 .text
|
|
* update__Q210JUTGamePad7CButtonFPC9PADStatusUl */
|
|
#pragma push
|
|
#pragma optimization_level 0
|
|
#pragma optimizewithasm off
|
|
asm u32 JUTGamePad::CButton::update(PADStatus const* param_0, u32 param_1) {
|
|
nofralloc
|
|
#include "asm/JSystem/JUtility/JUTGamePad/update__Q210JUTGamePad7CButtonFPC9PADStatusUl.s"
|
|
}
|
|
#pragma pop
|
|
|
|
/* ############################################################################################## */
|
|
/* 80456028-80456030 004628 0004+04 2/2 0/0 0/0 .sdata2 @1056 */
|
|
SECTION_SDATA2 static f32 lit_1056[1 + 1 /* padding */] = {
|
|
0.0f,
|
|
/* padding */
|
|
0.0f,
|
|
};
|
|
|
|
/* 802E121C-802E1238 2DBB5C 001C+00 2/2 0/0 0/0 .text clear__Q210JUTGamePad6CStickFv */
|
|
#pragma push
|
|
#pragma optimization_level 0
|
|
#pragma optimizewithasm off
|
|
asm void JUTGamePad::CStick::clear() {
|
|
nofralloc
|
|
#include "asm/JSystem/JUtility/JUTGamePad/clear__Q210JUTGamePad6CStickFv.s"
|
|
}
|
|
#pragma pop
|
|
|
|
/* ############################################################################################## */
|
|
/* 80456030-80456038 004630 0008+00 1/1 0/0 0/0 .sdata2 @1117 */
|
|
SECTION_SDATA2 static f64 lit_1117 = 0.5;
|
|
|
|
/* 80456038-80456040 004638 0008+00 1/1 0/0 0/0 .sdata2 @1118 */
|
|
SECTION_SDATA2 static f64 lit_1118 = 3.0;
|
|
|
|
/* 80456040-80456048 004640 0008+00 1/1 0/0 0/0 .sdata2 @1119 */
|
|
SECTION_SDATA2 static u8 lit_1119[8] = {
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
};
|
|
|
|
/* 80456048-8045604C 004648 0004+00 1/1 0/0 0/0 .sdata2 @1120 */
|
|
SECTION_SDATA2 static f32 lit_1120 = 1.0f;
|
|
|
|
/* 8045604C-80456050 00464C 0004+00 1/1 0/0 0/0 .sdata2 @1121 */
|
|
SECTION_SDATA2 static f32 lit_1121 = 10430.37890625f;
|
|
|
|
/* 802E1238-802E1500 2DBB78 02C8+00 1/1 0/0 0/0 .text
|
|
* update__Q210JUTGamePad6CStickFScScQ210JUTGamePad10EStickModeQ210JUTGamePad11EWhichStickUl */
|
|
#pragma push
|
|
#pragma optimization_level 0
|
|
#pragma optimizewithasm off
|
|
asm u32 JUTGamePad::CStick::update(s8 param_0, s8 param_1, JUTGamePad::EStickMode param_2,
|
|
JUTGamePad::EWhichStick param_3, u32 param_4) {
|
|
nofralloc
|
|
#include "asm/JSystem/JUtility/JUTGamePad/func_802E1238.s"
|
|
}
|
|
#pragma pop
|
|
|
|
/* 802E1500-802E15B4 2DBE40 00B4+00 1/1 0/0 0/0 .text getButton__Q210JUTGamePad6CStickFUl
|
|
*/
|
|
#pragma push
|
|
#pragma optimization_level 0
|
|
#pragma optimizewithasm off
|
|
asm u32 JUTGamePad::CStick::getButton(u32 param_0) {
|
|
nofralloc
|
|
#include "asm/JSystem/JUtility/JUTGamePad/getButton__Q210JUTGamePad6CStickFUl.s"
|
|
}
|
|
#pragma pop
|
|
|
|
/* 802E15B4-802E15D8 2DBEF4 0024+00 1/1 0/0 0/0 .text clear__Q210JUTGamePad7CRumbleFv */
|
|
#pragma push
|
|
#pragma optimization_level 0
|
|
#pragma optimizewithasm off
|
|
asm void JUTGamePad::CRumble::clear() {
|
|
nofralloc
|
|
#include "asm/JSystem/JUtility/JUTGamePad/clear__Q210JUTGamePad7CRumbleFv.s"
|
|
}
|
|
#pragma pop
|
|
|
|
/* 802E15D8-802E1634 2DBF18 005C+00 2/2 0/0 0/0 .text clear__Q210JUTGamePad7CRumbleFP10JUTGamePad
|
|
*/
|
|
#pragma push
|
|
#pragma optimization_level 0
|
|
#pragma optimizewithasm off
|
|
asm void JUTGamePad::CRumble::clear(JUTGamePad* param_0) {
|
|
nofralloc
|
|
#include "asm/JSystem/JUtility/JUTGamePad/clear__Q210JUTGamePad7CRumbleFP10JUTGamePad.s"
|
|
}
|
|
#pragma pop
|
|
|
|
/* 802E1634-802E168C 2DBF74 0058+00 1/1 0/0 0/0 .text startMotor__Q210JUTGamePad7CRumbleFi */
|
|
#pragma push
|
|
#pragma optimization_level 0
|
|
#pragma optimizewithasm off
|
|
asm void JUTGamePad::CRumble::startMotor(int param_0) {
|
|
nofralloc
|
|
#include "asm/JSystem/JUtility/JUTGamePad/startMotor__Q210JUTGamePad7CRumbleFi.s"
|
|
}
|
|
#pragma pop
|
|
|
|
/* 802E168C-802E16F8 2DBFCC 006C+00 4/4 3/3 0/0 .text stopMotor__Q210JUTGamePad7CRumbleFib */
|
|
#pragma push
|
|
#pragma optimization_level 0
|
|
#pragma optimizewithasm off
|
|
asm void JUTGamePad::CRumble::stopMotor(int param_0, bool param_1) {
|
|
nofralloc
|
|
#include "asm/JSystem/JUtility/JUTGamePad/stopMotor__Q210JUTGamePad7CRumbleFib.s"
|
|
}
|
|
#pragma pop
|
|
|
|
/* 802E16F8-802E1720 2DC038 0028+00 1/1 0/0 0/0 .text getNumBit__FPUci */
|
|
#pragma push
|
|
#pragma optimization_level 0
|
|
#pragma optimizewithasm off
|
|
static asm void getNumBit(u8* param_0, int param_1) {
|
|
nofralloc
|
|
#include "asm/JSystem/JUtility/JUTGamePad/getNumBit__FPUci.s"
|
|
}
|
|
#pragma pop
|
|
|
|
/* 802E1720-802E18A4 2DC060 0184+00 1/1 0/0 0/0 .text update__Q210JUTGamePad7CRumbleFs */
|
|
#pragma push
|
|
#pragma optimization_level 0
|
|
#pragma optimizewithasm off
|
|
asm void JUTGamePad::CRumble::update(s16 param_0) {
|
|
nofralloc
|
|
#include "asm/JSystem/JUtility/JUTGamePad/update__Q210JUTGamePad7CRumbleFs.s"
|
|
}
|
|
#pragma pop
|
|
|
|
/* 802E18A4-802E18CC 2DC1E4 0028+00 1/1 0/0 0/0 .text
|
|
* triggerPatternedRumble__Q210JUTGamePad7CRumbleFUl */
|
|
#pragma push
|
|
#pragma optimization_level 0
|
|
#pragma optimizewithasm off
|
|
asm void JUTGamePad::CRumble::triggerPatternedRumble(u32 param_0) {
|
|
nofralloc
|
|
#include "asm/JSystem/JUtility/JUTGamePad/triggerPatternedRumble__Q210JUTGamePad7CRumbleFUl.s"
|
|
}
|
|
#pragma pop
|
|
|
|
/* 802E18CC-802E1948 2DC20C 007C+00 0/0 2/2 0/0 .text
|
|
* startPatternedRumble__Q210JUTGamePad7CRumbleFPvQ310JUTGamePad7CRumble7ERumbleUl */
|
|
#pragma push
|
|
#pragma optimization_level 0
|
|
#pragma optimizewithasm off
|
|
asm void JUTGamePad::CRumble::startPatternedRumble(void* param_0,
|
|
JUTGamePad::CRumble::ERumble param_1,
|
|
u32 param_2) {
|
|
nofralloc
|
|
#include "asm/JSystem/JUtility/JUTGamePad/startPatternedRumble__Q210JUTGamePad7CRumbleFPvQ310JUTGamePad7CRumble7ERumbleUl.s"
|
|
}
|
|
#pragma pop
|
|
|
|
/* 802E1948-802E1978 2DC288 0030+00 1/1 3/3 0/0 .text
|
|
* stopPatternedRumble__Q210JUTGamePad7CRumbleFs */
|
|
#pragma push
|
|
#pragma optimization_level 0
|
|
#pragma optimizewithasm off
|
|
asm void JUTGamePad::CRumble::stopPatternedRumble(s16 param_0) {
|
|
nofralloc
|
|
#include "asm/JSystem/JUtility/JUTGamePad/stopPatternedRumble__Q210JUTGamePad7CRumbleFs.s"
|
|
}
|
|
#pragma pop
|
|
|
|
/* 802E1978-802E199C 2DC2B8 0024+00 0/0 1/1 0/0 .text
|
|
* stopPatternedRumbleAtThePeriod__Q210JUTGamePad7CRumbleFv */
|
|
#pragma push
|
|
#pragma optimization_level 0
|
|
#pragma optimizewithasm off
|
|
asm void JUTGamePad::CRumble::stopPatternedRumbleAtThePeriod() {
|
|
nofralloc
|
|
#include "asm/JSystem/JUtility/JUTGamePad/stopPatternedRumbleAtThePeriod__Q210JUTGamePad7CRumbleFv.s"
|
|
}
|
|
#pragma pop
|
|
|
|
/* 802E199C-802E19D8 2DC2DC 003C+00 1/1 1/1 0/0 .text getGamePad__10JUTGamePadFi */
|
|
#pragma push
|
|
#pragma optimization_level 0
|
|
#pragma optimizewithasm off
|
|
asm JUTGamePad* JUTGamePad::getGamePad(int param_0) {
|
|
nofralloc
|
|
#include "asm/JSystem/JUtility/JUTGamePad/getGamePad__10JUTGamePadFi.s"
|
|
}
|
|
#pragma pop
|
|
|
|
/* 802E19D8-802E1A7C 2DC318 00A4+00 1/1 1/1 0/0 .text setEnabled__Q210JUTGamePad7CRumbleFUl */
|
|
#pragma push
|
|
#pragma optimization_level 0
|
|
#pragma optimizewithasm off
|
|
asm void JUTGamePad::CRumble::setEnabled(u32 param_0) {
|
|
nofralloc
|
|
#include "asm/JSystem/JUtility/JUTGamePad/setEnabled__Q210JUTGamePad7CRumbleFUl.s"
|
|
}
|
|
#pragma pop
|
|
|
|
/* 802E1A7C-802E1A98 2DC3BC 001C+00 1/1 0/0 0/0 .text setRepeat__Q210JUTGamePad7CButtonFUlUlUl */
|
|
#pragma push
|
|
#pragma optimization_level 0
|
|
#pragma optimizewithasm off
|
|
asm void JUTGamePad::CButton::setRepeat(u32 param_0, u32 param_1, u32 param_2) {
|
|
nofralloc
|
|
#include "asm/JSystem/JUtility/JUTGamePad/setRepeat__Q210JUTGamePad7CButtonFUlUlUl.s"
|
|
}
|
|
#pragma pop
|
|
|
|
/* 802E1A98-802E1AFC 2DC3D8 0064+00 1/1 0/0 0/0 .text recalibrate__10JUTGamePadFUl */
|
|
#pragma push
|
|
#pragma optimization_level 0
|
|
#pragma optimizewithasm off
|
|
asm bool JUTGamePad::recalibrate(u32 param_0) {
|
|
nofralloc
|
|
#include "asm/JSystem/JUtility/JUTGamePad/recalibrate__10JUTGamePadFUl.s"
|
|
}
|
|
#pragma pop
|
|
|
|
/* 802E1AFC-802E1B60 2DC43C 0064+00 1/1 0/0 0/0 .text checkCallback__19JUTGamePadLongPressFiUl */
|
|
#pragma push
|
|
#pragma optimization_level 0
|
|
#pragma optimizewithasm off
|
|
asm void JUTGamePadLongPress::checkCallback(int param_0, u32 param_1) {
|
|
nofralloc
|
|
#include "asm/JSystem/JUtility/JUTGamePad/checkCallback__19JUTGamePadLongPressFiUl.s"
|
|
}
|
|
#pragma pop
|
|
|
|
/* 802E1B60-802E1C54 2DC4A0 00F4+00 0/0 1/0 0/0 .text __sinit_JUTGamePad_cpp */
|
|
#pragma push
|
|
#pragma optimization_level 0
|
|
#pragma optimizewithasm off
|
|
asm void __sinit_JUTGamePad_cpp() {
|
|
nofralloc
|
|
#include "asm/JSystem/JUtility/JUTGamePad/__sinit_JUTGamePad_cpp.s"
|
|
}
|
|
#pragma pop
|
|
|
|
#pragma push
|
|
#pragma force_active on
|
|
REGISTER_CTORS(0x802E1B60, __sinit_JUTGamePad_cpp);
|
|
#pragma pop
|
|
|
|
/* 802E1C54-802E1CA8 2DC594 0054+00 1/1 0/0 0/0 .text __dt__30JSUList<19JUTGamePadLongPress>Fv */
|
|
#pragma push
|
|
#pragma optimization_level 0
|
|
#pragma optimizewithasm off
|
|
extern "C" asm void func_802E1C54(void* _this) {
|
|
nofralloc
|
|
#include "asm/JSystem/JUtility/JUTGamePad/func_802E1C54.s"
|
|
}
|
|
#pragma pop
|
|
|
|
/* 802E1CA8-802E1CD8 2DC5E8 0030+00 1/1 0/0 0/0 .text __ct__Q210JUTGamePad6CStickFv */
|
|
#pragma push
|
|
#pragma optimization_level 0
|
|
#pragma optimizewithasm off
|
|
asm JUTGamePad::CStick::CStick() {
|
|
nofralloc
|
|
#include "asm/JSystem/JUtility/JUTGamePad/__ct__Q210JUTGamePad6CStickFv.s"
|
|
}
|
|
#pragma pop
|
|
|
|
/* 802E1CD8-802E1D08 2DC618 0030+00 1/1 0/0 0/0 .text __ct__Q210JUTGamePad7CButtonFv */
|
|
#pragma push
|
|
#pragma optimization_level 0
|
|
#pragma optimizewithasm off
|
|
asm JUTGamePad::CButton::CButton() {
|
|
nofralloc
|
|
#include "asm/JSystem/JUtility/JUTGamePad/__ct__Q210JUTGamePad7CButtonFv.s"
|
|
}
|
|
#pragma pop
|
|
|
|
/* 802E1D08-802E1D5C 2DC648 0054+00 1/1 0/0 0/0 .text __dt__21JSUList<10JUTGamePad>Fv */
|
|
#pragma push
|
|
#pragma optimization_level 0
|
|
#pragma optimizewithasm off
|
|
extern "C" asm void func_802E1D08(void* _this) {
|
|
nofralloc
|
|
#include "asm/JSystem/JUtility/JUTGamePad/func_802E1D08.s"
|
|
}
|
|
#pragma pop
|