tp/include/d
TakaRikka e66f53a0b0 d_a_tag_guard OK 2023-01-31 02:59:13 -08:00
..
a d_a_b_oh2 / d_a_obj_web0 / d_a_obj_web1 (#243) 2023-01-15 12:10:23 -07:00
bg d_a_b_oh2 / d_a_obj_web0 / d_a_obj_web1 (#243) 2023-01-15 12:10:23 -07:00
cc d_a_b_oh2 / d_a_obj_web0 / d_a_obj_web1 (#243) 2023-01-15 12:10:23 -07:00
com most of d_map_path_dmap decompiled 2023-01-29 21:00:46 -08:00
event d_a_npc work 2022-12-20 16:28:41 -07:00
file d_menu_save / pane_class / rename some data (#205) 2022-07-04 21:21:57 +02:00
kankyo d_s_room / d_a_bg first pass 2023-01-03 17:43:38 -08:00
map most of d_map_path_dmap decompiled 2023-01-29 21:00:46 -08:00
menu d_door_param2 / d_cam_param / d_gameover + some misc cleanup 2023-01-27 15:12:42 -08:00
meter most of d_map_path_dmap decompiled 2023-01-29 21:00:46 -08:00
msg d_door_param2 / d_cam_param / d_gameover + some misc cleanup 2023-01-27 15:12:42 -08:00
ovlp
pane d_door_param2 / d_cam_param / d_gameover + some misc cleanup 2023-01-27 15:12:42 -08:00
particle d_a_b_oh2 / d_a_obj_web0 / d_a_obj_web1 (#243) 2023-01-15 12:10:23 -07:00
s Match f_op_scene, fix profile structs 2022-12-30 16:43:48 -08:00
save d_door_param2 / d_cam_param / d_gameover + some misc cleanup 2023-01-27 15:12:42 -08:00
shop format / asm 2022-03-15 02:35:30 -07:00
d_att_dist.h
d_attention.h big d_a_alink pass (#214) 2022-12-20 16:30:00 -07:00
d_bomb.h move inlines 2022-07-01 00:12:01 +02:00
d_bright_check.h
d_cam_param.h d_door_param2 / d_cam_param / d_gameover + some misc cleanup 2023-01-27 15:12:42 -08:00
d_camera.h d_insect first pass (#219) 2022-12-26 10:55:53 -07:00
d_demo.h d_s_room / d_a_bg first pass 2023-01-03 17:43:38 -08:00
d_door_param2.h d_door_param2 / d_cam_param / d_gameover + some misc cleanup 2023-01-27 15:12:42 -08:00
d_drawlist.h most of d_map_path_dmap decompiled 2023-01-29 21:00:46 -08:00
d_envse.h
d_error_msg.h
d_ev_camera.h
d_eye_hl.h m_Do / d_a_npc work 2022-06-01 03:49:32 -07:00
d_gameover.h d_door_param2 / d_cam_param / d_gameover + some misc cleanup 2023-01-27 15:12:42 -08:00
d_insect.h d_insect first pass (#219) 2022-12-26 10:55:53 -07:00
d_item.h work on daalink, fop actor, mDo machine, msg_scrn, + various (#201) 2022-06-29 22:19:09 +02:00
d_item_data.h d_a_b_oh2 / d_a_obj_web0 / d_a_obj_web1 (#243) 2023-01-15 12:10:23 -07:00
d_jnt_col.h d_a_b_oh2 / d_a_obj_web0 / d_a_obj_web1 (#243) 2023-01-15 12:10:23 -07:00
d_k_wmark.h
d_k_wpillar.h
d_kantera_icon_meter.h d_door_param2 / d_cam_param / d_gameover + some misc cleanup 2023-01-27 15:12:42 -08:00
d_ky_thunder.h d_ky_thunder first pass (#223) 2022-12-27 16:16:36 -07:00
d_kyeff.h d_meter2 wip / d_s_play / d_file_sel_info (#179) 2022-02-06 09:23:54 -05:00
d_kyeff2.h d_camera / m_Do_ext / d_particle + minor various wip (#210) 2022-12-20 16:27:00 -07:00
d_lib.h d_a_npc work 2022-12-20 16:28:41 -07:00
d_model.h work on daalink, fop actor, mDo machine, msg_scrn, + various (#201) 2022-06-29 22:19:09 +02:00
d_name.h d_name / d_s_name (#194) 2022-04-28 16:58:43 -04:00
d_npc_lib.h
d_path.h d_a_tag_guard OK 2023-01-31 02:59:13 -08:00
d_procname.h big d_a_alink pass (#214) 2022-12-20 16:30:00 -07:00
d_resorce.h big d_a_alink pass (#214) 2022-12-20 16:30:00 -07:00
d_scope.h
d_select_cursor.h d_menu_map_common progress 2023-01-21 16:47:18 -07:00
d_select_icon.h m_Do cleanup, d_resource, drawlist stuff (#145) 2021-09-24 11:11:10 -04:00
d_simple_model.h d_model / d_simple_model / d_stage + cleanup (#181) 2022-02-19 14:22:47 +01:00
d_spline_path.h
d_stage.h most of d_map_path_dmap decompiled 2023-01-29 21:00:46 -08:00
d_timer.h d_door_param2 / d_cam_param / d_gameover + some misc cleanup 2023-01-27 15:12:42 -08:00
d_tresure.h some d_map_path_fmap work 2023-01-30 22:52:13 -08:00
d_vib_pattern.h d_vibration first pass (#220) 2022-12-26 10:45:03 -07:00
d_vibration.h d_vibration first pass (#220) 2022-12-26 10:45:03 -07:00