mirror of https://github.com/zeldaret/tp.git
52 lines
1.8 KiB
C
52 lines
1.8 KiB
C
#ifndef D_KANKYO_D_KANKYO_DATA_H
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#define D_KANKYO_D_KANKYO_DATA_H
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#include "dolphin/types.h"
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// Invented name; Used as u8 `darkLv` in dKyd_darkworldTblEntry.
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enum dKyd_DARKLV {
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FARON = 0,
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ELDIN = 1,
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LANAYRU = 2,
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TEST = 5, // Only used with nonexistent test stages
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UNCLEARABLE = 6, // Default. Palace of Twilight stages use this
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ALWAYS_DARK = 8, // Unused. Forces Twilight
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};
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// Invented name
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struct dKyd_darkworldTblEntry {
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char* stageName;
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u8 darkLv;
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}; // Size: 0x8
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// Invented name; adjust as needed in the future.
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// Notes (needs more investigation):
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// startTime and endTime are in the range 0 to 360, which is the same as the current time of day.
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// l_time_attribute and l_time_attribute_boss are arrays of `dKyd_lightSchedjule` with their times
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// set up such that the current time of day will fall in the range of one dKyd_lightSchedjule. For
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// example, if the current time is 110.0f (7:20 AM), then the dKyd_lightSchedjule {105.0f, 135.0f,
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// 1, 2} would be selected. If the time was 105.0f, we would use light 1. If the time was 135.0f, we
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// would use light 2. Since 110.0f is closer to 105.0f than 135.0f, we get a blend of lights 1 and 2
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// which is mostly 1. Blending the lights over time is how we get a smooth day-night transition.
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struct dKyd_lightSchejule {
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float startTime;
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float endTime;
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u8 startTimeLight;
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u8 endTimeLight;
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}; // Size: 0xC
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void* dKyd_dmpalet_getp();
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void* dKyd_dmpselect_getp();
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void* dKyd_dmenvr_getp();
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void* dKyd_dmvrbox_getp();
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dKyd_lightSchejule* dKyd_schejule_getp();
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dKyd_lightSchejule* dKyd_schejule_boss_getp();
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void dKyd_xfog_table_set(u8);
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void* dKyd_maple_col_getp();
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dKyd_darkworldTblEntry* dKyd_darkworld_tbl_getp();
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void* dKyd_light_size_tbl_getp();
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void* dKyd_light_tw_size_tbl_getp();
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void* dKyd_BloomInf_tbl_getp(int);
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#endif /* D_KANKYO_D_KANKYO_DATA_H */
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