tp/src/d/actor/d_a_e_db.cpp

2224 lines
74 KiB
C++

/**
* @file d_a_e_db.cpp
*
*/
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_e_db.h"
#include "d/actor/d_a_e_db_leaf.h"
#include "f_op/f_op_kankyo_mng.h"
#include "f_op/f_op_actor_enemy.h"
class daE_DB_HIO_c : public JORReflexible {
public:
daE_DB_HIO_c();
virtual ~daE_DB_HIO_c() {}
void genMessage(JORMContext*);
/* 0x04 */ s8 id;
/* 0x08 */ f32 base_size;
/* 0x0C */ f32 flower_size;
/* 0x10 */ f32 appear_size;
/* 0x14 */ s16 roof_reappear_interval;
/* 0x16 */ s16 attack_freq;
};
enum daE_DB_ACTION {
ACTION_STAY,
ACTION_APPEAR,
ACTION_APPEAR_V,
ACTION_WAIT,
ACTION_ATTACK,
ACTION_ATTACK_S,
ACTION_CHANCE,
ACTION_S_DAMAGE,
ACTION_DAMAGE,
ACTION_MK_ROOF = 10,
ACTION_ESCAPE = 20,
ACTION_E_DEAD,
};
daE_DB_HIO_c::daE_DB_HIO_c() {
id = -1;
base_size = 1.0f;
flower_size = 0.5f;
appear_size = 1.2f;
roof_reappear_interval = 70;
attack_freq = 30;
}
static void anm_init(e_db_class* i_this, int i_anm, f32 i_morf, u8 i_mode, f32 i_speed) {
i_this->modelMorf->setAnm((J3DAnmTransform*)dComIfG_getObjectRes("E_db", i_anm), i_mode, i_morf, i_speed, 0.0f, -1.0f);
i_this->anm = i_anm;
}
static BOOL leaf_anm_init(e_db_class* i_this, int i_anm, f32 i_morf, u8 i_mode, f32 i_speed) {
e_db_leaf_class* pleaf = (e_db_leaf_class*)fopAcM_SearchByID(i_this->leaf_actor_id);
if (pleaf != NULL) {
pleaf->mpMorf->setAnm((J3DAnmTransform*)dComIfG_getObjectRes("E_db", i_anm), i_mode, i_morf, i_speed, 0.0f, -1.0f, NULL);
return TRUE;
}
return FALSE;
}
static int daE_DB_Draw(e_db_class* i_this) {
fopAc_ac_c* actor = &i_this->enemy;
g_env_light.settingTevStruct(0, &actor->current.pos, &actor->tevStr);
J3DModel* model = i_this->modelMorf->getModel();
g_env_light.setLightTevColorType_MAJI(model, &actor->tevStr);
if (i_this->field_0x852 != 0) {
J3DModelData* modelData = model->getModelData();
for (u16 i = 0; i < modelData->getMaterialNum(); i++) {
J3DMaterial* material = modelData->getMaterialNodePointer(i);
material->getTevColor(0)->r = i_this->field_0x854;
material->getTevColor(0)->g = i_this->field_0x854;
material->getTevColor(0)->b = i_this->field_0x854;
}
}
i_this->modelMorf->entryDL();
if (i_this->action != ACTION_MK_ROOF) {
cXyz sp8;
sp8.set(actor->current.pos.x, 50.0f + actor->current.pos.y + BREG_F(18), actor->current.pos.z);
i_this->shadowId = dComIfGd_setShadow(i_this->shadowId, 1, model, &sp8, 600.0f + BREG_F(19), 0.0f, actor->current.pos.y, fopAcM_gc_c::getGroundY(), *fopAcM_gc_c::getGroundCheck(), &actor->tevStr, 0, 1.0f, dDlst_shadowControl_c::getSimpleTex());
}
static GXColor l_color = {0x14, 0x0F, 0x00, 0xFF};
i_this->stalkLine.update(12, l_color, &actor->tevStr);
dComIfGd_set3DlineMat(&i_this->stalkLine);
for (int i = 1; i < 11; i++) {
if (i_this->thornModel[i] != NULL) {
g_env_light.setLightTevColorType_MAJI(i_this->thornModel[i], &actor->tevStr);
if (i_this->field_0x852 != 0) {
J3DModelData* modelData = i_this->thornModel[i]->getModelData();
for (u16 j = 0; j < modelData->getMaterialNum(); j++) {
J3DMaterial* material = modelData->getMaterialNodePointer(j);
material->getTevColor(0)->r = i_this->field_0x854;
material->getTevColor(0)->g = i_this->field_0x854;
material->getTevColor(0)->b = i_this->field_0x854;
}
}
mDoExt_modelUpdateDL(i_this->thornModel[i]);
}
}
return 1;
}
static BOOL pl_check(e_db_class* i_this, f32 i_range) {
fopAc_ac_c* actor = &i_this->enemy;
fopAc_ac_c* player = dComIfGp_getPlayer(0);
if (i_this->dist_to_player < i_range && !fopAcM_otherBgCheck(actor, player)) {
return TRUE;
} else {
return FALSE;
}
}
static void damage_check(e_db_class* i_this) {
fopAc_ac_c* actor = &i_this->enemy;
fopAc_ac_c* player = (fopAc_ac_c*)dComIfGp_getPlayer(0);
if (i_this->invulnerabilityTimer == 0) {
i_this->ccStts.Move();
if (i_this->atSph.ChkAtShieldHit()) {
if (i_this->action == ACTION_ESCAPE) {
actor->speed.y = 10.0f;
actor->speedF = -15.0f;
i_this->field_0x860 = 0;
actor->shape_angle.x = -0x1000;
i_this->invulnerabilityTimer = 5;
} else {
i_this->invulnerabilityTimer = 6;
i_this->action = ACTION_S_DAMAGE;
i_this->mode = 0;
i_this->field_0x680 = player->shape_angle.y;
i_this->field_0x1238 = 10;
}
dComIfGp_getVibration().StartShock(4, 0x1F, cXyz(0.0f, 1.0f, 0.0f));
return;
}
s8 hit_type = 0;
if (i_this->action < ACTION_ESCAPE) {
for (int i = 0; i < 4; i++) {
if (i_this->kukiSph[i].ChkTgHit()) {
i_this->invulnerabilityTimer = 10;
i_this->atInfo.mpCollider = i_this->kukiSph[i].GetTgHitObj();
if (i_this->atInfo.mpCollider->ChkAtType(AT_TYPE_BOOMERANG)) {
hit_type = 1;
} else {
if (i_this->atInfo.mpCollider->ChkAtType(AT_TYPE_BOMB)) {
i_this->action = ACTION_E_DEAD;
i_this->atInfo.mpActor = dCc_GetAc(i_this->atInfo.mpCollider->GetAc());
f32 var_f31 = actor->current.pos.x - i_this->atInfo.mpActor->current.pos.x;
f32 var_f30 = actor->current.pos.z - i_this->atInfo.mpActor->current.pos.z;
i_this->field_0x680 = cM_atan2s(-var_f31, -var_f30);
i_this->mode = 0;
return;
}
at_power_check(&i_this->atInfo);
hit_type = 1;
}
break;
}
}
}
if (i_this->ccSph.ChkTgHit()) {
i_this->field_0x1238 = 10;
i_this->atInfo.mpCollider = i_this->ccSph.GetTgHitObj();
cc_at_check(actor, &i_this->atInfo);
i_this->invulnerabilityTimer = 6;
if ((dComIfGp_event_runCheck() || i_this->field_0x850 != 0) && i_this->atInfo.mpCollider->ChkAtType(AT_TYPE_BOOMERANG | AT_TYPE_40)) {
hit_type = 1;
} else if (i_this->atInfo.mHitType == 16) {
if (i_this->action == ACTION_ESCAPE) {
i_this->field_0x858 = 60.0f;
i_this->field_0x85c = i_this->atInfo.mHitDirection.y;
i_this->mode = 10;
} else {
i_this->action = ACTION_S_DAMAGE;
i_this->mode = 0;
i_this->field_0x680 = player->shape_angle.y;
}
} else if (i_this->action < ACTION_ESCAPE) {
i_this->action = ACTION_S_DAMAGE;
i_this->mode = 0;
i_this->field_0x680 = i_this->atInfo.mHitDirection.y;
actor->health = 30;
} else if (i_this->action == ACTION_ESCAPE) {
if (actor->health <= 0) {
i_this->field_0x680 = i_this->atInfo.mHitDirection.y;
i_this->mode = 0;
i_this->action = ACTION_E_DEAD;
return;
} else {
i_this->field_0x858 = 60.0f;
i_this->field_0x85c = i_this->atInfo.mHitDirection.y;
i_this->mode = 10;
}
}
}
if (actor->health <= 10) {
actor->health = 0;
i_this->ccSph.SetTgHitMark((CcG_Tg_HitMark)3);
}
if (hit_type != 0) {
if (i_this->action == ACTION_ESCAPE) {
i_this->field_0x858 = 30.0f;
i_this->field_0x85c = -player->shape_angle.y;
i_this->mode = 10;
actor->speed.y = 5.0f;
} else {
i_this->action = ACTION_ESCAPE;
i_this->mode = 0;
i_this->field_0x84e = 5000;
i_this->field_0x850 = 0;
actor->speedF = 0.0f;
i_this->timers[1] = 45;
dComIfGp_particle_set(0x81C1, &i_this->field_0x69c[4], NULL, NULL);
i_this->sound.startCreatureVoice(Z2SE_EN_DB_V_CUT, -1);
def_se_set(&i_this->sound, i_this->atInfo.mpCollider, 0x21, NULL);
if (i_this->arg0 == 1) {
i_this->field_0x864 = 20.0f;
actor->speed.y = 5.0f;
actor->field_0x560 = 10;
actor->health = 10;
} else if (i_this->arg0 == 2) {
i_this->field_0x864 = 20.0f;
actor->speed.y = 5.0f;
} else {
i_this->field_0x864 = -10.0f;
actor->speed.y = 30.0f;
}
}
}
}
}
static u8 hio_set;
static daE_DB_HIO_c l_HIO;
static void e_db_stay(e_db_class* i_this) {
fopAc_ac_c* actor = &i_this->enemy;
cXyz sp14;
i_this->invulnerabilityTimer = 15;
switch (i_this->mode) {
case 0:
i_this->field_0x674.y = 0.0f;
/* fallthrough */
case 1:
anm_init(i_this, 0xD, 10.0f, 0, 1.0f);
if (leaf_anm_init(i_this, 0x14, 10.0f, 2, 0.0f)) {
i_this->mode = 5;
i_this->field_0x68c = 0.0f;
i_this->timers[0] = 50;
}
break;
case 2:
if (i_this->field_0x850 != 0) {
i_this->field_0x674.y = -170.0f;
} else {
i_this->field_0x674.y = 170.0f;
}
i_this->mode = 1;
break;
case 5:
cLib_addCalc2(&actor->current.pos.x, actor->home.pos.x, 0.2f, 10.0f * i_this->field_0x68c);
cLib_addCalc2(&actor->current.pos.y, actor->home.pos.y + i_this->field_0x674.y, 0.2f, 10.0f * i_this->field_0x68c);
cLib_addCalc2(&actor->current.pos.z, actor->home.pos.z, 0.2f, 10.0f * i_this->field_0x68c);
cLib_addCalc2(&i_this->field_0x68c, 1.0f, 1.0f, 0.1f);
sp14 = actor->current.pos - actor->home.pos;
sp14.y = 0.0f;
if (sp14.abs() < 20.0f) {
cLib_addCalc0(&i_this->field_0x674.y, 1.0f, 4.0f);
if (i_this->field_0x850 != 0) {
cLib_addCalcAngleS2(&actor->shape_angle.x, 0x4000, 4, 0x200);
} else {
cLib_addCalcAngleS2(&actor->shape_angle.x, -0x4000, 4, 0x200);
}
cLib_addCalc2(&i_this->field_0x844, 0.4f, 1.0f, 0.02f);
cLib_addCalc2(&i_this->size, l_HIO.flower_size, 1.0f, 0.05f);
}
if (i_this->timers[0] == 0 && (i_this->arg3 == 1 || pl_check(i_this, i_this->pl_search_range))) {
if (i_this->field_0x850 != 0) {
i_this->action = ACTION_APPEAR_V;
} else {
i_this->action = ACTION_APPEAR;
}
i_this->mode = 0;
}
break;
}
}
static void e_db_appear(e_db_class* i_this) {
fopAc_ac_c* actor = &i_this->enemy;
int anm_frame = i_this->modelMorf->getFrame();
switch (i_this->mode) {
case 0:
anm_init(i_this, 5, 10.0f, 0, 1.0f);
leaf_anm_init(i_this, 0x13, 10.0f, 2, 1.0f);
i_this->mode = 1;
i_this->field_0x674.x = actor->home.pos.x + cM_rndFX(100.0f);
i_this->field_0x674.z = actor->home.pos.z + cM_rndFX(100.0f);
if (i_this->field_0x850 != 0) {
i_this->field_0x674.y = actor->home.pos.y - (170.0f + cM_rndFX(50.0f));
} else {
i_this->field_0x674.y = 170.0f + actor->home.pos.y + cM_rndFX(50.0f);
}
i_this->field_0x68c = 0.2f;
i_this->sound.startCreatureSound(Z2SE_EN_DB_GRASS, 0, -1);
i_this->sound.startCreatureSound(Z2SE_EN_DB_APPEAR, 0, -1);
break;
case 1:
if (anm_frame >= 15 && anm_frame <= 35) {
i_this->field_0x1239 = 2;
}
i_this->field_0xb14 = 1;
cLib_addCalc2(&actor->current.pos.x, i_this->field_0x674.x, 0.1f, 30.0f * i_this->field_0x68c);
cLib_addCalc2(&actor->current.pos.z, i_this->field_0x674.z, 0.1f, 30.0f * i_this->field_0x68c);
cLib_addCalc2(&actor->current.pos.y, i_this->field_0x674.y, 0.1f, 30.0f * i_this->field_0x68c);
cLib_addCalc2(&i_this->field_0x68c, 1.0f, 1.0f, 0.05f);
if (i_this->modelMorf->isStop()) {
i_this->action = ACTION_WAIT;
i_this->mode = 0;
}
break;
}
if (i_this->field_0x850 != 0) {
cLib_addCalcAngleS2(&actor->shape_angle.y, (i_this->angle_to_player + 0x8000), 8, 0x800);
cLib_addCalcAngleS2(&actor->shape_angle.x, -0x8000, 8, 0x400);
} else {
cLib_addCalcAngleS2(&actor->shape_angle.y, i_this->angle_to_player, 8, 0x800);
cLib_addCalcAngleS2(&actor->shape_angle.x, 0, 8, 0x400);
}
cLib_addCalc2(&i_this->size, l_HIO.appear_size, 1.0f, 0.1f);
}
static void e_db_appear_v(e_db_class* i_this) {
fopAc_ac_c* actor = &i_this->enemy;
fopAc_ac_c* player = dComIfGp_getPlayer(0);
cXyz spC;
f32 temp_f31 = 60.0f + TREG_F(17);
switch (i_this->mode) {
case 0:
anm_init(i_this, 5, 5.0f, 0, 1.0f);
leaf_anm_init(i_this, 0x13, 5.0f, 2, 1.0f);
i_this->mode = 1;
i_this->timers[0] = JREG_S(6) + 30;
i_this->field_0x68c = 0.0f;
i_this->modelMorf->setFrame(15.0f);
/* fallthrough */
case 1:
spC.x = temp_f31 * cM_ssin(i_this->counter * (TREG_S(0) + 1200));
spC.z = temp_f31 * cM_scos(i_this->counter * (TREG_S(2) + 1500));
cLib_addCalc2(&actor->current.pos.x, actor->home.pos.x + spC.x, 0.1f, 40.0f * i_this->field_0x68c);
cLib_addCalc2(&actor->current.pos.z, actor->home.pos.z + spC.z, 0.1f, 40.0f * i_this->field_0x68c);
cLib_addCalc2(&actor->current.pos.y, actor->home.pos.y - (400.0f + JREG_F(18)), 0.5f, 40.0f * i_this->field_0x68c);
cLib_addCalc2(&i_this->field_0x68c, 1.0f, 1.0f, 0.2f + JREG_F(5));
if (i_this->timers[0] == 0) {
i_this->action = ACTION_WAIT;
i_this->mode = 0;
i_this->field_0x848 = 0.0f;
}
break;
}
cLib_addCalcAngleS2(&actor->shape_angle.x, 0x4000, 4, 0x400);
cLib_addCalc2(&i_this->field_0x844, 0.5f + JREG_F(4), 1.0f, 0.05f);
cLib_addCalc2(&i_this->size, l_HIO.appear_size, 1.0f, 0.15f);
i_this->field_0xb14 = 1;
}
static void e_db_wait(e_db_class* i_this) {
fopAc_ac_c* actor = &i_this->enemy;
cXyz sp48;
f32 temp_f31 = 30.0f + TREG_F(12);
if ((i_this->counter & 15) == 0 && cM_rndF(1.0f) < 0.75f) {
i_this->sound.startCreatureVoice(Z2SE_EN_DB_V_WAIT, -1);
}
switch (i_this->mode) {
case -1:
if (i_this->modelMorf->isStop()) {
i_this->mode = 0;
} else {
cXyz sp3C(0.0f, 90.0f, -100.0f);
cXyz sp30;
cMtx_YrotS(*calc_mtx, actor->shape_angle.y);
MtxPosition(&sp3C, &sp30);
i_this->field_0x674 = actor->home.pos + sp30;
cLib_addCalc2(&actor->current.pos.x, i_this->field_0x674.x, 0.3f, 30.0f);
cLib_addCalc2(&actor->current.pos.y, i_this->field_0x674.y, 0.3f, 30.0f);
cLib_addCalc2(&actor->current.pos.z, i_this->field_0x674.z, 0.3f, 30.0f);
break;
}
case 0:
anm_init(i_this, 0x12, 10.0f, 2, 1.0f);
leaf_anm_init(i_this, 0x14, 10.0f, 2, 1.0f);
i_this->mode = 1;
if (i_this->arg2 == 1) {
i_this->timers[1] = 30.0f + cM_rndF(20.0f);
} else {
i_this->timers[1] = l_HIO.attack_freq + cM_rndF(l_HIO.attack_freq);
}
i_this->timers[0] = 0;
break;
case 1:
if (i_this->timers[0] == 0) {
i_this->timers[0] = 10.0f + cM_rndF(30.0f);
i_this->field_0x674.x = actor->home.pos.x + cM_rndFX(100.0f);
i_this->field_0x674.z = actor->home.pos.z + cM_rndFX(100.0f);
if (i_this->field_0x850 != 0) {
i_this->field_0x674.y = actor->home.pos.y - (170.0f + cM_rndFX(50.0f));
} else {
i_this->field_0x674.y = 170.0f + actor->home.pos.y + cM_rndFX(50.0f);
}
i_this->field_0x68c = 0.0f;
}
sp48.x = temp_f31 * cM_ssin(i_this->counter * (TREG_S(0) + 1900));
sp48.y = temp_f31 * cM_ssin(i_this->counter * (TREG_S(1) + 2200));
sp48.z = temp_f31 * cM_scos(i_this->counter * (TREG_S(2) + 2000));
cLib_addCalc2(&actor->current.pos.x, i_this->field_0x674.x + sp48.x, 0.1f, 20.0f * i_this->field_0x68c);
cLib_addCalc2(&actor->current.pos.z, i_this->field_0x674.z + sp48.z, 0.1f, 20.0f * i_this->field_0x68c);
cLib_addCalc2(&actor->current.pos.y, i_this->field_0x674.y + sp48.y, 0.1f, 20.0f * i_this->field_0x68c);
cLib_addCalc2(&i_this->field_0x68c, 1.0f, 1.0f, 0.05f);
if (i_this->arg3 != 1 && !pl_check(i_this, 100.0f + i_this->pl_search_range)) {
i_this->action = ACTION_STAY;
i_this->mode = 2;
i_this->sound.startCreatureSound(Z2SE_EN_DB_HIKKOMU, 0, -1);
} else if (!daPy_getPlayerActorClass()->getDkCaught() && !daPy_getPlayerActorClass()->getDkCaught2() && i_this->timers[1] == 0 && pl_check(i_this, 700.0f)) {
i_this->action = ACTION_ATTACK;
i_this->mode = 0;
}
break;
}
if (i_this->field_0x850 != 0) {
fopAc_ac_c* player = dComIfGp_getPlayer(0);
cLib_addCalcAngleS2(&actor->shape_angle.y, (i_this->angle_to_player + 0x8000), 8, 0x800);
cXyz sp24 = player->eyePos - actor->current.pos;
int sp8 = cM_atan2s(sp24.y, JMAFastSqrt(SQUARE(sp24.x) + SQUARE(sp24.z)));
cLib_addCalcAngleS2(&actor->shape_angle.x, (sp8 + 0x8000), 8, 0x400);
i_this->field_0xb14 = 1;
} else {
cLib_addCalcAngleS2(&actor->shape_angle.y, i_this->angle_to_player, 8, 0x800);
cLib_addCalcAngleS2(&actor->shape_angle.x, 0, 8, 0x400);
}
}
static void e_db_mk_roof(e_db_class* i_this) {
fopAc_ac_c* actor = &i_this->enemy;
cXyz spC;
f32 temp_f31 = 30.0f + TREG_F(12);
if ((i_this->counter & 15) == 0 && cM_rndF(1.0f) < 0.75f) {
i_this->sound.startCreatureVoice(Z2SE_EN_DB_V_WAIT, -1);
}
switch (i_this->mode) {
case 0:
if (i_this->timers[0] == 0) {
anm_init(i_this, 0x12, 10.0f, 2, 1.0f);
leaf_anm_init(i_this, 0x14, 10.0f, 2, 1.0f);
i_this->mode = 1;
i_this->timers[1] = 50.0f + cM_rndF(50.0f);
i_this->timers[0] = 0;
i_this->size = l_HIO.appear_size;
} else {
i_this->size = l_HIO.flower_size;
}
break;
case 1:
if (i_this->timers[0] == 0) {
i_this->timers[0] = 10.0f + cM_rndF(30.0f);
i_this->field_0x674.x = actor->home.pos.x + cM_rndFX(70.0f);
i_this->field_0x674.z = actor->home.pos.z + cM_rndFX(70.0f);
i_this->field_0x674.y = (actor->home.pos.y - 250.0f) + BREG_F(1);
i_this->field_0x68c = 0.0f;
}
spC.x = temp_f31 * cM_ssin(i_this->counter * (TREG_S(0) + 1900));
spC.z = temp_f31 * cM_scos(i_this->counter * (TREG_S(2) + 2000));
cLib_addCalc2(&actor->current.pos.x, i_this->field_0x674.x + spC.x, 0.1f, 20.0f * i_this->field_0x68c);
cLib_addCalc2(&actor->current.pos.z, i_this->field_0x674.z + spC.z, 0.1f, 20.0f * i_this->field_0x68c);
cLib_addCalc2(&actor->current.pos.y, i_this->field_0x674.y, 0.1f, 20.0f * i_this->field_0x68c);
cLib_addCalc2(&i_this->field_0x68c, 1.0f, 1.0f, 0.05f);
break;
}
actor->shape_angle.x = 0x4000;
actor->shape_angle.z = 0;
}
static void e_db_attack(e_db_class* i_this) {
fopAc_ac_c* actor = &i_this->enemy;
fopAc_ac_c* player = (fopAc_ac_c*)dComIfGp_getPlayer(0);
cXyz sp78;
cXyz sp6C;
s16 spA = 0;
if (i_this->field_0x850 != 0) {
sp78 = player->eyePos - actor->current.pos;
spA = (s16)cM_atan2s(sp78.y, JMAFastSqrt(SQUARE(sp78.x) + SQUARE(sp78.z)));
}
switch (i_this->mode) {
case 0:
i_this->mode = 1;
i_this->timers[0] = 17;
i_this->field_0x68c = 0.0f;
i_this->field_0xb15 = 0;
i_this->sound.startCreatureSound(Z2SE_EN_DB_GRASS, 0, -1);
i_this->sound.startCreatureVoice(Z2SE_EN_DB_V_ATTACK, -1);
leaf_anm_init(i_this, 0x13, 5.0f, 2, 1.0f);
anm_init(i_this, 6, 5.0f, 0, 1.0f);
/* fallthrough */
case 1:
if (i_this->field_0x850 != 0) {
cLib_addCalcAngleS2(&actor->shape_angle.y, (i_this->angle_to_player + 0x8000), 8, 0x800);
sp78.x = 0.0f;
sp78.y = -170.0f + TREG_F(3);
sp78.z = 100.0f + TREG_F(4);
} else {
cLib_addCalcAngleS2(&actor->shape_angle.y, i_this->angle_to_player, 8, 0x800);
sp78.x = 0.0f;
sp78.y = 170.0f + TREG_F(3);
sp78.z = -100.0f + TREG_F(4);
}
cMtx_YrotS(*calc_mtx, actor->shape_angle.y);
MtxPosition(&sp78, &sp6C);
i_this->field_0x674 = actor->home.pos + sp6C;
cLib_addCalc2(&actor->current.pos.x, i_this->field_0x674.x, 0.1f, 20.0f * i_this->field_0x68c);
cLib_addCalc2(&actor->current.pos.z, i_this->field_0x674.z, 0.1f, 20.0f * i_this->field_0x68c);
cLib_addCalc2(&actor->current.pos.y, i_this->field_0x674.y, 0.1f, 20.0f * i_this->field_0x68c);
cLib_addCalc2(&i_this->field_0x68c, 1.0f, 1.0f, 0.1f);
if (i_this->timers[0] == 0) {
i_this->mode = 2;
i_this->timers[1] = 10;
if (i_this->field_0x850 != 0) {
cMtx_YrotS(*calc_mtx, (actor->shape_angle.y + 0x8000));
cMtx_XrotM(*calc_mtx, -spA);
sp78.x = 0.0f;
sp78.y = TREG_F(5);
sp78.z = 350.0f + TREG_F(6);
MtxPosition(&sp78, &sp6C);
i_this->field_0x674 = actor->current.pos + sp6C;
} else {
cMtx_YrotS(*calc_mtx, actor->shape_angle.y);
sp78.x = 0.0f;
sp78.y = 0.0f;
sp78.z = 350.0f + TREG_F(6);
MtxPosition(&sp78, &sp6C);
i_this->field_0x674 = actor->home.pos + sp6C;
i_this->field_0x674.y = player->current.pos.y + 100.0f;
}
actor->speed.x = fabsf(i_this->field_0x674.x - actor->current.pos.x);
actor->speed.y = fabsf(i_this->field_0x674.y - actor->current.pos.y);
actor->speed.z = fabsf(i_this->field_0x674.z - actor->current.pos.z);
i_this->field_0x68c = 0.0f;
i_this->atSph.StartCAt(actor->current.pos);
if (i_this->field_0x850 == 0) {
if (cM_rndF(1.0f) < 0.5f) {
i_this->field_0x860 = 0x4000;
} else {
i_this->field_0x860 = -0x4000;
}
}
i_this->sound.startCreatureVoice(Z2SE_EN_DB_V_BITE, -1);
}
break;
case 2:
if (i_this->timers[1] != 0) {
i_this->field_0xb14 = 1;
}
cLib_addCalc2(&actor->current.pos.x, i_this->field_0x674.x, 0.8f, actor->speed.x * i_this->field_0x68c);
cLib_addCalc2(&actor->current.pos.z, i_this->field_0x674.z, 0.8f, actor->speed.z * i_this->field_0x68c);
cLib_addCalc2(&actor->current.pos.y, i_this->field_0x674.y, 0.8f, actor->speed.y * i_this->field_0x68c);
cLib_addCalc2(&i_this->field_0x68c, 0.2f, 1.0f, 0.05f);
cLib_addCalcAngleS2(&actor->shape_angle.z, i_this->field_0x860, 2, 0x2000);
if (!daPy_getPlayerActorClass()->getDkCaught() && !daPy_getPlayerActorClass()->getDkCaught2() && i_this->atSph.ChkAtHit() && player == dCc_GetAc(i_this->atSph.GetAtHitObj()->GetAc())) {
OS_REPORT("E_DB//////////////AT SET 1 !!\n");
i_this->mode = 5;
i_this->field_0x68c = 20.0f;
anm_init(i_this, 7, 2.0f, 2, 1.0f);
i_this->timers[0] = 120;
daPy_getPlayerActorClass()->setDkCaught(actor);
dComIfGp_getVibration().StartShock(6, 0x1F, cXyz(0.0f, 1.0f, 0.0f));
} else if (i_this->modelMorf->isStop()) {
i_this->mode = 3;
i_this->timers[0] = 0;
}
break;
case 3:
if (i_this->timers[0] == 0) {
i_this->action = ACTION_WAIT;
i_this->mode = 0;
}
break;
case 5:
i_this->field_0x851 = 1;
i_this->sound.startCreatureVoiceLevel(Z2SE_EN_DB_V_BITING, -1);
i_this->ccSph.OffCoSetBit();
spA = 0;
if (daPy_getPlayerActorClass()->getDkCaught()) {
if (i_this->timers[0] == 30) {
dComIfGp_setItemLifeCount(-1.0f, 0);
}
if ((i_this->counter & 15) == 0) {
dComIfGp_getVibration().StartShock(3, 0x1F, cXyz(0.0f, 1.0f, 0.0f));
}
sp78 = player->current.pos - actor->home.pos;
s16 sp8 = cM_atan2s(sp78.x, sp78.z);
sp78.y = 0.0f;
f32 temp_f1 = sp78.abs();
if (temp_f1 > (100.0f + YREG_F(2))) {
f32 var_f30 = (0.1f + YREG_F(0)) * (temp_f1 - (100.0f + YREG_F(2)));
if (var_f30 > (100.0f + YREG_F(1))) {
var_f30 = 100.0f + YREG_F(1);
}
daPy_getPlayerActorClass()->setOutPower(var_f30, (sp8 + 0x8000), 0);
}
if (i_this->field_0x850 == 0) {
if (i_this->field_0x860 == 0) {
if (cM_rndF(1.0f) < 0.5f) {
i_this->field_0x860 = 0x4000;
} else {
i_this->field_0x860 = -0x4000;
}
}
cMtx_YrotS(*calc_mtx, sp8);
cLib_addCalcAngleS2(&actor->shape_angle.z, i_this->field_0x860 + ((2000.0f + KREG_F(17)) * cM_ssin((i_this->counter * (KREG_S(0) + 12000)))), 2, 0x2000);
sp78.x = 0.0f;
sp78.y = (100.0f + XREG_F(2)) - 30.0f;
sp78.z = XREG_F(3) - 70.0f;
MtxPosition(&sp78, &i_this->field_0x674);
i_this->field_0x674 += player->current.pos;
cLib_addCalcAngleS2(&actor->shape_angle.y, sp8, 2, 0x1000);
} else {
spA = -0x4000;
i_this->field_0x674 = player->eyePos;
i_this->field_0x674.y += 80.0f + JREG_F(8);
}
cLib_addCalc2(&actor->current.pos.x, i_this->field_0x674.x, 1.0f, i_this->field_0x68c);
cLib_addCalc2(&actor->current.pos.z, i_this->field_0x674.z, 1.0f, i_this->field_0x68c);
cLib_addCalc2(&actor->current.pos.y, i_this->field_0x674.y, 1.0f, i_this->field_0x68c);
cLib_addCalc2(&i_this->field_0x68c, 200.0f, 1.0f, 10.0f);
} else {
i_this->action = ACTION_WAIT;
i_this->mode = -1;
anm_init(i_this, 0x10, 2.0f, 0, 1.0f);
i_this->sound.startCreatureVoice(Z2SE_EN_DB_V_RELEASE, -1);
i_this->field_0x858 = 20.0f;
i_this->field_0x85c = actor->shape_angle.y;
}
break;
}
if (i_this->field_0xb14 != 0) {
f32 temp_f31 = 50.0f + JREG_F(11);
actor->current.pos.y -= temp_f31;
actor->old.pos.y -= temp_f31;
i_this->acch.CrrPos(dComIfG_Bgsp());
actor->current.pos.y += temp_f31;
actor->old.pos.y += temp_f31;
}
if (i_this->field_0x850 != 0) {
cLib_addCalcAngleS2(&actor->shape_angle.x, (spA + 0x8000), 8, 0x400);
i_this->field_0xb14 = 1;
} else {
cLib_addCalcAngleS2(&actor->shape_angle.x, -spA, 8, 0x400);
}
}
static void e_db_attack_s(e_db_class* i_this) {
fopAc_ac_c* actor = &i_this->enemy;
fopAc_ac_c* temp_r28 = dComIfGp_getPlayer(0);
cXyz sp28;
sp28 = temp_r28->eyePos - actor->current.pos;
s16 temp_r27 = (s16)cM_atan2s(sp28.y, JMAFastSqrt(SQUARE(sp28.x) + SQUARE(sp28.z)));
switch (i_this->mode) {
case 0:
i_this->sound.startCreatureSound(Z2SE_EN_DB_GRASS, 0, -1);
i_this->sound.startCreatureVoice(Z2SE_EN_DB_V_ATTACK, -1);
leaf_anm_init(i_this, 0x13, 5.0f, 2, 1.0f);
anm_init(i_this, 6, 5.0f, 0, 1.0f);
i_this->atSph.StartCAt(actor->current.pos);
i_this->timers[0] = YREG_S(7) + 15;
i_this->field_0x68c = 0.0f;
i_this->mode = 1;
/* fallthrough */
case 1:
i_this->field_0x674 = temp_r28->eyePos;
cLib_addCalc2(&actor->current.pos.x, i_this->field_0x674.x, 0.8f, 50.0f * i_this->field_0x68c);
cLib_addCalc2(&actor->current.pos.z, i_this->field_0x674.z, 0.8f, 50.0f * i_this->field_0x68c);
cLib_addCalc2(&actor->current.pos.y, i_this->field_0x674.y, 0.8f, 50.0f * i_this->field_0x68c);
cLib_addCalc2(&i_this->field_0x68c, 1.0f, 1.0f, 0.3f);
sp28 = actor->current.pos - actor->home.pos;
if (i_this->timers[0] == 0 || sp28.abs() > 400.0f + YREG_F(17)) {
i_this->action = 3;
i_this->mode = 0;
}
break;
}
cLib_addCalcAngleS2(&actor->shape_angle.y, (i_this->angle_to_player + 0x8000), 8, 0x800);
cLib_addCalcAngleS2(&actor->shape_angle.x, (temp_r27 + 0x8000), 8, 0x400);
i_this->field_0xb14 = 1;
}
static void e_db_chance(e_db_class* i_this) {
fopAc_ac_c* actor = &i_this->enemy;
fopAc_ac_c* player = dComIfGp_getPlayer(0);
cXyz sp14;
f32 temp_f31 = 60.0f + TREG_F(17);
switch (i_this->mode) {
case 0:
if (i_this->field_0x850 != 0) {
anm_init(i_this, 0xA, 5.0f, 2, 1.0f);
} else {
anm_init(i_this, 9, 5.0f, 2, 1.0f);
}
leaf_anm_init(i_this, 0x14, 5.0f, 2, 1.0f);
i_this->mode = 1;
i_this->timers[0] = 60;
i_this->field_0x68c = 0.0f;
/* fallthrough */
case 1:
sp14.x = temp_f31 * cM_ssin(i_this->counter * (TREG_S(0) + 900));
sp14.z = temp_f31 * cM_scos(i_this->counter * (TREG_S(2) + 1000));
cLib_addCalc2(&actor->current.pos.x, actor->home.pos.x + sp14.x, 0.1f, 20.0f * i_this->field_0x68c);
cLib_addCalc2(&actor->current.pos.z, actor->home.pos.z + sp14.z, 0.1f, 20.0f * i_this->field_0x68c);
if (i_this->field_0x850 != 0) {
cLib_addCalc2(&actor->current.pos.y, actor->home.pos.y - (230.0f + TREG_F(18)), 0.1f, 20.0f * i_this->field_0x68c);
} else {
cLib_addCalc2(&actor->current.pos.y, 230.0f + actor->home.pos.y + TREG_F(18), 0.1f, 20.0f * i_this->field_0x68c);
}
cLib_addCalc2(&i_this->field_0x68c, 1.0f, 1.0f, 0.1f);
if (i_this->timers[0] <= 50 && i_this->timers[0] >= 10) {
i_this->sound.startCreatureSoundLevel(Z2SE_EN_DB_V_FAINT, 0, -1);
}
if (i_this->timers[0] == 0) {
i_this->mode++;
anm_init(i_this, 0x11, 3.0f, 0, 1.0f);
leaf_anm_init(i_this, 0x13, 3.0f, 2, 1.0f);
i_this->sound.startCreatureSound(Z2SE_EN_DB_GRASS, 0, -1);
}
break;
case 2:
if (i_this->modelMorf->isStop()) {
i_this->action = ACTION_WAIT;
i_this->mode = 0;
i_this->field_0x848 = 0.0f;
}
break;
}
if (i_this->field_0x850 != 0) {
cLib_addCalcAngleS2(&actor->shape_angle.x, 0x4000, 4, 0x400);
} else {
cLib_addCalcAngleS2(&actor->shape_angle.x, -0x4000, 4, 0x400);
}
cLib_addCalc2(&i_this->field_0x844, 0.5f + JREG_F(4), 1.0f, 0.05f);
}
static void e_db_s_damage(e_db_class* i_this) {
fopAc_ac_c* actor = &i_this->enemy;
cXyz sp10;
switch (i_this->mode) {
case 0:
anm_init(i_this, 0xB, 3.0f, 0, 1.0f);
leaf_anm_init(i_this, 0x13, 3.0f, 2, 0.0f);
i_this->sound.startCreatureSound(Z2SE_EN_DB_GRASS, 0, -1);
if (i_this->field_0x850 != 0) {
cMtx_YrotS(*calc_mtx, (actor->shape_angle.y + 0x8000));
} else {
cMtx_YrotS(*calc_mtx, actor->shape_angle.y);
}
sp10.x = 0.0f;
sp10.y = 15.0f;
sp10.z = -50.0f + TREG_F(16);
MtxPosition(&sp10, &actor->speed);
i_this->mode = 1;
i_this->timers[0] = 10;
i_this->sound.startCreatureVoice(Z2SE_EN_DB_V_DAMAGE_S, -1);
break;
case 1:
actor->current.pos += actor->speed;
sp10.x = actor->current.pos.x - actor->home.pos.x;
sp10.z = actor->current.pos.z - actor->home.pos.z;
if (JMAFastSqrt(SQUARE(sp10.x) + SQUARE(sp10.z)) > 250.0f + nREG_F(8)) {
actor->speed.zero();
} else {
actor->speed.x *= 0.92f;
actor->speed.y *= 0.92f;
actor->speed.z *= 0.92f;
}
if (i_this->timers[0] == 0) {
i_this->action = ACTION_CHANCE;
i_this->mode = 0;
}
break;
}
if (i_this->field_0x850 != 0) {
cLib_addCalcAngleS2(&actor->shape_angle.x, 0x4000, 4, 0x400);
} else {
cLib_addCalcAngleS2(&actor->shape_angle.x, -0x4000, 4, 0x400);
}
}
static void e_db_damage(e_db_class* i_this) {
fopAc_ac_c* actor = &i_this->enemy;
cXyz sp1C;
switch (i_this->mode) {
case 0:
anm_init(i_this, 0xB, 3.0f, 0, 1.0f);
leaf_anm_init(i_this, 0x13, 3.0f, 2, 0.0f);
i_this->sound.startCreatureSound(Z2SE_EN_DB_GRASS, 0, -1);
cMtx_YrotS(*calc_mtx, i_this->field_0x680);
sp1C.x = 0.0f;
if (i_this->arg0 != 1) {
if (i_this->arg0 == 2) {
sp1C.y = 20.0f + AREG_F(1);
} else {
sp1C.y = 30.0f;
}
sp1C.z = -50.0f;
} else {
sp1C.y = 0.0f;
sp1C.z = -20.0f;
}
MtxPosition(&sp1C, &actor->speed);
i_this->mode = 1;
i_this->sound.startCreatureVoice(Z2SE_EN_DB_V_DAMAGE, -1);
break;
case 1:
sp1C = actor->current.pos - actor->home.pos;
if (sp1C.abs() > (450.0f + TREG_F(15))) {
actor->current.pos = actor->old.pos;
actor->speed.x *= -0.1f;
actor->speed.z *= -0.1f;
i_this->mode++;
}
case 2:
s16 var_r27;
if (i_this->arg0 == 2) {
var_r27 = 0;
} else {
var_r27 = -0x8000;
}
cLib_addCalcAngleS2(&actor->shape_angle.y, (i_this->field_0x680 + var_r27), 2, 0x2000);
actor->current.pos += actor->speed;
if (i_this->arg0 != 1) {
if (i_this->arg0 == 2) {
actor->speed.y -= 1.0f + AREG_F(0);
} else {
actor->speed.y -= 5.0f;
}
}
f32 temp_f31 = ((40.0f + TREG_F(15)) * i_this->size) * l_HIO.base_size;
actor->current.pos.y -= temp_f31;
actor->old.pos.y -= temp_f31;
i_this->acch.CrrPos(dComIfG_Bgsp());
actor->current.pos.y += temp_f31;
actor->old.pos.y += temp_f31;
if (i_this->modelMorf->isStop()) {
if (i_this->arg0 == 1) {
i_this->action = ACTION_MK_ROOF;
} else {
i_this->action = ACTION_WAIT;
}
i_this->mode = 0;
}
}
}
static void kuki_control1(e_db_class* i_this) {
fopAc_ac_c* actor = &i_this->enemy;
cXyz sp40;
cXyz sp34;
cXyz sp28;
int i;
cXyz* var_r31 = i_this->field_0x69c;
*var_r31 = actor->home.pos;
cXyz sp1C;
sp40.x = 0.0f;
sp40.y = 0.0f;
sp40.z = i_this->field_0x840;
var_r31++;
f32 temp_f30;
f32 temp_f25;
f32 temp_f29;
f32 var_f27;
f32 var_f26;
f32 var_f31 = 50.0f + TREG_F(2);
sp28.x = 0.0f;
sp28.z = 0.0f;
if (i_this->action == ACTION_CHANCE) {
sp28.y = 0.0f;
var_f31 = 70.0f + JREG_F(1);
sp1C.set(0.0f, -30.0f + JREG_F(3), 0.0f);
} else if (i_this->action == ACTION_MK_ROOF) {
sp28.y = 0.0f;
var_f31 = 70.0f + JREG_F(1);
sp1C.set(0.0f, 30.0f + JREG_F(3), 0.0f);
} else {
sp28.y = -(200.0f + TREG_F(0));
}
f32 temp_f28 = i_this->field_0x848;
for (i = 1; i < 12; i++, var_r31++) {
if (i_this->action == ACTION_CHANCE || i_this->action == ACTION_MK_ROOF) {
var_f27 = var_f31 * cM_ssin((i_this->counter * (TREG_S(0) + 1000)) + (i * (TREG_S(1) + 12000)));
var_f26 = var_f31 * cM_scos((i_this->counter * (TREG_S(2) + 1300)) + (i * (TREG_S(3) + 10000)));
} else {
var_f27 = var_f31 * cM_ssin((i_this->counter * (TREG_S(0) + 2000)) + (i * (TREG_S(1) + 12000)));
var_f26 = var_f31 * cM_scos((i_this->counter * (TREG_S(2) + 2300)) + (i * (TREG_S(3) + 10000)));
static s16 pow_xa[] = {
0x0000,
0x0000,
0x1000,
0x2000,
0x3000,
0x4000,
0x3000,
0x2000,
0x1000,
0x0000,
0x0000,
};
if (i_this->field_0x850 != 0) {
cMtx_YrotS(*calc_mtx, (s16)actor->shape_angle.y);
cMtx_XrotM(*calc_mtx, pow_xa[i - 1] + 0x8000);
} else {
cMtx_YrotS(*calc_mtx, (s16)actor->shape_angle.y);
cMtx_XrotM(*calc_mtx, pow_xa[i - 1]);
}
MtxScale(temp_f28, temp_f28, temp_f28, 1);
MtxPosition(&sp28, &sp1C);
}
temp_f30 = var_f27 + (sp1C.x + (var_r31[0].x - var_r31[-1].x));
temp_f25 = (var_r31[0].y - var_r31[-1].y) - sp1C.y;
temp_f29 = var_f26 + (sp1C.z + (var_r31[0].z - var_r31[-1].z));
s16 spA, sp8;
sp8 = (s16)cM_atan2s(temp_f30, temp_f29);
spA = -cM_atan2s(temp_f25, JMAFastSqrt(SQUARE(temp_f30) + SQUARE(temp_f29)));
cMtx_YrotS(*calc_mtx, sp8);
cMtx_XrotM(*calc_mtx, spA);
MtxPosition(&sp40, &sp34);
*var_r31 = var_r31[-1] + sp34;
}
}
static void kuki_control2(e_db_class* i_this) {
fopAc_ac_c* actor = &i_this->enemy;
cXyz sp28;
cXyz sp1C;
int i;
s16 temp_r27, temp_r26;
cXyz* var_r31 = &i_this->field_0x69c[11];
csXyz* var_r30 = &i_this->field_0x72c[11];
*var_r31 = actor->current.pos;
sp28.x = 0.0f;
sp28.y = 0.0f;
sp28.z = i_this->field_0x840;
var_r31--;
var_r30--;
for (i = 10; i >= 0; i--, var_r31--, var_r30--) {
f32 temp_f31 = var_r31[0].x - var_r31[1].x;
f32 temp_f29 = var_r31[0].y - var_r31[1].y;
f32 temp_f30 = var_r31[0].z - var_r31[1].z;
temp_r26 = (s16)cM_atan2s(temp_f31, temp_f30);
temp_r27 = -cM_atan2s(temp_f29, JMAFastSqrt(SQUARE(temp_f31) + SQUARE(temp_f30)));
cMtx_YrotS(*calc_mtx, temp_r26);
cMtx_XrotM(*calc_mtx, temp_r27);
MtxPosition(&sp28, &sp1C);
*var_r31 = var_r31[1] + sp1C;
var_r30->x = temp_r27;
var_r30->y = temp_r26;
}
}
static void kuki_control3(e_db_class* i_this) {
fopAc_ac_c* actor = &i_this->enemy;
cXyz sp20;
sp20 = i_this->field_0x69c[0] - actor->home.pos;
cXyz* var_r29 = i_this->field_0x69c;
for (int i = 0; i < 12; i++, var_r29++) {
*var_r29 -= sp20 * ((12 - i) / 11.0f);
}
}
static void kuki_ha_set(e_db_class* i_this) {
fopAc_ac_c* actor = &i_this->enemy;
cXyz* ppos = i_this->field_0x69c;
csXyz* prot = i_this->field_0x72c;
for (int i = 0; i < 12; i++, ppos++, prot++) {
if (i > 0 && i < 11) {
if (i_this->thornModel[i] != NULL) {
mDoMtx_stack_c::transS(ppos->x, ppos->y, ppos->z);
mDoMtx_stack_c::YrotM(prot->y);
mDoMtx_stack_c::XrotM(prot->x);
mDoMtx_stack_c::ZrotM(i << 13);
mDoMtx_stack_c::scaleM(i_this->thorn_size[i], i_this->thorn_size[i], i_this->thorn_size[i]);
i_this->thornModel[i]->setBaseTRMtx(mDoMtx_stack_c::get());
}
}
}
}
static void kuki_control1_e(e_db_class* i_this) {
fopAc_ac_c* sp18 = &i_this->enemy;
cXyz sp58;
cXyz sp4C;
Vec sp40;
dBgS_GndChk sp64;
int i;
i_this->field_0x69c[0] = sp18->current.pos;
cXyz* var_r30 = &i_this->field_0x69c[1];
csXyz* sp10 = &i_this->field_0x72c[1];
f32* var_r28 = &i_this->field_0x7a4[1];
sp58.x = 0.0f;
sp58.y = 0.0f;
sp58.z = i_this->field_0x840;
f32 temp_f27 = i_this->field_0x864;
cLib_addCalc2(&i_this->field_0x864, -10.0f, 1.0f, 0.5f);
cXyz sp34;
cXyz sp28;
i_this->field_0x84c += i_this->field_0x84e;
for (i = 1; i < 12; i++, var_r30++, sp10++, var_r28++) {
cMtx_YrotS(*calc_mtx, sp18->shape_angle.y);
sp28.x = (10.0f + KREG_F(13)) * cM_ssin(i_this->field_0x84c + (i * 10000));
sp28.y = 0.0f;
sp28.z = -5.0f + KREG_F(15);
MtxPosition(&sp28, &sp34);
f32 temp_f31 = sp34.x + (var_r30[0].x - var_r30[-1].x);
f32 var_f29 = var_r30[0].y + temp_f27;
if (var_f29 <= *var_r28) {
var_f29 = *var_r28;
}
f32 temp_f28 = var_f29 - var_r30[-1].y;
f32 temp_f30 = sp34.z + (var_r30[0].z - var_r30[-1].z);
s16 spA, sp8;
sp8 = (s16)cM_atan2s(temp_f31, temp_f30);
spA = -cM_atan2s(temp_f28, JMAFastSqrt(SQUARE(temp_f31) + SQUARE(temp_f30)));
cMtx_YrotS(*calc_mtx, sp8);
cMtx_XrotM(*calc_mtx, spA);
MtxPosition(&sp58, &sp4C);
*var_r30 = var_r30[-1] + sp4C;
sp10->x = spA;
sp10->y = sp8;
if (((i_this->counter + i) & 3) == 0) {
sp40 = *var_r30;
sp40.y += 100.0f;
sp64.SetPos(&sp40);
*var_r28 = 5.0f + dComIfG_Bgsp().GroundCross(&sp64);
if (*var_r28 - var_r30->y > 200.0f) {
*var_r28 = var_r30->y;
}
} else {
*var_r28 = 5.0f + i_this->acch.GetGroundH();
}
}
}
static s8 e_db_escape(e_db_class* i_this) {
fopAc_ac_c* actor = &i_this->enemy;
fopAc_ac_c* player = (fopAc_ac_c*)dComIfGp_getPlayer(0);
cXyz sp60;
cXyz sp54;
i_this->atInfo.field_0x18 = 0;
dBgS_ObjGndChk_Spl sp6C;
sp60 = actor->current.pos;
sp60.y += 100.0f;
sp6C.SetPos(&sp60);
f32 temp_f30 = dComIfG_Bgsp().GroundCross(&sp6C);
f32 player_distance = fopAcM_searchPlayerDistance(actor);
s8 spD = 1;
s8 spC = 2;
s8 spB = 1;
switch (i_this->mode) {
case 0:
spC = 1;
i_this->field_0x840 = 25.0f + TREG_F(8);
if (i_this->acch.ChkGroundHit()) {
actor->speed.y = 20.0f;
i_this->mode = 1;
anm_init(i_this, 0xF, 10.0f, 2, 1.0f);
i_this->atSph.StartCAt(actor->current.pos);
i_this->timers[0] = 200.0f + cM_rndF(100.0f);
fopAcM_effSmokeSet1(&i_this->field_0x1258, &i_this->field_0x125c, &actor->current.pos, &actor->shape_angle, 1.0f + NREG_F(18), &actor->tevStr, 1);
}
break;
case 1:
cLib_addCalcAngleS2(&actor->shape_angle.y, i_this->angle_to_player, 8, 0x400);
if (i_this->timers[0] == 0 && i_this->arg0 == 0) {
i_this->mode = 2;
} else if (i_this->timers[1] == 0) {
s16 sp12 = i_this->angle_to_player - actor->shape_angle.y;
if (sp12 < 0x1000 && sp12 > -0x1000 && player_distance < (300.0f + KREG_F(7)) && !daPy_getPlayerActorClass()->getDkCaught() && !daPy_getPlayerActorClass()->getDkCaught2()) {
i_this->mode = 15;
i_this->sound.startCreatureVoice(Z2SE_EN_DB_V_BITE, -1);
if (cM_rndF(1.0f) < 0.5f) {
i_this->field_0x860 = 0x4000;
} else {
i_this->field_0x860 = -0x4000;
}
actor->speed.y = 30.0f + KREG_F(8);
actor->speedF = 15.0f + KREG_F(9);
actor->shape_angle.x = -0x2000;
i_this->sound.startCreatureVoice(Z2SE_EN_DB_V_ATTACK, -1);
}
}
break;
case 2:
sp60 = actor->home.pos - actor->current.pos;
sp60.y = 0.0f;
cLib_addCalcAngleS2(&actor->shape_angle.y, cM_atan2s(sp60.x, sp60.z), 8, 0x800);
if (sp60.abs() < 100.0f) {
i_this->mode = 3;
i_this->timers[0] = 25;
leaf_anm_init(i_this, 0x13, 10.0f, 2, 1.0f);
i_this->sound.startCreatureSound(Z2SE_EN_DB_GRASS, 0, -1);
}
break;
case 3:
spC = 0;
cLib_addCalc0(&i_this->field_0x840, 1.0f, 1.0f);
cLib_addCalc2(&actor->current.pos.x, actor->home.pos.x, 0.2f, fabsf(actor->speed.x));
cLib_addCalc2(&actor->current.pos.z, actor->home.pos.z, 0.2f, fabsf(actor->speed.z));
cLib_addCalcAngleS2(&actor->shape_angle.x, -0x4000, 4, 0x400);
if (i_this->timers[0] == 0) {
i_this->action = ACTION_APPEAR;
i_this->mode = 0;
actor->health = 30;
i_this->atInfo.field_0x18 = 45;
}
break;
case 10:
anm_init(i_this, 0xB, 3.0f, 0, 1.0f);
i_this->mode = 11;
i_this->sound.startCreatureVoice(Z2SE_EN_DB_V_DAMAGE, -1);
break;
case 11:
if (i_this->modelMorf->isStop()) {
i_this->mode = 1;
anm_init(i_this, 0xF, 5.0f, 2, 1.0f);
}
break;
case 15:
spC = 1;
if (i_this->field_0x860 == 0) {
if (cM_rndF(1.0f) < 0.5f) {
i_this->field_0x860 = 0x4000;
} else {
i_this->field_0x860 = -0x4000;
}
}
i_this->ccSph.OffCoSetBit();
cLib_addCalcAngleS2(&actor->shape_angle.x, 0x2000, 2, 0x400);
cLib_addCalcAngleS2(&actor->shape_angle.z, i_this->field_0x860, 2, 0x800);
if (i_this->timers[1] == 0) {
i_this->field_0xb14 = 2;
if (!daPy_getPlayerActorClass()->getDkCaught() && !daPy_getPlayerActorClass()->getDkCaught2() && i_this->atSph.ChkAtHit() && !i_this->atSph.ChkAtShieldHit()) {
OS_REPORT("E_DB//////////////AT SET 1 %d !!\n", daPy_getPlayerActorClass()->getDkCaught2());
i_this->mode = 20;
i_this->field_0x68c = 15.0f;
i_this->timers[0] = 120;
daPy_getPlayerActorClass()->onDkCaught2();
OS_REPORT("E_DB//////////////AT SET 2 %d !!\n", daPy_getPlayerActorClass()->getDkCaught2());
i_this->field_0x85e = actor->shape_angle.y - player->shape_angle.y;
anm_init(i_this, 7, 2.0f, 2, 1.0f);
break;
}
}
if (i_this->acch.ChkGroundHit()) {
i_this->mode = 1;
i_this->timers[1] = 30;
anm_init(i_this, 0xF, 10.0f, 2, 1.0f);
actor->speedF = 7.5f;
fopAcM_effSmokeSet1(&i_this->field_0x1258, &i_this->field_0x125c, &actor->current.pos, &actor->shape_angle, 1.0f + NREG_F(18), &actor->tevStr, 1);
}
break;
case 20:
i_this->field_0x851 = 1;
i_this->sound.startCreatureVoiceLevel(Z2SE_EN_DB_V_BITING, -1);
spD = 0;
daPy_py_c::setLookPos(&actor->current.pos);
spC = 0;
i_this->ccSph.OffCoSetBit();
i_this->acch.CrrPos(dComIfG_Bgsp());
if (!i_this->acch.ChkWallHit() && daPy_getPlayerActorClass()->getDkCaught2()) {
if (i_this->timers[0] == 30) {
dComIfGp_setItemLifeCount(-1.0f, 0);
}
if ((i_this->counter & 15) == 0) {
dComIfGp_getVibration().StartShock(3, 0x1F, cXyz(0.0f, 1.0f, 0.0f));
}
s16 sp10 = player->shape_angle.y + i_this->field_0x85e;
cMtx_YrotS(*calc_mtx, sp10);
sp60.x = 0.0f;
sp60.y = (100.0f + XREG_F(2)) - 30.0f;
sp60.z = (XREG_F(3) - 50.0f) - 20.0f;
MtxPosition(&sp60, &i_this->field_0x674);
i_this->field_0x674 += player->current.pos;
cLib_addCalcAngleS2(&actor->shape_angle.y, sp10, 2, 0x2000);
cLib_addCalc2(&actor->current.pos.x, i_this->field_0x674.x, 1.0f, i_this->field_0x68c);
cLib_addCalc2(&actor->current.pos.z, i_this->field_0x674.z, 1.0f, i_this->field_0x68c);
cLib_addCalc2(&actor->current.pos.y, i_this->field_0x674.y, 1.0f, i_this->field_0x68c);
cLib_addCalc2(&i_this->field_0x68c, 200.0f, 1.0f, 10.0f);
cLib_addCalcAngleS2(&actor->shape_angle.z, i_this->field_0x860 + (2000.0f + KREG_F(17)) * cM_ssin(i_this->counter * (KREG_S(0) + 12000)), 2, 0x2000);
cLib_addCalcAngleS2(&actor->shape_angle.x, 0, 2, 0x800);
} else {
i_this->mode = 21;
i_this->timers[1] = 30;
anm_init(i_this, 0x10, 2.0f, 0, 1.0f);
i_this->sound.startCreatureVoice(Z2SE_EN_DB_V_RELEASE, -1);
if (i_this->acch.ChkWallHit()) {
actor->speedF = 0.0f;
} else {
actor->speedF = -10.0f;
}
actor->speed.y = 15.0f;
daPy_getPlayerActorClass()->offDkCaught2();
spC = 1;
}
break;
case 21:
if (i_this->modelMorf->isStop()) {
anm_init(i_this, 0xF, 10.0f, 2, 1.0f);
i_this->mode = 1;
}
break;
case 50:
spB = 0;
spC = 0;
spD = 0;
cLib_addCalc2(&actor->current.pos.y, 20.0f + (temp_f30 + TREG_F(7)), 0.1f, 5.0f);
cLib_addCalc0(&actor->speed.y, 0.1f, 0.25f);
actor->current.pos.y += actor->speed.y;
cLib_addCalcAngleS2(&actor->shape_angle.z, i_this->field_0x860, 2, 0x800);
cLib_addCalcAngleS2(&i_this->field_0x84e, 0, 1, 150);
cLib_addCalcAngleS2(&actor->shape_angle.x, (600.0f + KREG_F(17)) * cM_ssin(i_this->counter * (KREG_S(0) + 1000)), 2, 0x800);
if (i_this->timers[0] == 0) {
fopAcM_createDisappear(actor, &actor->current.pos, 9, 0, 8);
fopAcM_delete(actor);
fopAcM_onActor(actor);
u8 swbit = (fopAcM_GetParam(actor) & 0xFF000000) >> 0x18;
if (swbit != 0xFF) {
dComIfGs_onSwitch(swbit, fopAcM_GetRoomNo(actor));
}
}
break;
}
if (spC != 0) {
s16 spE;
if (spC == 2) {
cLib_addCalcAngleS2(&actor->shape_angle.x, 0, 2, 0x800);
cLib_addCalcAngleS2(&actor->shape_angle.z, 0, 2, 0x800);
if (i_this->timers[1] < 10) {
cLib_addCalc2(&actor->speedF, 7.5f, 1.0f, 1.0f);
}
spE = (5000.0f + TREG_F(13)) * cM_ssin((65536.0f * i_this->modelMorf->getFrame()) / 11.0f);
} else {
spE = 0;
}
cMtx_YrotS(*calc_mtx, spE + actor->shape_angle.y);
sp60.x = 0.0f;
sp60.y = 0.0f;
sp60.z = actor->speedF;
MtxPosition(&sp60, &sp54);
actor->speed.x = sp54.x;
actor->speed.z = sp54.z;
actor->current.pos += actor->speed;
actor->speed.y -= 3.0f;
if (actor->speed.y < -80.0f) {
actor->speed.y = -80.0f;
}
if (i_this->field_0x858 > 0.1f) {
sp60.x = 0.0f;
sp60.y = 0.0f;
sp60.z = -i_this->field_0x858;
cMtx_YrotS(*calc_mtx, i_this->field_0x85c);
MtxPosition(&sp60, &sp54);
actor->current.pos += sp54;
}
cXyz* cc_move_p = i_this->ccStts.GetCCMoveP();
if (cc_move_p != NULL) {
actor->current.pos.x += 0.3f * cc_move_p->x;
actor->current.pos.z += 0.3f * cc_move_p->z;
}
f32 temp_f31 = ((40.0f + TREG_F(15)) * i_this->size) * l_HIO.base_size;
actor->current.pos.y -= temp_f31;
actor->old.pos.y -= temp_f31;
i_this->acch.CrrPos(dComIfG_Bgsp());
actor->current.pos.y += temp_f31;
actor->old.pos.y += temp_f31;
}
if (spB != 0 && (actor->current.pos.y - 35.0f) + TREG_F(8) < temp_f30) {
i_this->mode = 50;
anm_init(i_this, 0xE, 20.0f, 0, 1.0f);
i_this->sound.startCreatureVoice(Z2SE_EN_DB_V_DEATH, -1);
i_this->field_0x852 = 1;
daPy_getPlayerActorClass()->onEnemyDead();
i_this->invulnerabilityTimer = 200;
i_this->timers[0] = 80;
if (cM_rndF(1.0f) < 0.5f) {
i_this->field_0x860 = 0x4000;
} else {
i_this->field_0x860 = -0x4000;
}
if (actor->speed.y < -20.0f) {
actor->speed.y = -7.0f;
} else {
actor->speed.y = 0.0f;
}
fopKyM_createWpillar(&actor->current.pos, 1.8f, 0);
i_this->sound.startCreatureSound(Z2SE_CM_BODYFALL_WATER_S, 0, -1);
}
if (actor->home.pos.y - actor->current.pos.y > 2000.0f) {
fopAcM_delete(actor);
OS_REPORT("E_DB///NARAKU DELETE \n");
u8 swbit = (fopAcM_GetParam(actor) & 0xFF000000) >> 0x18;
if (swbit != 0xFF) {
dComIfGs_onSwitch(swbit, fopAcM_GetRoomNo(actor));
}
}
return spD;
}
static void e_db_e_dead(e_db_class* i_this) {
fopAc_ac_c* actor = &i_this->enemy;
cXyz sp24;
cXyz sp18;
i_this->invulnerabilityTimer = 6;
dBgS_ObjGndChk_Spl sp30;
sp24 = actor->current.pos;
sp24.y += 100.0f;
sp30.SetPos(&sp24);
f32 temp_f30 = dComIfG_Bgsp().GroundCross(&sp30);
switch (i_this->mode) {
case 0:
i_this->field_0x840 = 25.0f + TREG_F(8);
cMtx_YrotS(*calc_mtx, i_this->field_0x680);
sp24.x = 0.0f;
sp24.y = 30.0f;
sp24.z = -40.0f;
MtxPosition(&sp24, &actor->speed);
anm_init(i_this, 0xC, 3.0f, 2, 1.0f);
i_this->mode = 1;
i_this->sound.startCreatureVoice(Z2SE_EN_DB_V_DEATH, -1);
i_this->field_0x852 = 1;
daPy_getPlayerActorClass()->onEnemyDead();
break;
case 1:
if (i_this->acch.ChkWallHit()) {
actor->speed.x *= -0.3f;
actor->speed.z *= -0.3f;
i_this->mode = 2;
}
case 2:
if (i_this->acch.ChkGroundHit()) {
actor->speed.y = 20.0f;
i_this->mode = 3;
i_this->timers[0] = 50;
actor->speed.x *= 0.2f;
actor->speed.z *= 0.2f;
if (cM_rndF(1.0f) < 0.5f) {
i_this->field_0x860 = 0x4000;
} else {
i_this->field_0x860 = -0x4000;
}
fopAcM_effSmokeSet1(&i_this->field_0x1258, &i_this->field_0x125c, &actor->current.pos, &actor->shape_angle, 1.0f + NREG_F(18), &actor->tevStr, 1);
}
break;
case 3:
case 4:
if (i_this->acch.ChkGroundHit()) {
actor->speed.z = 0.0f;
actor->speed.x = 0.0f;
if (i_this->mode == 3) {
anm_init(i_this, 0xE, 10.0f, 0, 1.0f);
i_this->mode = 4;
}
}
cLib_addCalcAngleS2(&actor->shape_angle.z, i_this->field_0x860, 4, 0x400);
cLib_addCalcAngleS2(&i_this->field_0x84e, 0, 1, 150);
if (i_this->timers[0] == 0) {
fopAcM_createDisappear(actor, &actor->current.pos, 9, 0, 8);
if (i_this->arg0 == 1) {
actor->current.pos = actor->home.pos;
actor->old = actor->current;
i_this->field_0x674 = actor->home.pos;
i_this->size = 0.0f;
i_this->action = ACTION_MK_ROOF;
i_this->mode = 0;
i_this->timers[0] = l_HIO.roof_reappear_interval;
actor->health = 30;
i_this->field_0x852 = 0;
return;
}
fopAcM_delete(actor);
fopAcM_onActor(actor);
u8 swbit = (fopAcM_GetParam(actor) & 0xFF000000) >> 0x18;
if (swbit != 0xFF) {
dComIfGs_onSwitch(swbit, fopAcM_GetRoomNo(actor));
}
}
}
cLib_addCalcAngleS2(&actor->shape_angle.y, (i_this->field_0x680 + 0x8000), 2, 0x1000);
cLib_addCalcAngleS2(&actor->shape_angle.x, 0, 2, 0x800);
actor->current.pos += actor->speed;
actor->speed.y -= 3.0f;
f32 temp_f29 = 15.0f * cM_scos(actor->shape_angle.z);
f32 temp_f31 = ((25.0f + temp_f29 + TREG_F(15)) * i_this->size) * l_HIO.base_size;
actor->current.pos.y -= temp_f31;
actor->old.pos.y -= temp_f31;
i_this->acch.CrrPos(dComIfG_Bgsp());
actor->current.pos.y += temp_f31;
actor->old.pos.y += temp_f31;
if (((actor->current.pos.y - 35.0f) + TREG_F(8)) < temp_f30) {
i_this->action = ACTION_ESCAPE;
i_this->mode = 50;
anm_init(i_this, 0xE, 20.0f, 0, 1.0f);
i_this->sound.startCreatureVoice(Z2SE_EN_DB_V_DEATH, -1);
i_this->field_0x852 = 1;
daPy_getPlayerActorClass()->onEnemyDead();
i_this->invulnerabilityTimer = 200;
i_this->timers[0] = 80;
if (cM_rndF(1.0f) < 0.5f) {
i_this->field_0x860 = 0x4000;
} else {
i_this->field_0x860 = -0x4000;
}
if (actor->speed.y < -20.0f) {
actor->speed.y = -7.0f;
} else {
actor->speed.y = 0.0f;
}
fopKyM_createWpillar(&actor->current.pos, 1.8f, 0);
i_this->sound.startCreatureSound(Z2SE_CM_BODYFALL_WATER_S, 0, -1);
}
if ((actor->home.pos.y - actor->current.pos.y) > 2000.0f) {
fopAcM_delete(actor);
OS_REPORT("E_DB///NARAKU DELETE \n");
u8 swbit = (fopAcM_GetParam(actor) & 0xFF000000) >> 0x18;
if (swbit != 0xFF) {
dComIfGs_onSwitch(swbit, fopAcM_GetRoomNo(actor));
}
}
}
static void action(e_db_class* i_this) {
fopAc_ac_c* actor = &i_this->enemy;
fopAc_ac_c* player = dComIfGp_getPlayer(0);
cXyz sp70;
cXyz sp64;
i_this->angle_to_player = fopAcM_searchPlayerAngleY(actor);
i_this->dist_to_player = (actor->home.pos - player->current.pos).abs();
actor->field_0x566 = 0;
i_this->field_0x1239 = 1;
damage_check(i_this);
if (i_this->invulnerabilityTimer != 0 && i_this->field_0x851 != 0) {
daPy_getPlayerActorClass()->offDkCaught();
daPy_getPlayerActorClass()->offDkCaught2();
}
s8 attn_ON = FALSE;
s8 spA = FALSE;
s8 kuki_sph_ON = FALSE;
s8 sound_pl_search = FALSE;
i_this->ccSph.OnCoSetBit();
i_this->field_0x851 = 0;
switch (i_this->action) {
case ACTION_STAY:
e_db_stay(i_this);
i_this->field_0x1239 = 0;
break;
case ACTION_APPEAR:
e_db_appear(i_this);
attn_ON = TRUE;
kuki_sph_ON = TRUE;
actor->field_0x566 = 1;
sound_pl_search = TRUE;
break;
case ACTION_APPEAR_V:
e_db_appear_v(i_this);
attn_ON = TRUE;
kuki_sph_ON = TRUE;
actor->field_0x566 = 1;
sound_pl_search = TRUE;
break;
case ACTION_WAIT:
e_db_wait(i_this);
attn_ON = TRUE;
kuki_sph_ON = TRUE;
actor->field_0x566 = 1;
sound_pl_search = TRUE;
break;
case ACTION_ATTACK:
e_db_attack(i_this);
attn_ON = TRUE;
kuki_sph_ON = TRUE;
actor->field_0x566 = 1;
sound_pl_search = TRUE;
break;
case ACTION_ATTACK_S:
e_db_attack_s(i_this);
attn_ON = TRUE;
kuki_sph_ON = TRUE;
actor->field_0x566 = 1;
sound_pl_search = TRUE;
break;
case ACTION_CHANCE:
e_db_chance(i_this);
attn_ON = TRUE;
kuki_sph_ON = TRUE;
actor->field_0x566 = 1;
sound_pl_search = TRUE;
break;
case ACTION_S_DAMAGE:
e_db_s_damage(i_this);
attn_ON = TRUE;
kuki_sph_ON = TRUE;
actor->field_0x566 = 1;
sound_pl_search = TRUE;
break;
case ACTION_DAMAGE:
e_db_damage(i_this);
attn_ON = TRUE;
break;
case ACTION_MK_ROOF:
e_db_mk_roof(i_this);
kuki_sph_ON = TRUE;
sound_pl_search = TRUE;
break;
case ACTION_ESCAPE:
attn_ON = e_db_escape(i_this);
spA = TRUE;
actor->field_0x566 = 1;
sound_pl_search = TRUE;
fopAcM_OffStatus(actor, 0x10000);
break;
case ACTION_E_DEAD:
e_db_e_dead(i_this);
spA = TRUE;
break;
}
if (sound_pl_search) {
i_this->sound.setLinkSearch(true);
} else {
i_this->sound.setLinkSearch(false);
}
if (attn_ON) {
fopAcM_OnStatus(actor, 0);
actor->attention_info.flags = fopAc_AttnFlag_BATTLE_e;
} else {
fopAcM_OffStatus(actor, 0);
actor->attention_info.flags = 0;
}
if (!spA) {
sp70 = actor->current.pos - actor->home.pos;
i_this->field_0x840 = i_this->field_0x844 * ((0.2f + TREG_F(1)) * sp70.abs());
if (i_this->field_0x840 > 25.0f + TREG_F(7)) {
i_this->field_0x840 = 25.0f + TREG_F(7);
}
cLib_addCalc2(&i_this->field_0x844, 1.0f, 1.0f, 0.01f);
kuki_control1(i_this);
kuki_control2(i_this);
kuki_control3(i_this);
kuki_ha_set(i_this);
e_db_leaf_class* pleaf = (e_db_leaf_class*)fopAcM_SearchByID(i_this->leaf_actor_id);
if (pleaf != NULL) {
pleaf->mpMorf->play(NULL, 0, 0);
}
cLib_addCalc2(&i_this->field_0x848, 1.0f, 1.0f, 0.05f);
} else {
kuki_control1_e(i_this);
kuki_ha_set(i_this);
}
cXyz* sp1C = i_this->field_0x69c;
cXyz* pkukipos = i_this->stalkLine.getPos(0);
cXyz hide_offset(-30000.0f, 300000.0f, 30000.0f);
int kuki_no = 0;
for (int i = 0; i < 12; i++, pkukipos++, sp1C++) {
*pkukipos = *sp1C;
if (i == 3 || i == 5 || i == 7 || i == 9) {
if (kuki_sph_ON) {
i_this->kukiSph[kuki_no].SetC(*sp1C);
i_this->kukiSph[kuki_no].SetR(30.0f);
} else {
i_this->kukiSph[kuki_no].SetC(*sp1C + hide_offset);
}
dComIfG_Ccsp()->Set(&i_this->kukiSph[kuki_no]);
kuki_no++;
}
}
cLib_addCalc0(&i_this->field_0x858, 1.0f, 5.0f + TREG_F(12));
if (actor->speed.y < -100.0f) {
actor->speed.y = -100.0f;
}
cXyz effsize(1.0f, 1.0f, 1.0f);
setMidnaBindEffect((fopEn_enemy_c*)actor, &i_this->sound, &actor->eyePos, &effsize);
}
static void eff_set(e_db_class* i_this, int param_1) {
fopAc_ac_c* actor = &i_this->enemy;
J3DModel* model = i_this->modelMorf->getModel();
if (i_this->field_0x1238 != 0) {
i_this->field_0x1238--;
i_this->field_0x1239 = 3;
}
f32 var_f31;
if (i_this->field_0x1239 != 1) {
var_f31 = 0.0f;
} else {
var_f31 = 1.0f;
}
cLib_addCalc2(&i_this->field_0x1254, var_f31, 1.0f, 0.05f);
for (int i = 0; i <= 2; i++) {
static u16 p_name[] = {0x81C4, 0x81C5, 0x81C6};
static int p_idx[] = {2, 2, 6};
if (param_1 == 0) {
i_this->field_0x123c[i] = dComIfGp_particle_set(i_this->field_0x123c[i], p_name[i], &actor->current.pos, NULL, NULL);
}
JPABaseEmitter* pemitter = dComIfGp_particle_getEmitter(i_this->field_0x123c[i]);
if (pemitter != NULL) {
if (param_1 != 0) {
pemitter->deleteAllParticle();
dComIfGp_particle_levelEmitterOnEventMove(i_this->field_0x123c[i]);
} else {
MTXCopy(model->getAnmMtx(p_idx[i]), *calc_mtx);
MtxScale(i_this->field_0x1254, i_this->field_0x1254, i_this->field_0x1254, 1);
pemitter->setGlobalSRTMatrix(*calc_mtx);
}
}
}
if (i_this->field_0x1239 != 0) {
if (i_this->field_0x1239 == 1) {
cXyz sp8(actor->current.pos);
sp8.y += 100.0f;
if (fopAcM_gc_c::gndCheck(&sp8)) {
sp8.y = fopAcM_gc_c::getGroundY();
}
i_this->field_0x124c = dComIfGp_particle_set(i_this->field_0x124c, 0x81DD, &sp8, NULL, NULL);
} else if (i_this->field_0x1239 == 2) {
i_this->field_0x1248 = dComIfGp_particle_set(i_this->field_0x1248, 0x81C2, &actor->current.pos, NULL, NULL);
JPABaseEmitter* pemitter = dComIfGp_particle_getEmitter(i_this->field_0x1248);
if (pemitter != NULL) {
MTXCopy(model->getAnmMtx(1), *calc_mtx);
pemitter->setGlobalRTMatrix(*calc_mtx);
}
} else if (i_this->field_0x1239 == 3) {
i_this->field_0x1250 = dComIfGp_particle_set(i_this->field_0x1250, 0x81C3, &actor->current.pos, NULL, NULL);
JPABaseEmitter* pemitter = dComIfGp_particle_getEmitter(i_this->field_0x1250);
if (pemitter != NULL) {
MTXCopy(model->getAnmMtx(1), *calc_mtx);
pemitter->setGlobalRTMatrix(*calc_mtx);
}
}
i_this->field_0x1239 = 0;
}
}
static void anm_se_set(e_db_class* i_this) {
if (i_this->anm == 5) {
if (i_this->modelMorf->checkFrame(22.0f)) {
i_this->sound.startCreatureSound(Z2SE_EN_DB_BERON, 0, -1);
}
} else if (i_this->anm == 6) {
if (i_this->modelMorf->checkFrame(21.0f)) {
i_this->sound.startCreatureSound(Z2SE_EN_DB_ATTACK, 0, -1);
}
} else if (i_this->anm == 17) {
if (i_this->modelMorf->checkFrame(15.0f)) {
i_this->sound.startCreatureVoice(Z2SE_EN_DB_V_AWAKE, -1);
}
} else if (i_this->anm == 15) {
if (i_this->modelMorf->checkFrame(3.0f)) {
i_this->sound.startCreatureVoice(Z2SE_EN_DB_V_CREEP, -1);
}
}
}
static int daE_DB_Execute(e_db_class* i_this) {
fopAc_ac_c* actor = &i_this->enemy;
cXyz sp4C;
cXyz sp40;
if (actor->health == 1000) {
cXyz effsize(1.0f, 1.0f, 1.0f);
u16 effname = 0x109;
cXyz effpos(actor->current.pos);
dComIfGp_particle_set(effname, &effpos, NULL, &effsize);
fopAcM_delete(actor);
return 1;
}
i_this->counter++;
for (int i = 0; i < 3; i++) {
if (i_this->timers[i] != 0) {
i_this->timers[i]--;
}
}
if (i_this->invulnerabilityTimer != 0) {
i_this->invulnerabilityTimer--;
}
action(i_this);
anm_se_set(i_this);
mDoMtx_stack_c::transS(actor->current.pos.x, actor->current.pos.y, actor->current.pos.z);
mDoMtx_stack_c::YrotM(actor->shape_angle.y);
mDoMtx_stack_c::XrotM(actor->shape_angle.x);
mDoMtx_stack_c::ZrotM(actor->shape_angle.z);
if (i_this->action != ACTION_E_DEAD) {
cLib_addCalcAngleS2(&actor->shape_angle.z, 0, 8, 0x400);
}
f32 size = l_HIO.base_size * i_this->size;
mDoMtx_stack_c::scaleM(size, size, size);
J3DModel* model = i_this->modelMorf->getModel();
model->setBaseTRMtx(mDoMtx_stack_c::get());
i_this->modelMorf->play(0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor)));
i_this->modelMorf->modelCalc();
cXyz hide_offset(-30000.0f, 10000.0f, -20000.0f);
MTXCopy(model->getAnmMtx(1), *calc_mtx);
sp4C.set(30.0f + JREG_F(0), KREG_F(1), KREG_F(2));
if (i_this->field_0x850 != 0) {
actor->eyePos = i_this->field_0x69c[YREG_S(3) + 6];
actor->attention_info.position = actor->eyePos;
i_this->ccSph.SetTgType(0xD8FBFDFF);
} else {
MtxPosition(&sp4C, &actor->eyePos);
actor->attention_info.position = actor->eyePos;
actor->attention_info.position.y += 60.0f;
i_this->ccSph.SetTgType(0xD8FBFDFF);
}
MtxPosition(&sp4C, &sp40);
if (i_this->action == ACTION_STAY || i_this->invulnerabilityTimer != 0) {
sp40 += hide_offset;
}
i_this->ccSph.SetC(sp40);
i_this->ccSph.SetR(((40.0f + JREG_F(2)) * l_HIO.base_size) * i_this->size);
dComIfG_Ccsp()->Set(&i_this->ccSph);
if (i_this->field_0xb14 != 0) {
i_this->atSph.MoveCAt(sp40);
i_this->field_0xb14 = 0;
} else {
i_this->atSph.SetC(sp40 + hide_offset);
}
i_this->atSph.SetR(((30.0f + JREG_F(3)) * l_HIO.base_size) * i_this->size);
dComIfG_Ccsp()->Set(&i_this->atSph);
eff_set(i_this, 0);
if (i_this->field_0x852 != 0) {
cLib_addCalc2(&i_this->field_0x854, -20.0f, 1.0f, 0.4f);
}
return 1;
}
static int daE_DB_IsDelete(e_db_class* i_this) {
return 1;
}
static int daE_DB_Delete(e_db_class* i_this) {
fopAc_ac_c* actor = &i_this->enemy;
fpc_ProcID id = fopAcM_GetID(i_this);
dComIfG_resDelete(&i_this->phase, "E_db");
if (i_this->HIOInit) {
hio_set = FALSE;
mDoHIO_DELETE_CHILD(l_HIO.id);
}
if (actor->heap != NULL) {
i_this->modelMorf->stopZelAnime();
}
return 1;
}
static int useHeapInit(fopAc_ac_c* i_this) {
e_db_class* a_this = (e_db_class*)i_this;
a_this->modelMorf = new mDoExt_McaMorfSO((J3DModelData*)dComIfG_getObjectRes("E_db", 0x17), NULL, NULL, (J3DAnmTransform*)dComIfG_getObjectRes("E_db", 0x12), 2, 1.0f, 0, -1, &a_this->sound, 0x80000, 0x11000084);
if (a_this->modelMorf == NULL || a_this->modelMorf->getModel() == NULL) {
return 0;
}
if (!a_this->stalkLine.init(1, 12, (ResTIMG*)dComIfG_getObjectRes("E_db", 0x1C), 1)) {
return 0;
}
f32* psize = a_this->stalkLine.getSize(0);
for (int i = 0; i < 12; i++, psize++) {
*psize = 5.0f + (0.1f * XREG_S(0));
}
J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes("E_db", 0x19);
JUT_ASSERT(3622, modelData != NULL);
for (int i = 1; i < 11; i++) {
if (i & 1) {
a_this->thornModel[i] = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000084);
if (a_this->thornModel[i] == NULL) {
return 0;
}
a_this->thorn_size[i] = 1.0f + cM_rndF(1.0f);
}
}
return 1;
}
static int daE_DB_Create(fopAc_ac_c* i_this) {
e_db_class* a_this = (e_db_class*)i_this;
fopAcM_ct(i_this, e_db_class);
int phase_state = dComIfG_resLoad(&a_this->phase, "E_db");
if (phase_state == cPhs_COMPLEATE_e) {
OS_REPORT("E_DB PARAM %x\n", fopAcM_GetParam(i_this));
u8 swbit = ((fopAcM_GetParam(i_this) & 0xFF000000) >> 0x18);
if (swbit != 0xFF && dComIfGs_isSwitch(swbit, fopAcM_GetRoomNo(i_this))) {
OS_REPORT("E_DB やられ後なので再セットしません\n");
return cPhs_ERROR_e;
}
a_this->arg0 = fopAcM_GetParam(i_this);
a_this->arg1 = (fopAcM_GetParam(i_this) & 0xFF00) >> 8;
a_this->arg2 = (fopAcM_GetParam(i_this) & 0xF0000) >> 16;
a_this->arg3 = (fopAcM_GetParam(i_this) & 0xF00000) >> 20;
if (a_this->arg0 == 0xFF) {
a_this->arg0 = 0;
}
if (a_this->arg1 == 0xFF || a_this->arg1 == 0) {
a_this->pl_search_range = 500.0f;
} else {
a_this->pl_search_range = 100.0f * a_this->arg1;
}
OS_REPORT("E_DB//////////////E_DB SET 1 !!\n");
if (!fopAcM_entrySolidHeap(i_this, useHeapInit, 0x4060)) {
OS_REPORT("//////////////E_DB SET NON !!\n");
return cPhs_ERROR_e;
}
OS_REPORT("//////////////E_DB SET 2 !!\n");
if (!hio_set) {
a_this->HIOInit = TRUE;
hio_set = TRUE;
l_HIO.id = mDoHIO_CREATE_CHILD("デグババ", &l_HIO);
}
i_this->attention_info.flags = fopAc_AttnFlag_BATTLE_e;
fopAcM_SetMtx(i_this, a_this->modelMorf->getModel()->getBaseTRMtx());
fopAcM_SetMin(i_this, -300.0f, -400.0f, -300.0f);
fopAcM_SetMax(i_this, 300.0f, 400.0f, 300.0f);
i_this->health = 30;
i_this->field_0x560 = 30;
static dCcD_SrcSph cc_sph_src = {
{
{0x0, {{0x0, 0x0, 0x0}, {0xd8fbfdff, 0x3}, 0x25}}, // mObj
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0}, // mGObjAt
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x2}, // mGObjTg
{0x0}, // mGObjCo
}, // mObjInf
{
{{0.0f, 0.0f, 0.0f}, 40.0f} // mSph
} // mSphAttr
};
static dCcD_SrcSph at_sph_src = {
{
{0x0, {{AT_TYPE_CSTATUE_SWING, 0x1, 0xd}, {0x0, 0x0}, 0x0}}, // mObj
{dCcD_SE_HARD_BODY, 0x0, 0x0, 0x0, 0x0}, // mGObjAt
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x2}, // mGObjTg
{0x0}, // mGObjCo
}, // mObjInf
{
{{0.0f, 0.0f, 0.0f}, 35.0f} // mSph
} // mSphAttr
};
static dCcD_SrcSph kuki_sph_src = {
{
{0x0, {{0x0, 0x0, 0x0}, {0xd8fbfdff, 0x3}, 0x0}}, // mObj
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0}, // mGObjAt
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x2}, // mGObjTg
{0x0}, // mGObjCo
}, // mObjInf
{
{{0.0f, 0.0f, 0.0f}, 20.0f} // mSph
} // mSphAttr
};
a_this->ccStts.Init(100, 0, i_this);
a_this->ccSph.Set(cc_sph_src);
a_this->ccSph.SetStts(&a_this->ccStts);
a_this->atSph.Set(at_sph_src);
a_this->atSph.SetStts(&a_this->ccStts);
for (int i = 0; i < 4; i++) {
a_this->kukiSph[i].Set(kuki_sph_src);
a_this->kukiSph[i].SetStts(&a_this->ccStts);
}
a_this->acch.Set(fopAcM_GetPosition_p(i_this), fopAcM_GetOldPosition_p(i_this), i_this, 1, &a_this->acchcir, fopAcM_GetSpeed_p(i_this), NULL, NULL);
a_this->acchcir.SetWall(30.0f, 70.0f);
a_this->sound.init(&i_this->current.pos, &i_this->eyePos, 3, 1);
a_this->sound.setEnemyName("E_db");
a_this->atInfo.mpSound = &a_this->sound;
a_this->atInfo.mPowerType = 1;
a_this->atInfo.field_0x18 = 45;
a_this->counter = cM_rndF(65535.0f);
a_this->size = l_HIO.flower_size;
if (a_this->arg0 == 1) {
a_this->action = ACTION_MK_ROOF;
a_this->mode = 0;
i_this->current.angle.x = -0x8000;
i_this->shape_angle.x = -0x8000;
a_this->field_0x850 = 1;
} else if (a_this->arg0 == 2) {
i_this->current.angle.x = -0x8000;
i_this->shape_angle.x = -0x8000;
a_this->field_0x850 = 1;
}
a_this->leaf_actor_id = fopAcM_createChild(PROC_E_DB_LEAF, fopAcM_GetID(i_this), 0, &i_this->current.pos, fopAcM_GetRoomNo(i_this), &i_this->shape_angle, NULL, -1, NULL);
daE_DB_Execute(a_this);
}
return phase_state;
}
static actor_method_class l_daE_DB_Method = {
(process_method_func)daE_DB_Create,
(process_method_func)daE_DB_Delete,
(process_method_func)daE_DB_Execute,
(process_method_func)daE_DB_IsDelete,
(process_method_func)daE_DB_Draw,
};
extern actor_process_profile_definition g_profile_E_DB = {
fpcLy_CURRENT_e, // mLayerID
7, // mListID
fpcPi_CURRENT_e, // mListPrio
PROC_E_DB, // mProcName
&g_fpcLf_Method.base, // sub_method
sizeof(e_db_class), // mSize
0, // mSizeOther
0, // mParameters
&g_fopAc_Method.base, // sub_method
136, // mPriority
&l_daE_DB_Method, // sub_method
0x10050120, // mStatus
fopAc_ENEMY_e, // mActorType
fopAc_CULLBOX_CUSTOM_e, // cullType
};