tp/include/d/actor/d_a_b_yo_ice.h

59 lines
1.6 KiB
C++

#ifndef D_A_B_YO_ICE_H
#define D_A_B_YO_ICE_H
#include "dolphin/types.h"
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-enemies
* @class daB_YOI_c
* @brief Blizzeta Second Phase Ice Block
*
* @details Snowpeak Ruins dungeon boss second phase ice blocks.
*
*/
class daB_YOI_c : public fopEn_enemy_c {
public:
/* 8063A17C */ void draw();
/* 8063A2D8 */ void setActionMode(int, int);
/* 8063A2E4 */ void damage_check();
/* 8063A480 */ void setOperate(int);
/* 8063A628 */ void setWeight(u8);
/* 8063A638 */ void setBreakIceEffect();
/* 8063A6F8 */ void setWallBreakIceEffect();
/* 8063A79C */ void setApperEffect();
/* 8063A824 */ void setApperEffect2();
/* 8063A8C8 */ void setLandingEffect();
/* 8063A96C */ void executeFirst();
/* 8063ABC0 */ void getSingleFallPos();
/* 8063ACCC */ void executeRiseUp();
/* 8063B238 */ void executeSingleFall();
/* 8063BB40 */ void executeYose();
/* 8063C3F0 */ void executeYoseFall();
/* 8063C76C */ void executeDemoRevival();
/* 8063C900 */ void executeDamage();
/* 8063CC90 */ void executeDeath();
/* 8063CD14 */ void crack_execute();
/* 8063CD90 */ void action();
/* 8063D0C8 */ void mtx_set();
/* 8063D1B0 */ void cc_set();
/* 8063D350 */ void execute();
/* 8063D45C */ void _delete();
/* 8063D4F8 */ void CreateHeap();
/* 8063D5D0 */ void create();
/* 8063D8FC */ daB_YOI_c();
private:
/* 0x5ac */ u8 field_0x5ac[0xb3c - 0x5ac];
};
STATIC_ASSERT(sizeof(daB_YOI_c) == 0xb3c);
class daB_YOI_HIO_c {
public:
/* 8063A14C */ daB_YOI_HIO_c();
/* 8063DBD0 */ ~daB_YOI_HIO_c();
};
#endif /* D_A_B_YO_ICE_H */