tp/include/d/actor/d_a_e_fm.h

39 lines
769 B
C++

#ifndef D_A_E_FM_H
#define D_A_E_FM_H
#include "f_op/f_op_actor_mng.h"
#include "Z2AudioLib/Z2Creature.h"
/**
* @ingroup actors-enemies
* @class e_fm_class
* @brief Fyrus
*
* @details
*
*/
class e_fm_class : public fopEn_enemy_c {
public:
/* 804F9B64 */ e_fm_class();
/* 0x005AC */ u8 field_0x5ac[0x63c - 0x5ac];
/* 0x0063C */ Z2CreatureFM field_0x63c;
/* 0x00760 */ u8 field_0x760[0x1828 - 0x760];
/* 0x01828 */ u8 field_0x1828;
/* 0x01829 */ u8 field_0x1829[0x1b084 - 0x1829];
};
STATIC_ASSERT(sizeof(e_fm_class) == 0x1b084);
class daE_FM_HIO_c {
/* 804EF0EC */ daE_FM_HIO_c();
/* 804FA3D8 */ ~daE_FM_HIO_c();
};
struct chain_s {
/* 804F9E14 */ ~chain_s();
/* 804F9F14 */ chain_s();
};
#endif /* D_A_E_FM_H */