mirror of https://github.com/zeldaret/tp.git
58 lines
1.7 KiB
C++
58 lines
1.7 KiB
C++
#ifndef D_A_E_KK_H
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#define D_A_E_KK_H
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#include "f_op/f_op_actor_mng.h"
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/**
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* @ingroup actors-enemies
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* @class daE_KK_c
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* @brief Chilfos
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*
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* @details
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*
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*/
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class daE_KK_c : public fopEn_enemy_c {
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/* 806FA75C */ void ctrlJoint(J3DJoint*, J3DModel*);
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/* 806FA7FC */ void JointCallBack(J3DJoint*, int);
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/* 806FA848 */ void draw();
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/* 806FAA68 */ void setBck(int, u8, f32, f32);
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/* 806FAB14 */ void setWeaponBck(int, u8, f32, f32);
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/* 806FABC0 */ void mCutTypeCheck(int);
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/* 806FAC80 */ void setActionMode(int, int);
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/* 806FAC8C */ void damage_check();
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/* 806FB2EC */ void nextActionCheck();
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/* 806FB4F4 */ void way_gake_check();
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/* 806FB6C0 */ void mDeadEffSet(cXyz&);
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/* 806FB7D8 */ void executeWait();
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/* 806FB908 */ void executeIcicleWait();
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/* 806FBB1C */ void executeWalk();
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/* 806FBE98 */ void executeSpearThrow();
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/* 806FC370 */ void executeBackWalk();
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/* 806FC75C */ void executeYoroke();
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/* 806FC8F4 */ void executeGuard();
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/* 806FCA28 */ void executeDamage();
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/* 806FCC34 */ void executeAttack();
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/* 806FD068 */ void executeDead();
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/* 806FD294 */ void executeWeaponMove();
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/* 806FD930 */ void action();
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/* 806FDD0C */ void mtx_set();
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/* 806FDF0C */ void weapon_mtx_set();
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/* 806FE0B8 */ void cc_set();
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/* 806FE2A8 */ void execute();
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/* 806FE3E0 */ void _delete();
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/* 806FE480 */ void CreateHeap();
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/* 806FE6B8 */ void create();
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private:
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/* 0x5ac */ u8 field_0x5ac[0x13d4 - 0x5ac];
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};
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STATIC_ASSERT(sizeof(daE_KK_c) == 0x13d4);
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class daE_KK_HIO_c {
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/* 806FA70C */ daE_KK_HIO_c();
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/* 806FF0F0 */ ~daE_KK_HIO_c();
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};
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#endif /* D_A_E_KK_H */
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