tp/include/d/actor/d_a_e_s1.h

33 lines
525 B
C++

#ifndef D_A_E_S1_H
#define D_A_E_S1_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-enemies
* @class e_s1_class
* @brief Shadow Beast
*
* @details
*
*/
class e_s1_class : public fopEn_enemy_c {
private:
/* 0x5ac */ u8 field_0x5ac[0x3084 - 0x5ac];
};
STATIC_ASSERT(sizeof(e_s1_class) == 0x3084);
class daE_S1_HIO_c {
/* 8077AB8C */ daE_S1_HIO_c();
/* 80780840 */ ~daE_S1_HIO_c();
};
struct s1_ke_s {
/* 807803F4 */ ~s1_ke_s();
/* 80780470 */ s1_ke_s();
};
#endif /* D_A_E_S1_H */