tp/include/d/actor/d_a_e_sm.h

67 lines
2.0 KiB
C++

#ifndef D_A_E_SM_H
#define D_A_E_SM_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-enemies
* @class daE_SM_c
* @brief ChuChu
*
* @details
*
*/
class daE_SM_c : public fopEn_enemy_c {
/* 80792260 */ void SetAnm(int, int, f32, f32);
/* 8079230C */ void Draw();
/* 807928A4 */ void Particle_Set(u16, cXyz, cXyz, csXyz);
/* 80792914 */ void ArrowCheck();
/* 80792C20 */ void E_SM_Damage();
/* 80792E70 */ void SmDamageCheck();
/* 807936B4 */ void E_SM_Normal();
/* 80793B64 */ void E_SM_Move();
/* 80793E18 */ void E_SM_Attack();
/* 80794100 */ void Action();
/* 80794338 */ void E_SM_C_Normal();
/* 807943C4 */ void E_SM_C_Fight();
/* 80794458 */ void E_SM_C_Near_Escape();
/* 8079473C */ void E_SM_C_Far_Escape();
/* 807949CC */ void E_SM_C_Home_Escape();
/* 807951EC */ void E_SM_C_Escape();
/* 80795244 */ void E_SM_C_Free();
/* 80795530 */ void E_SM_C_Death();
/* 807958A0 */ void C_DamageCheck();
/* 80795E64 */ void E_SM_C_Hook();
/* 80796060 */ void CheckViewArea();
/* 807960E4 */ void CameraSet();
/* 80796204 */ void SetStopCam(cXyz, f32, f32, s16);
/* 80796324 */ void SetCMoveCam(cXyz, f32, f32);
/* 80796368 */ void SetStopingCam();
/* 807963EC */ void SetReleaseCam();
/* 80796490 */ void DemoStart();
/* 80796628 */ void DemoMid();
/* 807968A0 */ void E_SM_C_Demo();
/* 807968E4 */ void CoreAction();
/* 80796AEC */ void ArrowOn();
/* 80796D80 */ void Execute();
/* 80796FC4 */ void setSmBaseMtx();
/* 80797274 */ void setBaseMtx();
/* 8079730C */ void CoCoreSet();
/* 80797444 */ void CoSmSet();
/* 80797570 */ void Delete();
/* 8079764C */ void CreateHeap();
/* 80797784 */ void initCoSph();
/* 80797858 */ void Create();
/* 80797CE0 */ daE_SM_c();
private:
/* 0x5ac */ u8 field_0x5ac[0x1160 - 0x5ac];
};
STATIC_ASSERT(sizeof(daE_SM_c) == 0x1160);
class daE_Sm_HIO_c {
/* 8079222C */ daE_Sm_HIO_c();
/* 807980E8 */ ~daE_Sm_HIO_c();
};
#endif /* D_A_E_SM_H */