tp/include/d/actor/d_a_e_tk_ball.h

22 lines
386 B
C++

#ifndef D_A_E_TK_BALL_H
#define D_A_E_TK_BALL_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-enemies
* @class e_tk_ball_class
* @brief Fire/Water Toadpoli Ball
*
* @details
*
*/
class e_tk_ball_class : public fopEn_enemy_c {
private:
/* 0x5ac */ u8 field_0x5ac[0x8cc - 0x5ac];
};
STATIC_ASSERT(sizeof(e_tk_ball_class) == 0x8cc);
#endif /* D_A_E_TK_BALL_H */