mirror of https://github.com/zeldaret/tp.git
45 lines
1.0 KiB
C++
45 lines
1.0 KiB
C++
#ifndef D_A_E_ZS_H
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#define D_A_E_ZS_H
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#include "f_op/f_op_actor_mng.h"
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/**
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* @ingroup actors-enemies
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* @class daE_ZS_c
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* @brief Staltroop
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*
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* @details
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*
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*/
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class daE_ZS_c : public fopEn_enemy_c {
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/* 808330DC */ void draw();
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/* 808331E4 */ void setBck(int, u8, f32, f32);
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/* 80833290 */ void setActionMode(int, int);
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/* 8083329C */ void damage_check();
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/* 80833698 */ void mBossHandCheck();
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/* 80833964 */ void executeAppear();
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/* 80833D30 */ void executeWait();
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/* 80833F1C */ void executeDamage();
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/* 80834108 */ void executeDrive();
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/* 808342C8 */ void action();
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/* 80834478 */ void mtx_set();
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/* 80834518 */ void cc_set();
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/* 80834650 */ void execute();
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/* 808346E4 */ void _delete();
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/* 80834778 */ void CreateHeap();
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/* 80834884 */ void create();
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private:
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/* 0x5ac */ u8 field_0x5ac[0xa3c - 0x5ac];
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};
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STATIC_ASSERT(sizeof(daE_ZS_c) == 0xa3c);
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class daE_ZS_HIO_c {
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/* 808330AC */ daE_ZS_HIO_c();
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/* 80834DDC */ ~daE_ZS_HIO_c();
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};
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#endif /* D_A_E_ZS_H */
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