tp/include/d/actor/d_a_e_zs.h

45 lines
1.0 KiB
C++

#ifndef D_A_E_ZS_H
#define D_A_E_ZS_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-enemies
* @class daE_ZS_c
* @brief Staltroop
*
* @details
*
*/
class daE_ZS_c : public fopEn_enemy_c {
/* 808330DC */ void draw();
/* 808331E4 */ void setBck(int, u8, f32, f32);
/* 80833290 */ void setActionMode(int, int);
/* 8083329C */ void damage_check();
/* 80833698 */ void mBossHandCheck();
/* 80833964 */ void executeAppear();
/* 80833D30 */ void executeWait();
/* 80833F1C */ void executeDamage();
/* 80834108 */ void executeDrive();
/* 808342C8 */ void action();
/* 80834478 */ void mtx_set();
/* 80834518 */ void cc_set();
/* 80834650 */ void execute();
/* 808346E4 */ void _delete();
/* 80834778 */ void CreateHeap();
/* 80834884 */ void create();
private:
/* 0x5ac */ u8 field_0x5ac[0xa3c - 0x5ac];
};
STATIC_ASSERT(sizeof(daE_ZS_c) == 0xa3c);
class daE_ZS_HIO_c {
/* 808330AC */ daE_ZS_HIO_c();
/* 80834DDC */ ~daE_ZS_HIO_c();
};
#endif /* D_A_E_ZS_H */