tp/include/d/actor/d_a_npc_ashB.h

63 lines
1.7 KiB
C++

#ifndef D_A_NPC_ASHB_H
#define D_A_NPC_ASHB_H
#include "d/actor/d_a_npc.h"
/**
* @ingroup actors-npcs
* @class daNpcAshB_c
* @brief Ashei (Yeti Garb)
*
* @details
*
*/
class daNpcAshB_c : public fopAc_ac_c {
public:
/* 8095DE4C */ daNpcAshB_c();
/* 8095E060 */ ~daNpcAshB_c();
/* 8095E224 */ void Create();
/* 8095E4A0 */ void CreateHeap();
/* 8095E914 */ void Delete();
/* 8095E948 */ void Execute();
/* 8095E96C */ void Draw();
/* 8095E9C8 */ void ctrlJoint(J3DJoint*, J3DModel*);
/* 8095EB94 */ void createHeapCallBack(fopAc_ac_c*);
/* 8095EBB4 */ void ctrlJointCallBack(J3DJoint*, int);
/* 8095EC00 */ void setExpressionAnm(int, bool);
/* 8095EE00 */ void setExpressionBtp(int);
/* 8095EEE0 */ void setMotionAnm(int, f32);
/* 8095F0A4 */ void reset();
/* 8095F21C */ void setAction(bool (daNpcAshB_c::*)(void*));
/* 8095F2C4 */ void wait(void*);
/* 8095FC70 */ void setMotion(int, f32, int);
/* 8095FD34 */ void setExpression(int, f32);
/* 8095FD9C */ void talk(void*);
/* 809602E0 */ void demo(void*);
/* 809604C8 */ void EvCut_Appear(int);
/* 80960A60 */ void setParam();
/* 80960AE8 */ void main();
/* 80960D64 */ void playMotion();
/* 80961188 */ void ctrlBtk();
/* 80961264 */ void setAttnPos();
/* 80961574 */ void lookat();
/* 80961770 */ void drawOtherMdls();
/* 809617F8 */ bool drawDbgInfo();
static u8 mEvtSeqList[24];
private:
/* 0x568 */ u8 field_0x568[0xdf0 - 0x568];
};
STATIC_ASSERT(sizeof(daNpcAshB_c) == 0xdf0);
class daNpcAshB_Param_c {
public:
/* 80962078 */ ~daNpcAshB_Param_c();
static u8 const m[112];
};
#endif /* D_A_NPC_ASHB_H */