tp/include/d/actor/d_a_npc_bouS.h

69 lines
2.0 KiB
C++

#ifndef D_A_NPC_BOUS_H
#define D_A_NPC_BOUS_H
#include "d/actor/d_a_npc.h"
/**
* @ingroup actors-npcs
* @class daNpcBouS_c
* @brief Mayor Bo (inside house)
*
* @details
*
*/
class daNpcBouS_c : public fopAc_ac_c {
public:
/* 8097354C */ daNpcBouS_c();
/* 80973760 */ ~daNpcBouS_c();
/* 80973948 */ void Create();
/* 80973B9C */ void CreateHeap();
/* 80973FC8 */ void Delete();
/* 80973FFC */ void Execute();
/* 80974020 */ void Draw();
/* 80974090 */ void ctrlJoint(J3DJoint*, J3DModel*);
/* 809742BC */ void createHeapCallBack(fopAc_ac_c*);
/* 809742DC */ void ctrlJointCallBack(J3DJoint*, int);
/* 80974328 */ void setExpressionAnm(int, bool);
/* 80974514 */ void setExpressionBtp(int);
/* 809745F4 */ void setMotionAnm(int, f32);
/* 80974730 */ void reset();
/* 809748F0 */ void setAction(bool (daNpcBouS_c::*)(void*));
/* 80974A04 */ void checkInstructionTag(fopAc_ac_c*);
/* 80974A28 */ void wait(void*);
/* 809750BC */ void setMotion(int, f32, int);
/* 80975104 */ void setExpression(int, f32);
/* 80975130 */ void talk(void*);
/* 80975748 */ void demo(void*);
/* 80975930 */ void instruction(void*);
/* 80975ED8 */ void checkIntroDemoStart();
/* 80975FDC */ void EvCut_BousIntroSumo1(int);
/* 80976284 */ void EvCut_BousIntroSumo2(int);
/* 80976654 */ void EvCut_BousIntroSumo3(int);
/* 80976C00 */ void setParam();
/* 80976C9C */ void main();
/* 80976EEC */ void playMotion();
/* 80977368 */ void ctrlBtk();
/* 80977444 */ void setAttnPos();
/* 809778D8 */ void lookat();
/* 80977AB8 */ bool drawDbgInfo();
/* 80977AC0 */ void drawOtherMdls();
/* 809783A0 */ void adjustShapeAngle();
static u8 mEvtSeqList[48];
private:
/* 0x568 */ u8 field_0x568[0xe00 - 0x568];
};
STATIC_ASSERT(sizeof(daNpcBouS_c) == 0xe00);
class daNpcBouS_Param_c {
public:
/* 809783A4 */ ~daNpcBouS_Param_c();
static u8 const m[140];
};
#endif /* D_A_NPC_BOUS_H */