tp/include/d/actor/d_a_npc_guard.h

55 lines
1.4 KiB
C++

#ifndef D_A_NPC_GUARD_H
#define D_A_NPC_GUARD_H
#include "d/actor/d_a_npc.h"
/**
* @ingroup actors-npcs
* @class daNpcGuard_c
* @brief Guard (Hyrule Castle Town Guard?)
*
* @details
*
*/
class daNpcGuard_c : public fopAc_ac_c {
public:
struct Mode_e {};
/* 809EFE20 */ void setAction(daNpcGuard_c::Mode_e);
/* 809EFE64 */ void callInit();
/* 809EFE8C */ void callExecute();
/* 809EFEB8 */ void initPath();
/* 809EFF1C */ void executePath();
/* 809F0184 */ void initRun();
/* 809F01E8 */ void executeRun();
/* 809F03FC */ void initFightWait();
/* 809F04B4 */ void executeFightWait();
/* 809F06F4 */ void initFightStep();
/* 809F0700 */ void executeFightStep();
/* 809F0778 */ void initFightMenace();
/* 809F07F8 */ void executeFightMenace();
/* 809F08DC */ void initFear();
/* 809F0960 */ void executeFear();
/* 809F0A50 */ void initEscape();
/* 809F0B20 */ void executeEscape();
/* 809F0DD4 */ void setAngle();
/* 809F0DE0 */ void setSpeed(f32, f32, f32*, int);
/* 809F0ED4 */ void pathMoveF();
/* 809F12F0 */ void create();
/* 809F14CC */ void create_init();
/* 809F17D0 */ void setMtx();
/* 809F1878 */ void lookat();
/* 809F1F74 */ ~daNpcGuard_c();
/* 809F2044 */ void execute();
static u8 ActionTable[168];
private:
/* 0x568 */ u8 field_0x568[0xda8 - 0x568];
};
STATIC_ASSERT(sizeof(daNpcGuard_c) == 0xda8);
#endif /* D_A_NPC_GUARD_H */