mirror of https://github.com/zeldaret/tp.git
55 lines
1.4 KiB
C++
55 lines
1.4 KiB
C++
#ifndef D_A_NPC_GUARD_H
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#define D_A_NPC_GUARD_H
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#include "d/actor/d_a_npc.h"
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/**
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* @ingroup actors-npcs
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* @class daNpcGuard_c
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* @brief Guard (Hyrule Castle Town Guard?)
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*
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* @details
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*
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*/
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class daNpcGuard_c : public fopAc_ac_c {
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public:
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struct Mode_e {};
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/* 809EFE20 */ void setAction(daNpcGuard_c::Mode_e);
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/* 809EFE64 */ void callInit();
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/* 809EFE8C */ void callExecute();
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/* 809EFEB8 */ void initPath();
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/* 809EFF1C */ void executePath();
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/* 809F0184 */ void initRun();
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/* 809F01E8 */ void executeRun();
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/* 809F03FC */ void initFightWait();
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/* 809F04B4 */ void executeFightWait();
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/* 809F06F4 */ void initFightStep();
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/* 809F0700 */ void executeFightStep();
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/* 809F0778 */ void initFightMenace();
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/* 809F07F8 */ void executeFightMenace();
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/* 809F08DC */ void initFear();
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/* 809F0960 */ void executeFear();
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/* 809F0A50 */ void initEscape();
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/* 809F0B20 */ void executeEscape();
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/* 809F0DD4 */ void setAngle();
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/* 809F0DE0 */ void setSpeed(f32, f32, f32*, int);
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/* 809F0ED4 */ void pathMoveF();
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/* 809F12F0 */ void create();
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/* 809F14CC */ void create_init();
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/* 809F17D0 */ void setMtx();
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/* 809F1878 */ void lookat();
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/* 809F1F74 */ ~daNpcGuard_c();
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/* 809F2044 */ void execute();
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static u8 ActionTable[168];
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private:
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/* 0x568 */ u8 field_0x568[0xda8 - 0x568];
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};
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STATIC_ASSERT(sizeof(daNpcGuard_c) == 0xda8);
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#endif /* D_A_NPC_GUARD_H */
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