tp/include/d/actor/d_a_npc_ins.h

73 lines
2.0 KiB
C++

#ifndef D_A_NPC_INS_H
#define D_A_NPC_INS_H
#include "d/actor/d_a_npc.h"
/**
* @ingroup actors-npcs
* @class daNpcIns_c
* @brief Agitha
*
* @details
*
*/
class daNpcIns_c : public fopAc_ac_c {
public:
/* 80A0E24C */ daNpcIns_c();
/* 80A0E460 */ ~daNpcIns_c();
/* 80A0E660 */ void Create();
/* 80A0EA30 */ void CreateHeap();
/* 80A0EF3C */ void Delete();
/* 80A0EF70 */ void Execute();
/* 80A0EF94 */ void Draw();
/* 80A0F0BC */ void ctrlJoint(J3DJoint*, J3DModel*);
/* 80A0F28C */ void createHeapCallBack(fopAc_ac_c*);
/* 80A0F2AC */ void ctrlJointCallBack(J3DJoint*, int);
/* 80A0F2F8 */ void setExpressionAnm(int, bool);
/* 80A0F538 */ void setExpressionBtp(int);
/* 80A0F618 */ void setMotionAnm(int, f32);
/* 80A0F78C */ void reset();
/* 80A0F984 */ void waitShop(void*);
/* 80A0FF40 */ void setMotion(int, f32, int);
/* 80A0FFC4 */ void setExpression(int, f32);
/* 80A0FFF0 */ void waitPresent(void*);
/* 80A103A0 */ void waitOutSide1(void*);
/* 80A10950 */ void waitOutSide2(void*);
/* 80A10CD8 */ void goHome(void*);
/* 80A11378 */ void talk(void*);
/* 80A11A7C */ void demo(void*);
/* 80A11BE8 */ void isInsectComplete();
/* 80A11C50 */ void getInsectParamData(int);
/* 80A11D44 */ void setWaitAction();
/* 80A11F84 */ void setPath(int);
/* 80A1211C */ void checkPoint(cXyz&, f32);
/* 80A122D0 */ void setNextPoint();
/* 80A12480 */ void getTargetPoint(int, Vec*);
/* 80A124D0 */ void pathMoveF();
/* 80A12618 */ void setParam();
/* 80A126D4 */ void main();
/* 80A12A10 */ void playMotion();
/* 80A12DC8 */ void ctrlBtk();
/* 80A12EA4 */ void setAttnPos();
/* 80A131AC */ void lookat();
/* 80A1339C */ void setMtx();
/* 80A13460 */ bool drawDbgInfo();
static u8 mEvtSeqList[12];
private:
/* 0x568 */ u8 field_0x568[0xe24 - 0x568];
};
STATIC_ASSERT(sizeof(daNpcIns_c) == 0xe24);
class daNpcIns_Param_c {
public:
/* 80A13D40 */ ~daNpcIns_Param_c();
static u8 const m[112];
};
#endif /* D_A_NPC_INS_H */