tp/include/d/actor/d_a_obj_automata.h

45 lines
1.0 KiB
C++

#ifndef D_A_OBJ_AUTOMATA_H
#define D_A_OBJ_AUTOMATA_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObj_AutoMata_c
* @brief Falbi's Music Box
*
* @details
*
*/
class daObj_AutoMata_c : public fopAc_ac_c {
public:
/* 80BA56EC */ ~daObj_AutoMata_c();
/* 80BA5990 */ void create();
/* 80BA5F88 */ void CreateHeap();
/* 80BA60A0 */ void Delete();
/* 80BA60D4 */ void Execute();
/* 80BA639C */ void Draw();
/* 80BA6480 */ void createHeapCallBack(fopAc_ac_c*);
/* 80BA64A0 */ void srchTHouse(fopAc_ac_c*, void*);
/* 80BA6500 */ void setAnm(int, bool);
/* 80BA6634 */ void setEnvTevColor();
/* 80BA6690 */ void setRoomNo();
/* 80BA66D4 */ void setMtx();
/* 80BA674C */ void setSe();
private:
/* 0x568 */ u8 field_0x568[0xb38 - 0x568];
};
STATIC_ASSERT(sizeof(daObj_AutoMata_c) == 0xb38);
class daObj_AutoMata_Param_c {
public:
/* 80BA6BA4 */ ~daObj_AutoMata_Param_c();
static u8 const m[12];
};
#endif /* D_A_OBJ_AUTOMATA_H */