tp/include/d/actor/d_a_obj_boumato.h

48 lines
1.2 KiB
C++

#ifndef D_A_OBJ_BOUMATO_H
#define D_A_OBJ_BOUMATO_H
#include "f_op/f_op_actor_mng.h"
#include "d/d_cc_d.h"
/**
* @ingroup actors-objects
* @class daObj_BouMato_c
* @brief Stick Target
*
* @details
*
*/
class daObj_BouMato_c : public fopAc_ac_c {
public:
/* 80BBAFEC */ ~daObj_BouMato_c();
/* 80BBB230 */ void create();
/* 80BBB770 */ void CreateHeap();
/* 80BBB800 */ void Delete();
/* 80BBB834 */ void Execute();
/* 80BBBD80 */ void Draw();
/* 80BBBE50 */ void createHeapCallBack(fopAc_ac_c*);
/* 80BBBE70 */ void tgHitCallBack(fopAc_ac_c*, dCcD_GObjInf*, fopAc_ac_c*, dCcD_GObjInf*);
/* 80BBBEA0 */ void srchArrow(void*, void*);
/* 80BBBF4C */ void deleteStuckArrow();
/* 80BBBFF8 */ void getResName();
/* 80BBC008 */ void setSwayParam(fopAc_ac_c*);
/* 80BBC19C */ void setEnvTevColor();
/* 80BBC1F8 */ void setRoomNo();
/* 80BBC23C */ void setMtx();
private:
/* 0x568 */ u8 field_0x568[0xa40 - 0x568];
};
STATIC_ASSERT(sizeof(daObj_BouMato_c) == 0xa40);
class daObj_BouMato_Param_c {
public:
/* 80BBC404 */ ~daObj_BouMato_Param_c();
static u8 const m[28];
};
#endif /* D_A_OBJ_BOUMATO_H */