tp/include/d/actor/d_a_obj_crvfence.h

41 lines
1.0 KiB
C++

#ifndef D_A_OBJ_CRVFENCE_H
#define D_A_OBJ_CRVFENCE_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObjCRVFENCE_c
* @brief Caravan Fence
*
* @details
*
*/
class daObjCRVFENCE_c : public fopAc_ac_c {
public:
/* 80BCEC98 */ void CheckVec();
/* 80BCED60 */ void Wall_Check(cXyz, cXyz);
/* 80BCEE60 */ void BgRelease();
/* 80BCEED0 */ void PosSet(cXyz*);
/* 80BCEF30 */ void FenceMove(u8&, cXyz*, csXyz*, cXyz*, s16&);
/* 80BCF0B0 */ void BrokenAction();
/* 80BCF404 */ void NormalAction();
/* 80BCF7DC */ void checkViewArea(cXyz*);
/* 80BCF860 */ void Action();
/* 80BCF8A4 */ void setBaseMtx();
/* 80BCF9E4 */ void CreateHeap();
/* 80BCFAE4 */ void create();
/* 80BCFFC8 */ void Create();
/* 80BD000C */ void Execute(f32 (**)[3][4]);
/* 80BD0058 */ void Draw();
/* 80BD013C */ void Delete();
private:
/* 0x568 */ u8 field_0x568[0x103c - 0x568];
};
STATIC_ASSERT(sizeof(daObjCRVFENCE_c) == 0x103c);
#endif /* D_A_OBJ_CRVFENCE_H */