tp/include/d/actor/d_a_obj_lv3Water.h

43 lines
974 B
C++

#ifndef D_A_OBJ_LV3WATER_H
#define D_A_OBJ_LV3WATER_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daLv3Water_c
* @brief Lakebed Temple Water
*
* @details
*
*/
class daLv3Water_c : public fopAc_ac_c {
public:
/* 80C58838 */ void setBaseMtx();
/* 80C5891C */ void CreateHeap();
/* 80C58ABC */ void create();
/* 80C58D68 */ void Execute(f32 (**)[3][4]);
/* 80C58E20 */ void effectSet();
/* 80C596F4 */ void mode_proc_wait();
/* 80C59754 */ void mode_init_levelCtrl();
/* 80C597FC */ void mode_proc_levelCtrl();
/* 80C598BC */ void Draw();
/* 80C59AA0 */ void Delete();
/* 80C59AE0 */ void eventStart();
/* 80C59D80 */ ~daLv3Water_c();
private:
/* 0x568 */ u8 field_0x568[0x628 - 0x568];
};
STATIC_ASSERT(sizeof(daLv3Water_c) == 0x628);
class daLv3Water_HIO_c {
public:
/* 80C587CC */ daLv3Water_HIO_c();
/* 80C59C34 */ ~daLv3Water_HIO_c();
};
#endif /* D_A_OBJ_LV3WATER_H */