tp/include/d/actor/d_a_obj_lv3Water2.h

42 lines
949 B
C++

#ifndef D_A_OBJ_LV3WATER2_H
#define D_A_OBJ_LV3WATER2_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daLv3Water2_c
* @brief Lakebed Temple Water 2
*
* @details
*
*/
class daLv3Water2_c : public fopAc_ac_c {
public:
/* 80C5A478 */ void setBaseMtx();
/* 80C5A4F8 */ void CreateHeap();
/* 80C5A5E4 */ void create();
/* 80C5A844 */ void Execute(f32 (**)[3][4]);
/* 80C5AC10 */ void mode_proc_wait();
/* 80C5ACB8 */ void mode_init_levelCtrl();
/* 80C5ACE4 */ void mode_proc_levelCtrl();
/* 80C5ADA4 */ void Draw();
/* 80C5AEFC */ void Delete();
/* 80C5AF3C */ void eventStart();
/* 80C5B298 */ ~daLv3Water2_c();
private:
/* 0x568 */ u8 field_0x568[0x610 - 0x568];
};
STATIC_ASSERT(sizeof(daLv3Water2_c) == 0x610);
class daLv3Water2_HIO_c {
public:
/* 80C5A40C */ daLv3Water2_HIO_c();
/* 80C5B14C */ ~daLv3Water2_HIO_c();
};
#endif /* D_A_OBJ_LV3WATER2_H */