tp/include/d/actor/d_a_obj_lv6bemos.h

37 lines
850 B
C++

#ifndef D_A_OBJ_LV6BEMOS_H
#define D_A_OBJ_LV6BEMOS_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObjL6Bm_c
* @brief Temple of Time Beamos (Unused)
*
* @details
*
*/
class daObjL6Bm_c : public fopAc_ac_c {
public:
/* 80C7CE24 */ void initBaseMtx();
/* 80C7CE60 */ void setBaseMtx();
/* 80C7CED4 */ void Create();
/* 80C7CFD0 */ void CreateHeap();
/* 80C7D2F8 */ void create1st();
/* 80C7D3A4 */ void Execute(f32 (**)[3][4]);
/* 80C7D4F4 */ void action();
/* 80C7D598 */ void actionWait();
/* 80C7D6CC */ void actionFindPlayer();
/* 80C7D894 */ void actionAttack();
/* 80C7D898 */ void Draw();
/* 80C7DABC */ void Delete();
private:
/* 0x568 */ u8 field_0x568[0x918 - 0x568];
};
STATIC_ASSERT(sizeof(daObjL6Bm_c) == 0x918);
#endif /* D_A_OBJ_LV6BEMOS_H */