tp/include/d/actor/d_a_obj_sekidoor.h

42 lines
892 B
C++

#ifndef D_A_OBJ_SEKIDOOR_H
#define D_A_OBJ_SEKIDOOR_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObj_SekiDoor_c
* @brief Stone Door
*
* @details
*
*/
class daObj_SekiDoor_c : public fopAc_ac_c {
public:
/* 80CCD02C */ void create();
/* 80CCD154 */ void CreateHeap();
/* 80CCD1F0 */ void Create();
/* 80CCD23C */ void Delete();
/* 80CCD290 */ void Execute(f32 (**)[3][4]);
/* 80CCD538 */ void Draw();
/* 80CCD5DC */ void evtSkip();
/* 80CCD64C */ void setPrtcls();
/* 80CCD810 */ void initBaseMtx();
/* 80CCD84C */ void setBaseMtx();
private:
/* 0x568 */ u8 field_0x568[0x5d8 - 0x568];
};
STATIC_ASSERT(sizeof(daObj_SekiDoor_c) == 0x5d8);
class daObj_SekiDoor_Param_c {
public:
/* 80CCD9AC */ ~daObj_SekiDoor_Param_c();
static u8 const m[1 + 3 /* padding */];
};
#endif /* D_A_OBJ_SEKIDOOR_H */