tp/include/d/actor/d_a_obj_swturn.h

40 lines
972 B
C++

#ifndef D_A_OBJ_SWTURN_H
#define D_A_OBJ_SWTURN_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObjSwTurn_c
* @brief Arbiter's Ground Turn Switch
*
* @details
*
*/
class daObjSwTurn_c : public fopAc_ac_c {
public:
/* 80D00CD8 */ void initBaseMtx();
/* 80D00D14 */ void setBaseMtx();
/* 80D00D78 */ void Create();
/* 80D00EE4 */ void CreateHeap();
/* 80D00F64 */ void create1st();
/* 80D01074 */ void Execute(f32 (**)[3][4]);
/* 80D010D4 */ void mode_proc_call();
/* 80D01160 */ void init_modeWait();
/* 80D01198 */ void modeWait();
/* 80D01770 */ void init_modeRotate();
/* 80D018B4 */ void modeRotate();
/* 80D01958 */ void rotate_sub_0();
/* 80D01B60 */ void rotate_sub_1();
/* 80D01EB0 */ void Draw();
/* 80D01F58 */ void Delete();
private:
/* 0x568 */ u8 field_0x568[0x5e0 - 0x568];
};
STATIC_ASSERT(sizeof(daObjSwTurn_c) == 0x5e0);
#endif /* D_A_OBJ_SWTURN_H */