tp/include/d/actor/d_a_obj_tobyhouse.h

41 lines
1003 B
C++

#ifndef D_A_OBJ_TOBYHOUSE_H
#define D_A_OBJ_TOBYHOUSE_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObjTobyHouse_c
* @brief Fyer's House
*
* @details
*
*/
class daObjTobyHouse_c : public fopAc_ac_c {
public:
/* 80D15F0C */ void initBaseMtx();
/* 80D15F48 */ void setBaseMtx();
/* 80D15FE0 */ void Create();
/* 80D161A4 */ void CreateHeap();
/* 80D163F0 */ void create1st();
/* 80D164C0 */ void Execute(f32 (**)[3][4]);
/* 80D16560 */ void action();
/* 80D1661C */ void actionWait();
/* 80D166E0 */ void actionOrderEvent();
/* 80D167BC */ void actionEvent();
/* 80D16860 */ void actionDead();
/* 80D16864 */ void demoProc();
/* 80D171C0 */ void sceneChange();
/* 80D17230 */ void Draw();
/* 80D17374 */ void checkLODModel();
/* 80D174F8 */ void Delete();
private:
/* 0x568 */ u8 field_0x568[0x600 - 0x568];
};
STATIC_ASSERT(sizeof(daObjTobyHouse_c) == 0x600);
#endif /* D_A_OBJ_TOBYHOUSE_H */