tp/include/JSystem/JAudio2/JAUSeqCollection.h

58 lines
1.2 KiB
C++

#ifndef JAUSEQCOLLECTION_H
#define JAUSEQCOLLECTION_H
#include "JSystem/JAudio2/JAISeqDataMgr.h"
class JAISeqData;
class JAISeqDataRegion;
/**
* @ingroup jsystem-jaudio
*
*/
struct JAUSeqCollectionData {
s8 field_0x0;
s8 field_0x1;
u16 field_0x2;
u32 field_0x4;
u32 field_0x8;
};
/**
* @ingroup jsystem-jaudio
*
*/
class JAUSeqCollection {
public:
JAUSeqCollection();
void init(void const*);
bool getSeqData(int, int, JAISeqData*);
bool getSeqDataRegion(JAISeqDataRegion*);
bool isValid() { return field_0x8; }
/* 0x00 */ u16 field_0x0;
/* 0x04 */ const u32* field_0x4;
/* 0x08 */ const JAUSeqCollectionData* field_0x8;
/* 0x0C */ int field_0xc;
};
/**
* @ingroup jsystem-jaudio
*
*/
class JAUSeqDataMgr_SeqCollection : public JAISeqDataMgr, public JAUSeqCollection {
public:
JAUSeqDataMgr_SeqCollection();
bool setSeqDataUser(JAISeqDataUser*);
int releaseSeqData();
SeqDataReturnValue getSeqData(JAISoundID, JAISeqData*);
~JAUSeqDataMgr_SeqCollection();
const void* getResource() const { return field_0x4; }
/* 0x14 */ JAISeqDataUser* user_;
};
#endif /* JAUSEQCOLLECTION_H */