tp/asm/d
Erin Moon a072e71c33
Z2AudioLib misc decomp (#75)
* Z2SoundHandles: decomp portions

* start decomping: Z2SpeechMgr2, Z2SoundHandles

* Z2SoundHandles::stopAllSounds(): ok

* Z2SoundHandles::getHandleUserData(): ok

* Z2SoundInfo: header

* Z2SoundObjBase::framework(): ok

* Z2SoundObjBase::Z2SoundObjBase(), Z2SoundObjBase::init(): ok

* Z2SoundObjBase::~Z2SoundObjBase(): ok

* Z2SoundObjBase::stopOK(): ok

* Z2SoundObjBase::stopOK, incomplete Z2SoundObjBase::dispose()

* clang-format

* Z2SoundObjBase::dispose(): ok

* JAISound::operator->(): null assert

* JAIAudience: stub

* Z2SoundObject::{init, deleteObject, isAlive}: ok

* Z2SeMgr: elaborate struct (and decl JAISoundHandles to support this)

* start subclassing Z2SoundObjBase; nonmatching Z2SoundObjSimple::init()

* Z2SeMGr::{incrCrowdSize, decrCrowdSize}: ok

* Z2MultiSeMgr::resetMultiSePos(): ok

* Z2WolfHowlMgr.h: decls

* Z2SoundStarter: move to decls and fix postprocess.py symbol pass

* Z2AudioArcLoader: decls

* Z2SoundObjMgr: ok some fns
- deleteEnemyAll()
- isTwilightBattle()
- setGhostEnemyState()

additionally elaborates parts of the Z2Creature hierarchy

* delete unused .s files and add tool to find them (only runs on linux)

* run clang-format

* postprocess.py: comment out debugging

* add python step to ok-check workflow

* address review comments

* address review comments

Co-authored-by: notyourav <65437533+notyourav@users.noreply.github.com>

Co-authored-by: Pheenoh <pheenoh@gmail.com>
Co-authored-by: notyourav <65437533+notyourav@users.noreply.github.com>
2021-01-21 23:16:51 -05:00
..
a Z2AudioLib misc decomp (#75) 2021-01-21 23:16:51 -05:00
bg Split SComponent (#45) 2021-01-06 20:04:53 -05:00
bright Fixed _savegpr etc. (#54) 2021-01-02 23:15:12 -05:00
cam Split SComponent (#45) 2021-01-06 20:04:53 -05:00
cc fully split / more work on d_com_inf_game (#81) 2021-01-10 09:00:45 -05:00
com fully split / more work on d_com_inf_game (#81) 2021-01-10 09:00:45 -05:00
door
error Refactor JUTFont symbols (#71) 2021-01-06 20:36:27 -05:00
ev Split SComponent (#45) 2021-01-06 20:04:53 -05:00
event fully split / more work on d_com_inf_game (#81) 2021-01-10 09:00:45 -05:00
eye d_item (#18) 2020-12-05 23:30:55 -05:00
file swap in memcpy for func_80003540, correct some minor issues in dvd.h and JKRDVDFile.h 2021-01-03 21:08:33 -05:00
jnt Split SComponent (#45) 2021-01-06 20:04:53 -05:00
k JKRAram and JKRAramStream (#80) 2021-01-09 20:15:52 -05:00
ky Split SComponent (#45) 2021-01-06 20:04:53 -05:00
map Fixed _savegpr etc. (#54) 2021-01-02 23:15:12 -05:00
menu fully split / more work on d_com_inf_game (#81) 2021-01-10 09:00:45 -05:00
meter JKRAramHeap and JKRAramPiece (#53) 2021-01-03 05:29:50 -05:00
meter2 JKRAramHeap and JKRAramPiece (#53) 2021-01-03 05:29:50 -05:00
msg Z2AudioLib misc decomp (#75) 2021-01-21 23:16:51 -05:00
npc Split SComponent (#45) 2021-01-06 20:04:53 -05:00
ovlp Split SComponent (#45) 2021-01-06 20:04:53 -05:00
pane adjust gameinfo sizing, rename inline register funcs 2021-01-02 19:09:04 -05:00
particle Fixed _savegpr etc. (#54) 2021-01-02 23:15:12 -05:00
s JKRAram and JKRAramStream (#80) 2021-01-09 20:15:52 -05:00
save swap in memcpy for func_80003540, correct some minor issues in dvd.h and JKRDVDFile.h 2021-01-03 21:08:33 -05:00
select Fixed _savegpr etc. (#54) 2021-01-02 23:15:12 -05:00
shop Split SComponent (#45) 2021-01-06 20:04:53 -05:00
simple adjust gameinfo sizing, rename inline register funcs 2021-01-02 19:09:04 -05:00
spline
d_demo.s fvb, functionvalue, vector (#77) 2021-01-18 14:27:25 -05:00
d_drawlist.s fully split / more work on d_com_inf_game (#81) 2021-01-10 09:00:45 -05:00
d_envse.s Split SComponent (#45) 2021-01-06 20:04:53 -05:00
d_event.s fully split / more work on d_com_inf_game (#81) 2021-01-10 09:00:45 -05:00
d_gameover.s JKRSolidHeap (#69) 2021-01-06 20:33:03 -05:00
d_insect.s d_a_alink.cpp: split (#41) 2020-12-29 17:08:25 -05:00
d_kyeff.s d_item (#18) 2020-12-05 23:30:55 -05:00
d_kyeff2.s
d_map.s Split SComponent (#45) 2021-01-06 20:04:53 -05:00
d_meter2.s fully split / more work on d_com_inf_game (#81) 2021-01-10 09:00:45 -05:00
d_model.s d_item (#18) 2020-12-05 23:30:55 -05:00
d_name.s JKRFileCache matched 22/24 (#73) 2021-01-06 19:47:07 -05:00
d_particle.s Split SComponent (#45) 2021-01-06 20:04:53 -05:00
d_path.s d_item (#18) 2020-12-05 23:30:55 -05:00
d_resorce.s fully split / more work on d_com_inf_game (#81) 2021-01-10 09:00:45 -05:00
d_scope.s Fixed _savegpr etc. (#54) 2021-01-02 23:15:12 -05:00
d_timer.s fully split / more work on d_com_inf_game (#81) 2021-01-10 09:00:45 -05:00
d_tresure.s d_item (#18) 2020-12-05 23:30:55 -05:00
d_vibration.s Split SComponent (#45) 2021-01-06 20:04:53 -05:00