tp/src/d/d_cc_uty.cpp

501 lines
15 KiB
C++

/**
* d_cc_uty.cpp
* Collider Utilties
*/
#include "d/dolzel.h" // IWYU pragma: keep
#include "d/d_cc_uty.h"
#include "SSystem/SComponent/c_math.h"
#include "Z2AudioLib/Z2Creature.h"
#include "d/d_cc_d.h"
#include "d/actor/d_a_player.h"
#include "d/d_s_play.h"
#include "d/d_com_inf_game.h"
#include "f_op/f_op_actor_mng.h"
static int plCutLRC[58] = {
0, //
0, // CUT_VERTICAL
1, // CUT_STAB
1, // CUT_SWEEP
2, // CUT_HORIZONTAL
0, // CUT_HEAD
2, // CUT_LEFT_SWEEP_FINISH
1, // CUT_DOWN_FINISH
0, // CUT_TURN_RIGHT
0, //
0, // CUT_JUMP
2, //
1, //
1, //
1, //
2, //
2, // CUT_AIR
1, //
1, // CUT_LARGE_JUMP_INIT
0, // CUT_LARGE_JUMP
0, // CUT_LARGE_JUMP_FINISH
1, // CUT_RIGHT_SWEEP_FINISH
0, // CUT_TURN_LEFT
0, // CUT_LARGE_TURN_LEFT
0, // CUT_LARGE_TURN_RIGHT
0, //
0, // CUT_FAST_MOVE
0, //
0, //
0, //
0, // CUT_TWIRL
0, // CUT_FAST
0, // CUT_STAB_FINISH
2, // CUT_STAB_COMBO
0, //
0, //
0, //
2, //
1, //
0, //
0, //
0, //
0, //
0, //
0, //
0, //
0, //
0, //
0, //
0, //
0, //
2, //
1, //
0, //
0, //
0, //
0, //
0, //
};
int pl_cut_LRC(int index) {
if (index >= 58) {
return 0;
}
return plCutLRC[index];
}
u16 cc_pl_cut_bit_get() {
daPy_py_c* player_p = (daPy_py_c*)dComIfGp_getPlayer(0);
u16 bit = 0;
if (player_p->getCutType() == daPy_py_c::CUT_TYPE_NM_VERTICAL) {
bit = 0x1;
} else if (player_p->getCutType() == daPy_py_c::CUT_TYPE_NM_STAB) {
bit = 0x2;
} else if (player_p->getCutType() == daPy_py_c::CUT_TYPE_COMBO_STAB) {
bit = 0x200;
} else if (player_p->getCutType() == daPy_py_c::CUT_TYPE_NM_RIGHT) {
bit = 0x4;
} else if (player_p->getCutType() == daPy_py_c::CUT_TYPE_NM_LEFT) {
bit = 0x8;
} else if (player_p->getCutType() == daPy_py_c::CUT_TYPE_FINISH_LEFT) {
bit = 0x20;
} else if (player_p->getCutType() == daPy_py_c::CUT_TYPE_FINISH_VERTICAL) {
bit = 0x40;
} else if (player_p->getCutType() == daPy_py_c::CUT_TYPE_TURN_RIGHT ||
player_p->getCutType() == 9 || player_p->getCutType() == daPy_py_c::CUT_TYPE_HORSE_TURN ||
player_p->getCutType() == daPy_py_c::CUT_TYPE_LARGE_TURN_RIGHT)
{
bit = 0x80;
} else if (player_p->getCutType() == daPy_py_c::CUT_TYPE_TURN_LEFT ||
player_p->getCutType() == daPy_py_c::CUT_TYPE_LARGE_TURN_LEFT)
{
bit = 0x800;
} else if (player_p->getCutType() == daPy_py_c::CUT_TYPE_JUMP) {
bit = 0x100;
} else if (player_p->getCutType() == daPy_py_c::CUT_TYPE_UNK_28 || player_p->getCutType() == daPy_py_c::CUT_TYPE_GUARD_ATTACK) {
bit = 0x400;
}
return bit;
}
static int getMapInfo(s8 param_0) {
int map_info = 30;
if (param_0 == 1) {
map_info = 31;
} else if (param_0 == 2) {
map_info = 32;
}
return map_info;
}
static u32 getHitId(cCcD_Obj* i_ccObj, int i_useReboundSe) {
dCcD_GObjInf* dObj = static_cast<dCcD_GObjInf*>(i_ccObj);
return dObj->getHitSeID(dObj->GetAtSe(), i_useReboundSe);
}
void def_se_set(Z2Creature* i_sound, cCcD_Obj* i_ccObj, u32 i_mapInfo, fopAc_ac_c* i_actor) {
if (i_sound != NULL) {
int useReboundSe;
if (i_actor != NULL && fopAcM_CheckStatus(i_actor, 0x280000)) {
useReboundSe = false;
} else {
useReboundSe = true;
}
i_sound->startCollisionSE(getHitId(i_ccObj, useReboundSe), i_mapInfo);
}
}
static u8 at_power_get(dCcU_AtInfo* i_AtInfo) {
u8 power = i_AtInfo->mpCollider->GetAtAtp();
if (i_AtInfo->mPowerType == 0) {
if (i_AtInfo->mpCollider->ChkAtType(AT_TYPE_10000000)) {
power = 0;
} else if (power == 1) {
power = 1;
} else if (power == 2) {
power = 10;
} else if (power == 3) {
power *= 10;
} else if (power == 6) {
power = 80;
} else if (power >= 4) {
power = 200;
}
} else if (i_AtInfo->mPowerType == 6) {
if (i_AtInfo->mpCollider->ChkAtType(AT_TYPE_10000000)) {
power = 0;
} else if (power == 1) {
power = 1;
} else if (power == 2) {
power = 10;
} else if (power == 6) {
power = 80;
} else if (power >= 3) {
power *= 10;
}
} else if (i_AtInfo->mPowerType == 4) {
if (i_AtInfo->mpCollider->ChkAtType(AT_TYPE_IRON_BALL)) {
power = 200;
} else if (i_AtInfo->mpCollider->ChkAtType(AT_TYPE_10000000)) {
power = 0;
} else if (power == 1) {
power = 1;
} else if (power == 2) {
power = 10;
} else if (power >= 3) {
power *= 10;
} else if (power == 6) {
power = 80;
} else if (power >= 4) {
power = 200;
}
} else if (i_AtInfo->mPowerType == 5) {
if (i_AtInfo->mpCollider->ChkAtType(AT_TYPE_ARROW)) {
power = 0;
} else if (power == 1) {
power = 1;
} else if (power == 2) {
power = 3;
} else if (power >= 3) {
power = 4;
}
} else if (i_AtInfo->mPowerType == 2) {
if (i_AtInfo->mpCollider->ChkAtType(AT_TYPE_IRON_BALL)) {
power = 200;
} else if (power == 1) {
power = 1;
} else if (power == 2) {
power = 10;
} else if (power == 3) {
power = 20;
} else if (power == 6) {
power = 80;
} else if (power >= 4) {
power = 200;
}
} else if (i_AtInfo->mPowerType == 1) {
if (i_AtInfo->mpCollider->ChkAtType(AT_TYPE_IRON_BALL) || power >= 4) {
power = 200;
} else {
power *= 10;
}
} else if (i_AtInfo->mPowerType == 3) {
if (i_AtInfo->mpCollider->ChkAtType(AT_TYPE_IRON_BALL) || power >= 4) {
power = 200;
} else if (power == 1) {
power = 10;
} else if (power == 2) {
power = 20;
} else if (power >= 3) {
power = 40;
}
} else if (i_AtInfo->mPowerType == 7) {
if (i_AtInfo->mpCollider->ChkAtType(AT_TYPE_THROW_OBJ | AT_TYPE_20000 | AT_TYPE_IRON_BALL)) {
power = 50;
} else if (i_AtInfo->mpCollider->ChkAtType(AT_TYPE_ARROW)) {
power = 27;
} else if (power == 1) {
power = 1;
} else if (power == 2) {
power = 10;
} else if (power == 3) {
power *= 10;
} else if (power == 6) {
power = 80;
} else if (power >= 4) {
power = 200;
}
} else if (i_AtInfo->mPowerType == 8) {
if (power == 1) {
power = 3;
} else if (power == 2) {
power = 10;
} else if (power == 6) {
power = 80;
} else if (power >= 3) {
power *= 10;
}
} else if (i_AtInfo->mPowerType == 9 || i_AtInfo->mPowerType == 10) {
if (i_AtInfo->mpCollider->ChkAtType(AT_TYPE_HOOKSHOT)) {
power = 0;
}
if (i_AtInfo->mpCollider->ChkAtType(AT_TYPE_IRON_BALL)) {
power = 19;
}
if (power == 1) {
power = 4;
} else if (power == 2) {
power = 8;
} else if (power == 3) {
power *= 10;
} else if (power == 6) {
power = 80;
} else if (power >= 4) {
power = 200;
}
} else if (i_AtInfo->mPowerType == 11) {
if (i_AtInfo->mpCollider->ChkAtType(AT_TYPE_HOOKSHOT)) {
power = 0;
}
if (power == 1) {
power = 10;
} else if (power == 2) {
power = 20;
} else if (power == 3) {
power = 30;
} else if (power >= 4) {
power = 100;
}
} else if (i_AtInfo->mPowerType == 12) {
if (power == 1) {
power = 10;
} else if (power == 2) {
power = 20;
} else if (power == 3) {
power = 30;
} else if (power >= 4) {
power = 100;
}
}
return power;
}
fopAc_ac_c* at_power_check(dCcU_AtInfo* i_AtInfo) {
if (i_AtInfo->mpCollider == NULL) {
return NULL;
}
i_AtInfo->mpActor = i_AtInfo->mpCollider->GetAc();
i_AtInfo->mHitType = 12;
i_AtInfo->mAttackPower = 0;
i_AtInfo->mHitBit = 0;
if (i_AtInfo->mpActor != NULL) {
i_AtInfo->mAttackPower = at_power_get(i_AtInfo);
s16 ac_name = fopAcM_GetName(i_AtInfo->mpActor);
if (ac_name == PROC_ALINK || ac_name == PROC_ALINK) {
if (i_AtInfo->mpCollider->ChkAtType(AT_TYPE_8000) ||
i_AtInfo->mpCollider->ChkAtType(AT_TYPE_IRON_BALL))
{
i_AtInfo->mHitType = HIT_TYPE_LINK_HEAVY_ATTACK;
} else {
i_AtInfo->mHitType = HIT_TYPE_LINK_NORMAL_ATTACK;
i_AtInfo->mHitBit = cc_pl_cut_bit_get();
}
} else if (ac_name == PROC_NBOMB) {
i_AtInfo->mHitType = HIT_TYPE_BOMB;
i_AtInfo->mHitBit = 0x10000000;
} else if (ac_name == PROC_BOOMERANG) {
i_AtInfo->mHitType = HIT_TYPE_BOOMERANG;
i_AtInfo->mHitBit = 0x40000000;
} else if (ac_name == PROC_ARROW) {
i_AtInfo->mHitType = HIT_TYPE_ARROW;
i_AtInfo->mHitBit = 0x80000000;
}
}
i_AtInfo->mHitStatus = 0;
if (i_AtInfo->mpCollider->ChkAtType(AT_TYPE_40) ||
i_AtInfo->mpCollider->ChkAtType(AT_TYPE_BOOMERANG) ||
i_AtInfo->mpCollider->ChkAtType(AT_TYPE_SLINGSHOT) ||
i_AtInfo->mpCollider->ChkAtType(AT_TYPE_SHIELD_ATTACK))
{
i_AtInfo->mHitType = HIT_TYPE_STUN;
} else if (i_AtInfo->mpCollider->ChkAtType(AT_TYPE_HOOKSHOT)) {
i_AtInfo->mHitBit = 0x1000;
} else {
s16 ac_name = fopAcM_GetName(i_AtInfo->mpActor);
if (ac_name == PROC_ALINK || ac_name == PROC_ALINK) {
if (dCcD_GetGObjInf(i_AtInfo->mpCollider)->GetAtSpl() == 1) {
i_AtInfo->mHitStatus = 1;
}
} else if (i_AtInfo->mAttackPower >= 3) {
i_AtInfo->mHitStatus = 1;
}
}
return i_AtInfo->mpActor;
}
fopAc_ac_c* cc_at_check(fopAc_ac_c* i_enemy, dCcU_AtInfo* i_AtInfo) {
daPy_py_c* player_p = (daPy_py_c*)dComIfGp_getPlayer(0);
i_AtInfo->mpActor = at_power_check(i_AtInfo);
f32 x_diff;
f32 z_diff;
if (i_AtInfo->mpActor != NULL) {
cXyz tmp = i_AtInfo->mpActor->speed;
tmp.y = 0.0f;
if (tmp.abs() > 100.0f) {
f32 x = i_AtInfo->mpActor->speed.x;
f32 z = i_AtInfo->mpActor->speed.z;
i_AtInfo->mHitDirection.y = cM_atan2s(-x, -z) + (s16)cM_rndFX(4000.0f);
} else {
if (fopAcM_GetName(i_AtInfo->mpActor) == PROC_BOOMERANG) {
x_diff = i_enemy->current.pos.x - player_p->current.pos.x;
z_diff = i_enemy->current.pos.z - player_p->current.pos.z;
i_AtInfo->mHitDirection.y = cM_atan2s(-x_diff, -z_diff) + (s16)cM_rndFX(10000.0f);
} else {
x_diff = i_enemy->current.pos.x - i_AtInfo->mpActor->current.pos.x;
z_diff = i_enemy->current.pos.z - i_AtInfo->mpActor->current.pos.z;
i_AtInfo->mHitDirection.y = cM_atan2s(-x_diff, -z_diff);
}
}
if (i_AtInfo->mHitType == HIT_TYPE_LINK_NORMAL_ATTACK &&
player_p->getCutType() == daPy_py_c::CUT_TYPE_HEAD_JUMP)
{
i_AtInfo->mHitDirection.y = player_p->shape_angle.y;
}
if (i_AtInfo->mpCollider->ChkAtType(AT_TYPE_HOOKSHOT) &&
fopAcM_CheckStatus(i_enemy, 0x380000))
{
i_AtInfo->mAttackPower = 0;
}
if (static_cast<dCcD_GObjInf*>(i_AtInfo->mpCollider)->GetAtMtrl() == dCcD_MTRL_LIGHT) {
if (fopAcM_GetName(i_enemy) == PROC_B_GND) {
i_AtInfo->mAttackPower = 0;
} else if (fopAcM_GetName(i_enemy) != PROC_B_ZANT) {
i_AtInfo->mAttackPower = 100;
}
}
if (i_AtInfo->mHitType == HIT_TYPE_LINK_NORMAL_ATTACK) {
if (!daPy_py_c::checkNowWolf()) {
if (player_p->checkMasterSwordEquip()) {
i_AtInfo->mAttackPower *= 2;
}
if (daPy_py_c::checkWoodSwordEquip()) {
i_AtInfo->mAttackPower /= 2;
}
}
if (player_p->getSwordAtUpTime()) {
i_AtInfo->mAttackPower *= 2;
i_AtInfo->mHitStatus = 1;
}
}
if (i_AtInfo->mAttackPower != 0) {
i_enemy->health -= i_AtInfo->mAttackPower;
}
s8 pause_time = 0;
if (i_AtInfo->mAttackPower != 0 && i_enemy->health <= 0) {
i_AtInfo->mHitStatus = 2;
i_enemy->health = 0;
}
int uvar8;
if (i_AtInfo->mpCollider->ChkAtType(AT_TYPE_HOOKSHOT) &&
!fopAcM_CheckStatus(i_enemy, 0x280000))
{
uvar8 = 1;
} else {
uvar8 = 0;
}
if (i_AtInfo->mpSound != NULL) {
if (i_AtInfo->field_0x18 != 0) {
i_AtInfo->mpSound->startCollisionSE(getHitId(i_AtInfo->mpCollider, uvar8),
i_AtInfo->field_0x18);
} else {
i_AtInfo->mpSound->startCollisionSE(getHitId(i_AtInfo->mpCollider, uvar8),
getMapInfo(i_AtInfo->mHitStatus));
}
}
if (i_AtInfo->mHitStatus != 0) {
pause_time = 5;
} else {
if (i_AtInfo->mAttackPower > 1) {
pause_time = 2;
}
}
if (i_AtInfo->mpCollider->ChkAtType(AT_TYPE_MIDNA_LOCK) ||
((daPy_py_c*)dComIfGp_getPlayer(0))->checkHorseRide())
{
// actor is Bulblin or Horseback Ganon
if ((fopAcM_GetName(i_enemy) == PROC_E_RD && ((s8*)i_enemy)[0x129a] != 0) ||
fopAcM_GetName(i_enemy) == PROC_B_GND)
{
pause_time = 3;
} else {
pause_time = 0;
}
}
s16 ac_name = fopAcM_GetName(i_enemy);
// actor is Stalkin, Chu, Keese, Shadow Keese, Shadow Vermin, Baby Gohma, or Rat
if (ac_name == PROC_E_BS || ac_name == PROC_E_SM2 || ac_name == PROC_E_BA ||
ac_name == PROC_E_YK || ac_name == PROC_E_YG || ac_name == PROC_E_GM ||
ac_name == PROC_E_MS)
{
pause_time = 0;
}
if ((i_AtInfo->mHitType == HIT_TYPE_LINK_NORMAL_ATTACK ||
i_AtInfo->mpCollider->ChkAtType(AT_TYPE_THROW_OBJ)) &&
!player_p->checkCutJumpCancelTurn())
{
if (i_AtInfo->mpCollider->ChkAtType(AT_TYPE_THROW_OBJ)) {
pause_time = 4;
}
dScnPly_c::setPauseTimer(pause_time);
}
}
return i_AtInfo->mpActor;
}