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f_op_actor.h
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d_a_npc_worm matching (#2365)
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2025-03-31 18:30:42 -07:00 |
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f_op_actor_enemy.h
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e_pm, e_fs, obj_sm_door, obj_smw_stone (#2244)
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2024-11-10 16:18:40 +02:00 |
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f_op_actor_iter.h
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most of d_a_alink_wolf done / some misc (#1993)
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2023-11-27 13:14:06 +02:00 |
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f_op_actor_mng.h
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d_a_npc_tk equivalent (#2483)
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2025-06-13 16:40:18 +03:00 |
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f_op_actor_tag.h
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some cleanup of f_pc/f_op files (#2254)
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2024-11-29 18:24:26 +02:00 |
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f_op_camera.h
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d_camera work (#2369)
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2025-04-01 19:05:30 -07:00 |
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f_op_camera_mng.h
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d_stage cleanup (#2392)
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2025-04-13 20:54:57 -07:00 |
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f_op_draw_iter.h
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some cleanup of f_pc/f_op files (#2254)
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2024-11-29 18:24:26 +02:00 |
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f_op_draw_tag.h
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some cleanup of f_pc/f_op files (#2254)
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2024-11-29 18:24:26 +02:00 |
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f_op_kankyo.h
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some cleanup of f_pc/f_op files (#2254)
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2024-11-29 18:24:26 +02:00 |
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f_op_kankyo_mng.h
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some cleanup of f_pc/f_op files (#2254)
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2024-11-29 18:24:26 +02:00 |
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f_op_msg.h
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some cleanup of f_pc/f_op files (#2254)
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2024-11-29 18:24:26 +02:00 |
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f_op_msg_mng.h
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GCN pal / jpn support, some debug work (#2375)
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2025-04-06 21:08:25 +03:00 |
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f_op_overlap.h
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some cleanup of f_pc/f_op files (#2254)
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2024-11-29 18:24:26 +02:00 |
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f_op_overlap_mng.h
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some cleanup of f_pc/f_op files (#2254)
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2024-11-29 18:24:26 +02:00 |
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f_op_overlap_req.h
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some cleanup of f_pc/f_op files (#2254)
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2024-11-29 18:24:26 +02:00 |
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f_op_scene.h
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some cleanup of f_pc/f_op files (#2254)
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2024-11-29 18:24:26 +02:00 |
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f_op_scene_iter.h
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some cleanup of f_pc/f_op files (#2254)
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2024-11-29 18:24:26 +02:00 |
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f_op_scene_mng.h
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some cleanup of f_pc/f_op files (#2254)
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2024-11-29 18:24:26 +02:00 |
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f_op_scene_pause.h
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some cleanup of f_pc/f_op files (#2254)
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2024-11-29 18:24:26 +02:00 |
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f_op_scene_req.h
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some cleanup of f_pc/f_op files (#2254)
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2024-11-29 18:24:26 +02:00 |
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f_op_scene_tag.h
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some cleanup of f_pc/f_op files (#2254)
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2024-11-29 18:24:26 +02:00 |
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f_op_view.h
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some cleanup of f_pc/f_op files (#2254)
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2024-11-29 18:24:26 +02:00 |