tp/assets/Shield/res/Object/E_sf.h

94 lines
2.5 KiB
C

#ifndef RES_E_SF_H
#define RES_E_SF_H
enum dRes_INDEX_E_SF {
/* BCK */
dRes_INDEX_E_SF_BCK_SF_ATTACK01_e=0x4,
dRes_INDEX_E_SF_BCK_SF_ATTACK02_e=0x5,
dRes_INDEX_E_SF_BCK_SF_DAMAGE_e=0x6,
dRes_INDEX_E_SF_BCK_SF_DIE_e=0x7,
dRes_INDEX_E_SF_BCK_SF_DRAWBACK_e=0x8,
dRes_INDEX_E_SF_BCK_SF_GETUP_e=0x9,
dRes_INDEX_E_SF_BCK_SF_GUARD_e=0xA,
dRes_INDEX_E_SF_BCK_SF_OPDEMO_e=0xB,
dRes_INDEX_E_SF_BCK_SF_WAIT01_e=0xC,
dRes_INDEX_E_SF_BCK_SF_WAIT02_e=0xD,
dRes_INDEX_E_SF_BCK_SF_WALK01_e=0xE,
dRes_INDEX_E_SF_BCK_SF_WALK02_e=0xF,
dRes_INDEX_E_SF_BCK_SF_WALK03_e=0x10,
/* BMDR */
dRes_INDEX_E_SF_BMD_SF_e=0x13,
dRes_INDEX_E_SF_BMD_SF_SHIELDA_e=0x14,
dRes_INDEX_E_SF_BMD_SF_SHIELDB_e=0x15,
dRes_INDEX_E_SF_BMD_SF_SWORDA_e=0x16,
dRes_INDEX_E_SF_BMD_SF_SWORDB_e=0x17,
};
enum dRes_ID_E_SF {
/* BCK */
dRes_ID_E_SF_BCK_SF_ATTACK01_e=0x4,
dRes_ID_E_SF_BCK_SF_ATTACK02_e=0x5,
dRes_ID_E_SF_BCK_SF_DAMAGE_e=0x6,
dRes_ID_E_SF_BCK_SF_DIE_e=0x7,
dRes_ID_E_SF_BCK_SF_DRAWBACK_e=0x8,
dRes_ID_E_SF_BCK_SF_GETUP_e=0x9,
dRes_ID_E_SF_BCK_SF_GUARD_e=0xA,
dRes_ID_E_SF_BCK_SF_OPDEMO_e=0xB,
dRes_ID_E_SF_BCK_SF_WAIT01_e=0xC,
dRes_ID_E_SF_BCK_SF_WAIT02_e=0xD,
dRes_ID_E_SF_BCK_SF_WALK01_e=0xE,
dRes_ID_E_SF_BCK_SF_WALK02_e=0xF,
dRes_ID_E_SF_BCK_SF_WALK03_e=0x10,
/* BMDR */
dRes_ID_E_SF_BMD_SF_e=0x13,
dRes_ID_E_SF_BMD_SF_SHIELDA_e=0x14,
dRes_ID_E_SF_BMD_SF_SHIELDB_e=0x15,
dRes_ID_E_SF_BMD_SF_SWORDA_e=0x16,
dRes_ID_E_SF_BMD_SF_SWORDB_e=0x17,
};
enum SF_JNT {
SF_JNT_WORLD_ROOT_e=0x0,
SF_JNT_BACKBONE1_e=0x1,
SF_JNT_BACKBONE2_e=0x2,
SF_JNT_NECK_e=0x3,
SF_JNT_HEAD_e=0x4,
SF_JNT_CHIN_e=0x5,
SF_JNT_SHOULDERL_e=0x6,
SF_JNT_ARML1_e=0x7,
SF_JNT_HANDL1_e=0x8,
SF_JNT_HANDL2_e=0x9,
SF_JNT_SHOULDERPADL_e=0xA,
SF_JNT_SHOULDERR_e=0xB,
SF_JNT_ARMR1_e=0xC,
SF_JNT_HANDR1_e=0xD,
SF_JNT_HANDR2_e=0xE,
SF_JNT_SHOULDERPADR_e=0xF,
SF_JNT_WAIST_e=0x10,
SF_JNT_LEGL1_e=0x11,
SF_JNT_LEGL2_e=0x12,
SF_JNT_FOOTL1_e=0x13,
SF_JNT_FOOTL2_e=0x14,
SF_JNT_LEGR1_e=0x15,
SF_JNT_LEGR2_e=0x16,
SF_JNT_FOOTR1_e=0x17,
SF_JNT_FOOTR2_e=0x18,
};
enum SF_SHIELDA_JNT {
SF_SHIELDA_JNT_SF_TATEA_SKIN_e=0x0,
};
enum SF_SHIELDB_JNT {
SF_SHIELDB_JNT_SF_TATEB_e=0x0,
};
enum SF_SWORDA_JNT {
SF_SWORDA_JNT_SF_KENA_e=0x0,
};
enum SF_SWORDB_JNT {
SF_SWORDB_JNT_SF_KENB_SKIN_e=0x0,
};
#endif /* !RES_E_SF_H */