mirror of https://github.com/zeldaret/tp.git
95 lines
2.2 KiB
C++
95 lines
2.2 KiB
C++
#ifndef D_A_E_DF_H
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#define D_A_E_DF_H
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#include "JSystem/JHostIO/JORReflexible.h"
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#include "d/d_cc_d.h"
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#include "d/d_cc_uty.h"
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#include "f_op/f_op_actor.h"
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/**
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* @ingroup actors-enemies
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* @class daE_DF_c
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* @brief Deku Flower
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*
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* @details
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*
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*/
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class daE_DF_c : public fopEn_enemy_c {
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public:
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enum {
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/* 0x0 */ EAT_TYPE_OBJ,
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/* 0x1 */ EAT_TYPE_LINK,
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/* 0x2 */ EAT_TYPE_BOMB,
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};
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enum {
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/* 0x0 */ ACT_WAIT,
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/* 0x1 */ ACT_EAT,
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/* 0x2 */ ACT_DAMAGE,
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/* 0x3 */ ACT_MISS,
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/* 0x4 */ ANIM_BOUND,
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/* 0x5 */ ANIM_BURST,
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/* 0x6 */ ANIM_DIE,
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/* 0x7 */ ANIM_EAT,
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/* 0x8 */ ANIM_EAT_WAIT,
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/* 0x9 */ ANIM_SPITOUT,
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/* 0xA */ ANIM_WAIT,
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};
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int CreateHeap();
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void initCcCylinder();
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void setCcCylinder();
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void SetAnm(int, int, f32, f32);
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void CameraSet(f32);
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bool DemoStart();
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void SetReleaseCam();
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int ctrlJoint(J3DJoint*, J3DModel*);
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void Link_Eat_Pos();
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void Set_Angle(cXyz*);
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void Obj_Damage();
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void DamageAction();
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void BombEatAction();
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void Spid_Out();
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void LinkEatAction();
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bool Mogu_Mogu();
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void ObjEatAction();
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void EatAction();
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void SearchAction();
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void WaitAction();
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void MissAction();
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void Action();
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int Execute();
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void Yazirushi();
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int Draw();
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int Delete();
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void setBaseMtx();
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int Create();
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/* 0x5AC */ u8 mAction;
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/* 0x5AD */ u8 mEatObjType;
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/* 0x5AE */ u8 mEatStep;
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/* 0x5B0 */ csXyz mChaseAngle;
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/* 0x5B8 */ s32 mCarryType;
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/* 0x5BC */ u8 mMoguCount;
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/* 0x5BE */ s16 mTimer;
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/* 0x5C0 */ s32 mAnim;
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/* 0x5C4 */ s16 mTargetAngle;
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/* 0x5C6 */ s16 mInvincibilityTimer;
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/* 0x5C8 */ mDoExt_McaMorfSO* mpMorfSO;
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/* 0x5CC */ request_of_phase_process_class mPhaseReq;
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/* 0x5D4 */ u8 field_0x5d4[0x5D8 - 0x5D4];
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/* 0x5D8 */ Z2CreatureEnemy mCreatureSound;
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/* 0x67C */ dCcD_Stts mStts;
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/* 0x6B8 */ dCcD_Cyl mCyl;
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/* 0x7F4 */ dCcU_AtInfo mAtInfo;
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/* 0x818 */ u8 mHIOInit;
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/* 0x819 */ u8 mArg0;
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/* 0x81C */ cXyz mCenterPos;
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/* 0x828 */ cXyz mEyePos;
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/* 0x834 */ f32 mFovY;
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};
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STATIC_ASSERT(sizeof(daE_DF_c) == 0x838);
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#endif /* D_A_E_DF_H */
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