tp/include/d/actor/d_a_e_fs.h

66 lines
1.7 KiB
C++

#ifndef D_A_E_FS_H
#define D_A_E_FS_H
#include "Z2AudioLib/Z2Creature.h"
#include "f_op/f_op_actor_mng.h"
#include "d/d_bg_s_acch.h"
#include "d/d_cc_d.h"
#include "d/d_cc_uty.h"
/**
* @ingroup actors-enemies
* @class e_fs_class
* @brief Wooden Puppet
*
* @details
*
*/
class e_fs_class {
public:
/* 0x000 */ fopEn_enemy_c mEnemy;
/* 0x5AC */ request_of_phase_process_class mPhase;
/* 0x5B4 */ u8 field_0x5b4;
/* 0x5B5 */ u8 field_0x5b5;
/* 0x5B6 */ u8 field_0x5b6;
/* 0x5B7 */ u8 field_0x5b7;
/* 0x5B8 */ cXyz mPlayerPos;
/* 0x5C4 */ s16 mTargetAngleY;
/* 0x5C6 */ s16 mPlayerAngleY;
/* 0x5C8 */ f32 mPlayerDistXZ;
/* 0x5CC */ u8 field_0x5cc[0x5D0 - 0x5CC];
/* 0x5D0 */ mDoExt_McaMorfSO* mpMorf;
/* 0x5D4 */ Z2CreatureEnemy mCreatureSound;
/* 0x678 */ u32 mAnm;
/* 0x67C */ s16 mFrameCounter;
/* 0x67E */ s16 mAction;
/* 0x680 */ s16 mMode;
/* 0x684 */ u32 mShadowKey;
/* 0x688 */ s16 mTimer[4];
/* 0x690 */ s16 mIFrameTimer;
/* 0x692 */ s8 field_0x692;
/* 0x694 */ dBgS_AcchCir mAcchCir;
/* 0x6D4 */ dBgS_ObjAcch mAcch;
/* 0x8AC */ dCcD_Stts mCcStts;
/* 0x8E8 */ dCcD_Cyl mCcCyl;
/* 0xA24 */ dCcD_Sph mAtSph;
/* 0xB5C */ dCcU_AtInfo mAtInfo;
/* 0xB80 */ u32 mSmokeKey1;
/* 0xB84 */ u32 mSmokeKey2;
/* 0xB88 */ u32 mParticleKey[4];
/* 0xB98 */ bool mHIOInit;
enum Action {
/* 0x0 */ ACT_APPEAR,
/* 0x1 */ ACT_WAIT,
/* 0x2 */ ACT_MOVE,
/* 0x3 */ ACT_ATTACK,
/* 0x4 */ ACT_DAMAGE,
/* 0x5 */ ACT_END,
/* 0xA */ ACT_DEMOWAIT = 10,
};
};
STATIC_ASSERT(sizeof(e_fs_class) == 0xB9C);
#endif /* D_A_E_FS_H */