tp/include/d/actor/d_a_obj_fan.h

48 lines
1.0 KiB
C++

#ifndef D_A_OBJ_FAN_H
#define D_A_OBJ_FAN_H
#include "d/d_bg_s_movebg_actor.h"
#include "d/d_cc_d.h"
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObjFan_c
* @brief (City in the Sky?) Fan)
*
* @details
*
*/
class daObjFan_c : public dBgS_MoveBgActor {
public:
fopAc_ac_c* search_tornado();
void initBaseMtx();
void setBaseMtx();
int Create();
int CreateHeap();
int create1st();
int Execute(Mtx**);
void action();
void setCollision();
int Draw();
int Delete();
u8 getType() { return fopAcM_GetParamBit(this,0,4); }
private:
/* 0x5A0 */ request_of_phase_process_class mPhase;
/* 0x5A8 */ J3DModel* mModel;
/* 0x5AC */ dBgW* field_0x5ac;
/* 0x5B0 */ dCcD_Stts field_0x5b0;
/* 0x5EC */ dCcD_Sph field_0x5ec[4];
/* 0xACC */ s16 field_0xacc;
/* 0xACE */ s16 field_0xace;
/* 0xAD0 */ u32 field_0xad0;
/* 0xAD4 */ u8 field_0xad4;
/* 0xAD8 */ cXyz field_0xad8;
};
STATIC_ASSERT(sizeof(daObjFan_c) == 0xAE4);
#endif /* D_A_OBJ_FAN_H */