mirror of https://github.com/zeldaret/tp.git
76 lines
1.8 KiB
C++
76 lines
1.8 KiB
C++
#ifndef D_A_OBJ_PICTURE_H
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#define D_A_OBJ_PICTURE_H
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#include "f_op/f_op_actor_mng.h"
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#include "d/d_cc_d.h"
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/**
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* @ingroup actors-objects
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* @class daObjPicture_c
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* @brief Hyrule Castle Painting
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*
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* @details
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*
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*/
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class daObjPicture_c : public fopAc_ac_c, public request_of_phase_process_class {
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public:
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daObjPicture_c();
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virtual ~daObjPicture_c();
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int createHeap();
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int create();
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int Delete();
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int draw();
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int execute();
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void init();
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void setPicModelMtx();
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void setTmgModelMtx();
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void getLinePosPic(int, cXyz*);
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void getPosTmg(cXyz*);
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void setLinePos();
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void moveLineFall1();
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void moveLineFall2();
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bool chkHitRope();
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bool chkHitBombTg();
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void setPicAtCol();
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int getArg_0() { return fopAcM_GetParamBit(this, 0, 4); }
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int getSW_0() { return fopAcM_GetParamBit(this, 4, 8); }
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#if DEBUG
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const
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#endif
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static dCcD_SrcCps s_CcDCps;
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#if DEBUG
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const
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#endif
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static dCcD_SrcCyl s_CcDCyl_pic_at;
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private:
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/* 0x574 */ dCcD_Stts field_0x574;
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/* 0x5B0 */ dCcD_Stts field_0x5b0;
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/* 0x5EC */ dCcD_Stts field_0x5ec;
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/* 0x628 */ dCcD_Cps mCps[2];
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/* 0x8B0 */ dCcD_Cyl mAtCyl;
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/* 0x9EC */ dCcD_Cps mCps2[2];
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/* 0xC74 */ u8 field_0xC74[0xC7C - 0xC74];
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/* 0xC7C */ cXyz mPicAtPos;
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/* 0xC88 */ cXyz field_0xc88;
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/* 0xC94 */ Vec field_0xc94;
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/* 0xCA0 */ Vec field_0xca0;
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/* 0xCAC */ mDoExt_3DlineMat1_c* mpRopeMat[2];
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/* 0xCB4 */ J3DModel* mpPicModel;
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/* 0xCB8 */ J3DModel* mpRopestModel;
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/* 0xCBC */ dBgW* mpBgw[2];
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/* 0xCC4 */ Mtx mBgMtx[2];
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/* 0xD24 */ u8 field_0xd24;
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/* 0xD25 */ u8 field_0xd25;
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/* 0xD26 */ u8 field_0xd26;
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/* 0xD27 */ u8 field_0xd27;
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/* 0xD28 */ Vec field_0xd28[10];
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};
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STATIC_ASSERT(sizeof(daObjPicture_c) == 0xda0);
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#endif /* D_A_OBJ_PICTURE_H */
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