tp/include/d/actor/d_a_obj_smoke.h

34 lines
562 B
C++

#ifndef D_A_OBJ_SMOKE_H
#define D_A_OBJ_SMOKE_H
#include "d/d_com_inf_game.h"
/**
* @ingroup actors-objects
* @class daObjSmoke_c
* @brief Elde Inn Stove Smoke
*
* @details
*
*/
class daObjSmoke_c : public fopAc_ac_c {
public:
u8 getSwbit() {
return fopAcM_GetParamBit(this,0,8);
}
void initBaseMtx();
void setBaseMtx();
int Create();
int create();
int execute();
int _delete();
private:
/* 0x568 */ JPABaseEmitter* mParticle;
};
STATIC_ASSERT(sizeof(daObjSmoke_c) == 0x56C);
#endif /* D_A_OBJ_SMOKE_H */