mirror of https://github.com/zeldaret/tp.git
75 lines
1.8 KiB
C++
75 lines
1.8 KiB
C++
#ifndef D_A_B_GOS_H
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#define D_A_B_GOS_H
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#include "SSystem/SComponent/c_phase.h"
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#include "Z2AudioLib/Z2Creature.h"
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#include "d/d_bg_s_acch.h"
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#include "d/d_cc_d.h"
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#include "d/d_cc_uty.h"
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#include "f_op/f_op_actor_mng.h"
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/**
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* @ingroup actors-enemies
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* @class b_gos_class
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* @brief Goron Golem (small)
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*
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* @details Unused golem boss made up of several small Gorons.
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*
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*/
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class b_gos_class : public fopEn_enemy_c {
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public:
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b_gos_class();
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/* 0x5AC */ request_of_phase_process_class mPhase;
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/* 0x5B4 */ mDoExt_McaMorfSO* mpMorf;
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/* 0x5B8 */ Z2CreatureEnemy mSound;
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/* 0x65C */ int mAnmID;
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/* 0x660 */ u32 mJointIndex;
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/* 0x664 */ u8 field_0x664[0x668 - 0x664];
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/* 0x668 */ u32 mShadowKey;
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/* 0x66C */ s16 field_0x66c;
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/* 0x66E */ s16 mAction;
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/* 0x670 */ s16 mMode;
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/* 0x672 */ u8 field_0x672[0x680 - 0x672];
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/* 0x680 */ s16 mWalkDirection;
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/* 0x682 */ s16 mAngleToPlayer;
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/* 0x684 */ f32 mDistToPlayer;
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/* 0x688 */ u8 field_0x688[0x68C - 0x688];
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/* 0x68C */ s16 mTimers[4];
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/* 0x694 */ s16 field_0x694;
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/* 0x698 */ f32 field_0x698;
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/* 0x69C */ f32 field_0x69c;
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/* 0x6A0 */ s16 mAngleOffset;
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/* 0x6A4 */ dBgS_AcchCir mAcchCir;
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/* 0x6E4 */ dBgS_ObjAcch mAcch;
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/* 0x8BC */ dCcD_Stts mCcStts;
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/* 0x8F8 */ dCcD_Sph field_0x8f8;
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/* 0xA30 */ dCcD_Sph field_0xa30;
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/* 0xB68 */ dCcD_Cyl mCyl;
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/* 0xCA4 */ dCcU_AtInfo mAtInfo;
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/* 0xCC8 */ u8 field_0xcc8;
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};
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STATIC_ASSERT(sizeof(b_gos_class) == 0xCCC);
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class daB_GOS_HIO_c {
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public:
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public:
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daB_GOS_HIO_c();
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virtual ~daB_GOS_HIO_c() {}
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/* 0x4 */ s8 field_0x4;
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/* 0x8 */ f32 mSize;
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/* 0xC */ f32 mNormalSpeed;
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};
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struct b_gos_j_info {
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public:
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s16 joint_no;
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f32 field_0x4;
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};
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#endif /* D_A_B_GOS_H */
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