mirror of https://github.com/zeldaret/tp.git
42 lines
936 B
C++
42 lines
936 B
C++
#ifndef D_A_OBJ_WINDOW_H
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#define D_A_OBJ_WINDOW_H
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#include "f_op/f_op_actor_mng.h"
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#include "d/d_bg_s_movebg_actor.h"
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#include "d/d_cc_d.h"
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/**
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* @ingroup actors-objects
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* @class daObjWindow_c
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* @brief Destructable Kakariko Village Window
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*
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* @details
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*
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*/
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class daObjWindow_c : public dBgS_MoveBgActor {
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public:
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void initBaseMtx();
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void setBaseMtx();
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int Create();
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int CreateHeap();
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cPhs__Step create1st();
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int Execute(Mtx**);
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int Draw();
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int Delete();
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u8 getType() { return fopAcM_GetParamBit(this, 0, 8); }
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u8 getLightInf() { return fopAcM_GetParamBit(this, 8, 8); }
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private:
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/* 0x5A0 */ request_of_phase_process_class mPhaseReq;
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/* 0x5A8 */ J3DModel* mpModel;
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/* 0x5AC */ mDoExt_bckAnm* mpBckAnm;
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/* 0x5B0 */ u8 mType;
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/* 0x5B4 */ dCcD_Stts mStts;
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/* 0x5F0 */ dCcD_Cyl mCyl;
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};
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STATIC_ASSERT(sizeof(daObjWindow_c) == 0x72C);
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#endif /* D_A_OBJ_WINDOW_H */
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