mirror of https://github.com/zeldaret/tp.git
35 lines
909 B
C
35 lines
909 B
C
#ifndef D_CC_D_CC_UTY_H
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#define D_CC_D_CC_UTY_H
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#include "d/com/d_com_inf_game.h"
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#include "dolphin/types.h"
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#include "f_op/f_op_actor.h"
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enum dCcU_AtType {
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/* 0x01 */ HIT_TYPE_LINK_NORMAL_ATTACK = 1,
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/* 0x02 */ HIT_TYPE_BOMB,
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/* 0x09 */ HIT_TYPE_LINK_HEAVY_ATTACK = 9,
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/* 0x0A */ HIT_TYPE_BOOMERANG,
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/* 0x0F */ HIT_TYPE_ARROW = 15,
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/* 0x10 */ HIT_TYPE_STUN,
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};
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struct dCcU_AtInfo {
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/* 0x00 */ cCcD_Obj* mpCollider;
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/* 0x04 */ fopAc_ac_c* mpActor;
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/* 0x08 */ Z2Creature* mpSound;
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/* 0x0C */ u8 field_0xc[2];
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/* 0x0E */ s16 mHitDirection;
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/* 0x10 */ u8 field_0x10[4];
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/* 0x14 */ u32 mHitBit;
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/* 0x18 */ u32 field_0x18;
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/* 0x1C */ u16 mAttackPower;
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/* 0x1E */ u8 mPowerType;
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/* 0x1F */ s8 mHitStatus; // maybe inaccurate name
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/* 0x20 */ u8 mHitType;
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};
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fopAc_ac_c* cc_at_check(fopAc_ac_c*,dCcU_AtInfo*);
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#endif /* D_CC_D_CC_UTY_H */
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