tp/include/m_Do/m_Do_audio.h

124 lines
3.7 KiB
C++

#ifndef M_DO_M_DO_AUDIO_H
#define M_DO_M_DO_AUDIO_H
#include "JSystem/JAudio2/JASGadget.h"
#include "JSystem/JAudio2/JASTrack.h"
#include "JSystem/JAudio2/JAUSoundTable.h"
#include "Z2AudioLib/Z2AudioMgr.h"
#include "Z2AudioLib/Z2EnvSeMgr.h"
#include "Z2AudioLib/Z2SoundInfo.h"
#include "Z2AudioLib/Z2WolfHowlMgr.h"
class mDoAud_zelAudio_c {
public:
void reset();
mDoAud_zelAudio_c() {}
~mDoAud_zelAudio_c() {}
static void onInitFlag() { mInitFlag = true; }
static bool isInitFlag() { return mInitFlag; }
static bool isResetFlag() { return mResetFlag; }
static void onResetFlag() { mResetFlag = true; }
static void offResetFlag() { mResetFlag = false; }
static bool isBgmSet() { return mBgmSet; }
static void onBgmSet() { mBgmSet = true; }
static void offBgmSet() { mBgmSet = false; }
static bool mInitFlag;
static bool mResetFlag;
static bool mBgmSet;
Z2AudioMgr mAudioMgr;
};
extern JKRSolidHeap* g_mDoAud_audioHeap;
void mDoAud_Execute();
void mDoAud_resetProcess();
bool mDoAud_resetRecover();
void mDoAud_setSceneName(char const* spot, s32 room, s32 layer);
s32 mDoAud_load1stDynamicWave();
static void mDoAud_setLinkGroupInfo(u8 param_0);
static void mDoAud_setLinkHp(s32 param_0, s32 param_1);
static void mDoAud_seStartLevel(u32 param_0, Vec const* param_1, u32 param_2, s8 param_3);
inline void mDoAud_bgmSetSwordUsing(s32 id) {
Z2AudioMgr::getInterface()->mSeqMgr.bgmSetSwordUsing(id);
}
inline void mDoAud_bgmStart(u32 i_bgmID) {
Z2AudioMgr::getInterface()->mSeqMgr.bgmStart(i_bgmID, 0, 0);
}
inline void mDoAud_subBgmStart(u32 i_bgmID) {
Z2AudioMgr::getInterface()->mSeqMgr.subBgmStart(i_bgmID);
}
inline void mDoAud_bgmNowBattle(f32 param_0) {
Z2AudioMgr::getInterface()->mSeqMgr.bgmNowBattle(param_0);
}
inline void mDoAud_bgmStreamPrepare(u32 param_0) {
Z2AudioMgr::getInterface()->mSeqMgr.bgmStreamPrepare(param_0);
}
inline void mDoAud_bgmStreamPlay() {
Z2AudioMgr::getInterface()->mSeqMgr.bgmStreamPlay();
}
inline void mDoAud_setHour(s32 hour) {
Z2AudioMgr::getInterface()->mStatusMgr.setHour(hour);
}
inline void mDoAud_setMinute(s32 min) {
Z2AudioMgr::getInterface()->mStatusMgr.setMinute(min);
}
inline void mDoAud_setWeekday(s32 day) {
Z2AudioMgr::getInterface()->mStatusMgr.setWeekday(day);
}
inline void mDoAud_setInDarkness(bool state) {
Z2AudioMgr::getInterface()->mSceneMgr.setInDarkness(state);
}
inline void mDoAud_seStart(u32 i_sfxID, const Vec* i_sePos, u32 param_2, s8 i_reverb) {
Z2AudioMgr::getInterface()->mSeMgr.seStart(i_sfxID, i_sePos, param_2, i_reverb, 1.0f, 1.0f,
-1.0f, -1.0f, 0);
}
inline void i_mDoAud_seStartLevel(u32 i_sfxID, const Vec* i_sePos, u32 param_2, s8 i_reverb) {
Z2AudioMgr::getInterface()->mSeMgr.seStartLevel(i_sfxID, i_sePos, param_2, i_reverb, 1.0f, 1.0f,
-1.0f, -1.0f, 0);
}
inline void mDoAud_messageSePlay(u16 param_0, Vec* position, s8 param_2) {
Z2AudioMgr::getInterface()->mSeMgr.messageSePlay(param_0, position, param_2);
}
inline void mDoAud_sceneBgmStart() {
Z2AudioMgr::getInterface()->mSceneMgr.sceneBgmStart();
}
inline void mDoAud_load2ndDynamicWave() {
Z2AudioMgr::getInterface()->mSceneMgr.load2ndDynamicWave();
}
inline bool mDoAud_check1stDynamicWave() {
return Z2AudioMgr::getInterface()->mSceneMgr.check1stDynamicWave();
}
inline void mDoAud_bgmStop(u32 param_0) {
Z2AudioMgr::getInterface()->mSeqMgr.bgmStop(param_0, 0);
}
inline void mDoAud_rainPlay(s32 enable) {
g_mEnvSeMgr.startRainSe(enable, 0);
}
inline void mDoAud_mEnvse_framework() {
g_mEnvSeMgr.framework();
}
#endif /* M_DO_M_DO_AUDIO_H */