mirror of https://github.com/zeldaret/tp.git
35 lines
1.0 KiB
C++
35 lines
1.0 KiB
C++
#ifndef M_DO_M_DO_MACHINE_H
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#define M_DO_M_DO_MACHINE_H
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#include "JSystem/JUtility/JUTConsole.h"
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#include "JSystem/JUtility/JUTGamePad.h"
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#include "JSystem/JUtility/JUTVideo.h"
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#include "dolphin/types.h"
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#include "m_Do/m_Do_Reset.h"
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#include "m_Do/m_Do_main.h"
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void myHeapCheckRecursive(JKRHeap*);
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BOOL mDoMch_IsProgressiveMode();
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bool exceptionReadPad(u32*, u32*);
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void exceptionRestart();
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void myExceptionCallback(u16, OSContext*, u32, u32);
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void my_SysPrintHeap(char const*, void*, u32);
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void mDoMch_HeapCheckAll();
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int mDoMch_Create();
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extern GXRenderModeObj g_ntscZeldaProg;
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class mDoMch_render_c {
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public:
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static void setRenderModeObj(GXRenderModeObj* obj) { mRenderModeObj = obj; }
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static void setProgressiveMode() { setRenderModeObj(&g_ntscZeldaProg); }
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static u16 getEfbHeight() { return mRenderModeObj->efb_height; }
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static u16 getFbWidth() { return mRenderModeObj->fb_width; }
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static GXRenderModeObj* getRenderModeObj() { return mRenderModeObj; }
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static GXRenderModeObj* mRenderModeObj;
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};
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#endif /* M_DO_M_DO_MACHINE_H */
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