tp/include/d/actor/d_a_obj_kkanban.h

44 lines
1.0 KiB
C++

#ifndef D_A_OBJ_KKANBAN_H
#define D_A_OBJ_KKANBAN_H
#include "d/d_bg_s_movebg_actor.h"
#include "d/d_com_inf_game.h"
/**
* @ingroup actors-objects
* @class daObjKKanban_c
* @brief Kakariko Sign
*
* @details
*
*/
class daObjKKanban_c : public dBgS_MoveBgActor {
public:
/* 80C46768 */ void initBaseMtx();
/* 80C467A4 */ void setBaseMtx();
/* 80C46808 */ int Create();
/* 80C46928 */ void setTG();
/* 80C469F4 */ int CreateHeap();
/* 80C46A64 */ int create1st();
/* 80C46AE4 */ int Execute(Mtx**);
/* 80C46C1C */ int Draw();
/* 80C46CC0 */ int Delete();
Mtx& getMoveBgMtx() { return mBgMtx; }
/* 0x5A0 */ request_of_phase_process_class mPhaseReq;
/* 0x5A8 */ J3DModel* mpModel;
/* 0x5AC */ dCcD_Stts mStts;
/* 0x5E8 */ dCcD_Tri mTri;
/* 0x744 */ u16 mJointIdx;
/* 0x746 */ s16 mRotX;
/* 0x748 */ s16 mRotZ;
/* 0x74A */ s16 field_0x74a;
/* 0x74C */ f32 field_0x74c;
/* 0x750 */ s32 field_0x750;
};
STATIC_ASSERT(sizeof(daObjKKanban_c) == 0x754);
#endif /* D_A_OBJ_KKANBAN_H */