tp/include/d/actor/d_a_npc_passer2.h

38 lines
845 B
C++

#ifndef D_A_NPC_PASSER2_H
#define D_A_NPC_PASSER2_H
#include "d/actor/d_a_npc.h"
/**
* @ingroup actors-npcs
* @class daNpcPasser2_c
* @brief Hylian Passerby 2 (Castle Town NPC?)
*
* @details
*
*/
class daNpcPasser2_c : public fopAc_ac_c {
public:
struct Mode_e {};
/* 80AA755C */ void setAction(daNpcPasser2_c::Mode_e);
/* 80AA75A0 */ void callInit();
/* 80AA75C8 */ void callExecute();
/* 80AA75F4 */ void initPath();
/* 80AA774C */ void executePath();
/* 80AA790C */ void setAngle();
/* 80AA7918 */ void pathMoveF();
/* 80AA7CD8 */ void create();
/* 80AA7F78 */ void create_init();
/* 80AA8270 */ ~daNpcPasser2_c();
static u8 ActionTable[24];
private:
/* 0x568 */ u8 field_0x568[0xa44 - 0x568];
};
STATIC_ASSERT(sizeof(daNpcPasser2_c) == 0xa44);
#endif /* D_A_NPC_PASSER2_H */