tp/include/d/actor/d_a_obj_hakai_ftr.h

46 lines
1.0 KiB
C++

#ifndef D_A_OBJ_HAKAI_FTR_H
#define D_A_OBJ_HAKAI_FTR_H
#include "d/d_cc_d.h"
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObjHFtr_c
* @brief Destruction Furniture
*
* @details
*
*/
class daObjHFtr_c : public fopAc_ac_c, public request_of_phase_process_class {
public:
/* 80C174B8 */ daObjHFtr_c();
/* 80C17778 */ virtual ~daObjHFtr_c();
inline u8 getNameId() {
return fopAcM_GetParamBit(this, 0, 4);
}
/* 80C17874 */ int createHeap();
/* 80C179B0 */ int create();
/* 80C17AC0 */ int Delete();
/* 80C17B30 */ int draw();
/* 80C17BD4 */ int execute();
/* 80C17CD0 */ void init();
/* 80C17E10 */ void setModelMtx();
/* 80C17E74 */ bool chkHit();
/* 80C17EDC */ void callEmt();
static dCcD_SrcCyl const s_CcDCyl;
private:
/* 0x574 */ Mtx mMtx;
/* 0x5A4 */ dBgW* field_0x5a4;
/* 0x5A8 */ J3DModel* mpModel;
/* 0x5AC */ dCcD_Stts mStts;
/* 0x5E8 */ dCcD_Cyl mCyls[2];
};
STATIC_ASSERT(sizeof(daObjHFtr_c) == 0x860);
#endif /* D_A_OBJ_HAKAI_FTR_H */