tp/include/JSystem/JGeometry.h

509 lines
11 KiB
C++

#ifndef JGEOMETRY_H
#define JGEOMETRY_H
#include "dolphin/mtx.h"
#include "math.h"
#include "JSystem/JMath/JMath.h"
namespace JGeometry {
template<typename T>
struct TUtil {
static inline T clamp(T v, T min, T max) {
if (v < min) {
return min;
}
if (v > max) {
return max;
}
return v;
}
};
template<>
struct TUtil<f32> {
static inline f32 clamp(f32 v, f32 min, f32 max) {
if (v < min) {
return min;
}
if (v > max) {
return max;
}
return v;
}
static inline f32 epsilon() { return 32.0f * FLT_EPSILON; }
static inline f32 PI() { return 3.1415927f; }
static inline f32 inv_sqrt(f32 x) {
if (x <= 0.0f) {
return x;
}
f32 root = __frsqrte(x);
root = 0.5f * root * (3.0f - x * (root * root));
return root;
}
};
template<>
struct TUtil<double> {
static inline double epsilon() { return 32.0f * FLT_EPSILON; }
static inline double one() { return 1.0; }
static inline double atan2(double x, double y) { return ::atan2(x, y); }
static inline double asin(double x) { return ::asin(x); }
static inline double halfPI() { return 1.5707963267948966; }
};
template <typename T>
struct TVec3 {
T x;
T y;
T z;
void set(const TVec3& other) {
x = other.x;
y = other.y;
z = other.z;
}
};
template <>
struct TVec3<double> {
double x, y, z;
void set(double x_, double y_, double z_) {
x = x_;
y = y_;
z = z_;
}
inline TVec3<double>& operator*=(double b) {
scale(b);
return *this;
}
void scale(double b) {
x *= b;
y *= b;
z *= b;
}
};
template <>
struct TVec3<s16> {
s16 x, y, z;
TVec3() {}
TVec3(s16 x, s16 y, s16 z) {
set(x, y, z);
}
TVec3& operator=(const TVec3& b) {
// Force copies to use lwz/lha
*((s32*)this) = *((s32*)&b);
z = b.z;
return *this;
}
void set(s16 x_, s16 y_, s16 z_) {
x = x_;
y = y_;
z = z_;
}
};
inline void setTVec3f(const f32* vec_a, f32* vec_b) {
const register f32* v_a = vec_a;
register f32* v_b = vec_b;
register f32 a_x;
register f32 b_x;
#ifdef __MWERKS__
asm {
psq_l a_x, 0(v_a), 0, 0
lfs b_x, 8(v_a)
psq_st a_x, 0(v_b), 0, 0
stfs b_x, 8(v_b)
};
#endif
}
// Until we figure out TVec3 ctors
inline void setTVec3f(const Vec& vec_a, Vec& vec_b) {
setTVec3f(&vec_a.x, &vec_b.x);
}
inline float fsqrt_step(float mag) {
f32 root = __frsqrte(mag);
return 0.5f * root * (3.0f - mag * (root * root));
}
inline void mulInternal(register const f32* a, register const f32* b, register float* dst) {
register f32 a_x_y;
register f32 b_x_y;
register f32 x_y;
register f32 za;
register f32 zb;
register f32 z;
#ifdef __MWERKS__
asm {
psq_l a_x_y, 0(a), 0, 0
psq_l b_x_y, 0(b), 0, 0
ps_mul x_y, a_x_y, b_x_y
psq_st x_y, 0(dst), 0, 0
};
dst[2] = a[2] * b[2];
#endif
}
template <>
struct TVec3<f32> : public Vec {
inline TVec3(const Vec& i_vec) {
setTVec3f(&i_vec.x, &x);
}
inline TVec3(const TVec3<f32>& i_vec) {
setTVec3f(&i_vec.x, &x);
}
template<class U>
TVec3(U x, U y, U z) {
set(x, y, z);
}
TVec3() {}
operator Vec*() { return (Vec*)&x; }
operator const Vec*() const { return (Vec*)&x; }
template<class U>
void set(const TVec3<U>& other) {
x = other.x;
y = other.y;
z = other.z;
}
void set(const Vec& other) {
x = other.x;
y = other.y;
z = other.z;
}
template<class U>
void set(U x_, U y_, U z_) {
x = x_;
y = y_;
z = z_;
}
inline void add(const TVec3<f32>& b) {
JMathInlineVEC::C_VECAdd((Vec*)&x, (Vec*)&b.x, (Vec*)&x);
}
void zero() { x = y = z = 0.0f; }
void mul(const TVec3<f32>& a, const TVec3<f32>& b) {
mulInternal(&a.x, &b.x, &this->x);
}
inline void mul(const TVec3<f32>& a) {
mul(*this, a);
}
inline TVec3<f32>& operator=(const Vec& b) {
setTVec3f(&b.x, &this->x);
return *this;
}
inline TVec3<f32>& operator=(const TVec3<f32>& b) {
set(b.x, b.y, b.z);
return *this;
}
inline TVec3<f32>& operator+=(const TVec3<f32>& b) {
add(b);
return *this;
}
inline TVec3<f32> operator+(const TVec3<f32>& b) {
TVec3<f32> a = *this;
a += b;
return a;
}
// inline TVec3<f32> operator+(const TVec3<f32>& b) {
// TVec3<f32> res(*(Vec*)this);
// res += b;
// return res;
// }
f32 squared() const {
return JMathInlineVEC::C_VECSquareMag((Vec*)&x);
}
f32 normalize() {
f32 sq = squared();
if (sq <= TUtil<f32>::epsilon()) {
return 0.0f;
}
f32 inv_norm = TUtil<f32>::inv_sqrt(sq);
scale(inv_norm);
return inv_norm * sq;
}
void normalize(const TVec3<f32>& other) {
f32 sq = other.squared();
if (sq <= TUtil<f32>::epsilon()) {
zero();
return;
}
f32 norm;
if (sq <= 0.0f) {
norm = sq;
} else {
norm = fsqrt_step(sq);
}
scale(norm, other);
}
f32 length() const {
return VECMag((Vec*)this);
}
void scale(register f32 sc) {
register f32 z;
register f32 x_y;
register f32* dst = &x;
register f32 zres;
#ifdef __MWERKS__
asm {
psq_l x_y, 0(dst), 0, 0
psq_l z, 8(dst), 1, 0
ps_muls0 x_y, x_y, sc
psq_st x_y, 0(dst), 0, 0
ps_muls0 zres, z, sc
psq_st zres, 8(dst), 1, 0
};
#endif
}
void scale(register f32 sc, const TVec3<f32>& other) {
register const f32* src = &other.x;
register f32 z;
register f32 x_y;
register f32* dst = &x;
register f32 zres;
#ifdef __MWERKS__
asm {
psq_l x_y, 0(src), 0, 0
psq_l z, 8(src), 1, 0
ps_muls0 x_y, x_y, sc
psq_st x_y, 0(dst), 0, 0
ps_muls0 zres, z, sc
psq_st zres, 8(dst), 1, 0
};
#endif
}
void scaleAdd(register f32 sc, const TVec3<f32>& a, const TVec3<f32>& b) {
JMAVECScaleAdd(&a, &b, this, sc);
}
void negateInternal(TVec3<f32>* dst) {
register f32* rdst = &dst->x;
const register f32* src = &x;
register f32 x_y;
register f32 z;
#ifdef __MWERKS__
asm {
psq_l x_y, 0(src), 0, 0
ps_neg x_y, x_y
psq_st x_y, 0(rdst), 0, 0
lfs z, 8(src)
fneg z, z
stfs z, 8(rdst)
};
#endif
}
void negate() {
negateInternal(this);
}
void sub(const TVec3<f32>& b) {
JMathInlineVEC::C_VECSubtract((Vec*)&x, (Vec*)&b.x, (Vec*)&x);
}
void sub(const TVec3<f32>& a, const TVec3<f32>& b) {
JMathInlineVEC::C_VECSubtract((Vec*)&a.x, (Vec*)&b.x, (Vec*)&x);
}
bool isZero() const {
return squared() <= TUtil<f32>::epsilon();
}
void cross(const TVec3<f32>& a, const TVec3<f32>& b) {
VECCrossProduct(a, b, *this);
}
f32 setLength(f32 len) {
f32 sq = squared();
if (sq <= TUtil<f32>::epsilon()) {
return 0.0f;
}
f32 inv_norm = TUtil<f32>::inv_sqrt(sq);
scale(inv_norm * len);
return inv_norm * sq;
}
f32 setLength(const TVec3<f32>& other, f32 len) {
f32 sq = other.squared();
if (sq <= TUtil<f32>::epsilon()) {
zero();
return 0.0f;
}
f32 inv_norm = TUtil<f32>::inv_sqrt(sq);
scale(inv_norm * len, other);
return inv_norm * sq;
}
f32 dot(const TVec3<f32>& other) const {
return JMathInlineVEC::C_VECDotProduct(this, &other);
}
void cubic(const TVec3<f32>& param_1, const TVec3<f32>& param_2, const TVec3<f32>& param_3,
const TVec3<f32>& param_4, f32 param_5) {
f32 fVar5 = param_5 * param_5;
f32 fVar6 = fVar5 * param_5;
f32 fVar8 = 1.0f + (2.0f * fVar6 - 3.0f * fVar5);
f32 fVar9 = -2.0f * fVar6 + 3.0f * fVar5;
f32 fVar7 = param_5 + (fVar6 - 2.0f * fVar5);
f32 fVar4 = fVar6 - fVar5;
x = fVar8 * param_1.x + fVar9 * param_4.x + fVar7 * param_2.x + fVar4 * param_3.x;
y = fVar8 * param_1.y + fVar9 * param_4.y + fVar7 * param_2.y + fVar4 * param_3.y;
z = fVar8 * param_1.z + fVar9 * param_4.z + fVar7 * param_2.z + fVar4 * param_3.z;
}
};
template <typename T>
struct TVec2 {
TVec2() {}
TVec2(T v) { set(v); }
TVec2(T x, T y) { set(x, y); }
void set(T v) { y = x = v; }
void set(T x, T y) {
this->x = x;
this->y = y;
}
void set(const TVec2& other) {
x = other.x;
y = other.y;
}
void setMin(const TVec2<f32>& min) {
if (x >= min.x)
x = min.x;
if (y >= min.y)
y = min.y;
}
void setMax(const TVec2<f32>& max) {
if (x <= max.x)
x = max.x;
if (y <= max.y)
y = max.y;
}
void add(const TVec2<T>& other) {
x += other.x;
y += other.y;
}
bool isAbove(const TVec2<T>& other) const {
return (x >= other.x) && (y >= other.y) ? true : false;
}
f32 dot(const TVec2<T>& other) const {
return x * other.x + y * other.y;
}
f32 squared() const {
return dot(*this);
}
f32 length() const {
f32 sqr = squared();
if (sqr <= 0.0f) {
return sqr;
}
sqr *= fsqrt_step(sqr);
return sqr;
}
T x;
T y;
};
template <class T>
struct TBox {
TBox() : i(), f() {}
TBox(const TBox& other) : i(other.i), f(other.f) {}
T i, f;
};
// clang-format off
template<> struct TBox<TVec2<f32> > {
f32 getWidth() const { return f.x - i.x; }
f32 getHeight() const { return f.y - i.y; }
bool isValid() const { return f.isAbove(i); }
void addPos(f32 x, f32 y) {
addPos(TVec2<f32>(x, y));
}
void addPos(const TVec2<f32>& pos) {
i.add(pos);
f.add(pos);
}
bool intersect(const TBox<TVec2<f32> >& other) {
i.setMax(other.i);
f.setMin(other.f);
return isValid();
}
TVec2<f32> i, f;
};
template <typename T>
struct TBox2 : TBox<TVec2<T> > {
TBox2() {}
TBox2(const TVec2<f32>& i, const TVec2<f32>& f) { set(i, f); }
TBox2(f32 x0, f32 y0, f32 x1, f32 y1) { set(x0, y0, x1, y1); }
void absolute() {
if (!this->isValid()) {
TBox2<T> box(*this);
this->i.setMin(box.i);
this->i.setMin(box.f);
this->f.setMax(box.i);
this->f.setMax(box.f);
}
}
void set(const TBox2& other) { set(other.i, other.f); }
void set(const TVec2<f32>& i, const TVec2<f32>& f) { this->i.set(i), this->f.set(f); }
void set(f32 x0, f32 y0, f32 x1, f32 y1) { this->i.set(x0, y0); this->f.set(x1, y1); }
};
// clang-format on
} // namespace JGeometry
#endif