tp/asm/Z2AudioLib/Z2SceneMgr
TakaRikka 4448c08ac0
move / fix bunch of stuff (#133)
* fix some class structures / d_event wip

* d_event wip

* move gamepad stuff

* move m_Do_main

* move d_bomb / partial m_Do_reset

* format

* remove asm

* add Z2SoundID enum

* move some Z2 classes

* fix

* move more Z2 stuff

* fix fopAc_ac_c more
2021-06-12 18:22:36 -04:00
..
__as__10JAISoundIDFRC10JAISoundID.s
__ct__10Z2SceneMgrFv.s
_load1stWaveInner_1__10Z2SceneMgrFv.s
_load1stWaveInner_2__10Z2SceneMgrFv.s
check1stDynamicWave__10Z2SceneMgrFv.s
dComIfGs_getStartPoint__Fv.s
dComIfGs_isSaveSwitch__Fi.s
eraseBgmWave__10Z2SceneMgrFUl.s
eraseSeWave__10Z2SceneMgrFUl.s
framework__10Z2SceneMgrFv.s
func_802B9994.s
getID__8JAISoundCFv.s
getWaveLoadStatus__10Z2SceneMgrFUlUl.s
isActive__12JAIStreamMgrCFv.s
load1stDynamicWave__10Z2SceneMgrFv.s
load2ndDynamicWave__10Z2SceneMgrFv.s
loadBgmWave__10Z2SceneMgrFUl.s
loadSeWave__10Z2SceneMgrFUl.s
loadStaticWaves__10Z2SceneMgrFv.s
muteSceneBgm__8Z2SeqMgrFUlf.s
resetCrowdSize__7Z2SeMgrFv.s
sceneBgmStart__10Z2SceneMgrFv.s
sceneChange__10Z2SceneMgrF10JAISoundIDUcUcUcUcUcb.s
setFadeInStart__10Z2SceneMgrFUc.s
setFadeOutStart__10Z2SceneMgrFUc.s
setFieldBgmPlay__8Z2SeqMgrFb.s
setInDarkness__10Z2SceneMgrFb.s
setSceneExist__10Z2SceneMgrFb.s
setSceneName__10Z2SceneMgrFPcll.s
setTwilightGateVol__8Z2SeqMgrFf.s
setWindStoneVol__8Z2SeqMgrFfUl.s
unMuteSceneBgm__8Z2SeqMgrFUl.s