tp/include/f_op
TakaRikka 0f1c727725
d_a_obj_cboard / finish f_op_actor / rels cleanup (#268)
* d_a_obj_cboard / finish f_op_actor / clean up some rel files

* rename some actor vars / remove asm

* progress
2023-02-03 21:24:26 -07:00
..
f_op_actor.h d_a_obj_cboard / finish f_op_actor / rels cleanup (#268) 2023-02-03 21:24:26 -07:00
f_op_actor_iter.h
f_op_actor_mng.h d_a_obj_cboard / finish f_op_actor / rels cleanup (#268) 2023-02-03 21:24:26 -07:00
f_op_actor_tag.h work on daalink, fop actor, mDo machine, msg_scrn, + various (#201) 2022-06-29 22:19:09 +02:00
f_op_camera.h Match f_op_scene, fix profile structs 2022-12-30 16:43:48 -08:00
f_op_camera_mng.h d_camera / m_Do_ext / d_particle + minor various wip (#210) 2022-12-20 16:27:00 -07:00
f_op_draw_iter.h
f_op_draw_tag.h work on daalink, fop actor, mDo machine, msg_scrn, + various (#201) 2022-06-29 22:19:09 +02:00
f_op_kankyo.h f_op_view OK, f_op_kankyo documentation 2022-12-30 17:17:07 -08:00
f_op_kankyo_mng.h f_op_view OK, f_op_kankyo documentation 2022-12-30 17:17:07 -08:00
f_op_msg.h
f_op_msg_mng.h d_door_param2 / d_cam_param / d_gameover + some misc cleanup 2023-01-27 15:12:42 -08:00
f_op_overlap.h move remaining old progress (#186) 2022-03-26 13:17:17 -04:00
f_op_overlap_mng.h move remaining old progress (#186) 2022-03-26 13:17:17 -04:00
f_op_overlap_req.h
f_op_scene.h Match f_op_scene, fix profile structs 2022-12-30 16:43:48 -08:00
f_op_scene_iter.h
f_op_scene_mng.h d_s_room / d_a_bg first pass 2023-01-03 17:43:38 -08:00
f_op_scene_pause.h
f_op_scene_req.h
f_op_scene_tag.h misc and d_event 2022-07-02 03:08:21 +02:00
f_op_view.h f_op_view OK, f_op_kankyo documentation 2022-12-30 17:17:07 -08:00