mirror of https://github.com/zeldaret/tp.git
34 lines
859 B
C++
34 lines
859 B
C++
#ifndef D_A_STARTANDGOAL_H
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#define D_A_STARTANDGOAL_H
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#include "d/actor/d_a_npc.h"
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class daStartAndGoal_Path_c : public daNpcF_Path_c {
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public:
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/* 80D4D7B8 */ BOOL chkPassed2(cXyz);
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/* 80D4D928 */ virtual ~daStartAndGoal_Path_c();
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};
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class daStartAndGoal_c : public fopAc_ac_c {
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public:
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/* 80D4D84C */ int getType();
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/* 80D4D884 */ int Create();
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/* 80D4D998 */ void init();
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/* 80D4DA68 */ void actorPosCheck();
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/* 80D4DB30 */ int readyStartTimer();
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/* 80D4DBAC */ BOOL isStartCheck();
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/* 80D4DBD0 */ BOOL isReadyCheck();
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/* 80D4DC50 */ int Execute();
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/* 80D4DCF4 */ int Draw();
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/* 80D4DCFC */ int Delete();
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/* 0x568 */ daStartAndGoal_Path_c mPath;
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/* 0xB98 */ u8 field_0xb98;
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/* 0xB99 */ u8 mType;
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/* 0xB9C */ int mAction;
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/* 0xBA0 */ bool mStarted;
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};
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#endif /* D_A_STARTANDGOAL_H */
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