tp/asm/d
lepelog 1e105b87f1
some c_m3d (#97)
* decompiled some bgs_chk funcs

* c_m3d_g

* c_math progress

* remove duplicate SComponent headers

* move some variables and decompile a function

* some inlined from debug

* cM3d_2PlaneLinePosNearPos

* fix fabsf and decompile cM3d_CrawVec

* format

* cleanup

* more cleanup

Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-01-26 17:48:47 -05:00
..
a dBgS: Initial dBgS_PolyPassChk class skeleton 2021-01-22 08:15:33 -05:00
bg asm: Remove now unused d_bg_s_poly_pass_chk.s 2021-01-23 01:54:28 -05:00
bright
cam
cc fully split / more work on d_com_inf_game (#81) 2021-01-10 09:00:45 -05:00
com fully split / more work on d_com_inf_game (#81) 2021-01-10 09:00:45 -05:00
door
error m_Do_audio 2021-01-21 21:47:28 -07:00
ev some c_m3d (#97) 2021-01-26 17:48:47 -05:00
event fully split / more work on d_com_inf_game (#81) 2021-01-10 09:00:45 -05:00
eye
file J2DPane.cpp (#91) 2021-01-25 09:57:35 -05:00
jnt some c_m3d (#97) 2021-01-26 17:48:47 -05:00
k
ky
map
menu J2DPane.cpp (#91) 2021-01-25 09:57:35 -05:00
meter J2DPane.cpp (#91) 2021-01-25 09:57:35 -05:00
meter2 J2DPane.cpp (#91) 2021-01-25 09:57:35 -05:00
msg binary OK (#99) 2021-01-26 17:42:28 -05:00
npc
ovlp m_Do_audio 2021-01-21 21:47:28 -07:00
pane J2DPane.cpp (#91) 2021-01-25 09:57:35 -05:00
particle
s m_Do_audio 2021-01-21 21:47:28 -07:00
save
select
shop
simple
spline
d_demo.s binary OK (#99) 2021-01-26 17:42:28 -05:00
d_drawlist.s J2DPane.cpp (#91) 2021-01-25 09:57:35 -05:00
d_envse.s
d_event.s fully split / more work on d_com_inf_game (#81) 2021-01-10 09:00:45 -05:00
d_gameover.s
d_insect.s
d_kyeff.s
d_kyeff2.s
d_map.s
d_meter2.s fully split / more work on d_com_inf_game (#81) 2021-01-10 09:00:45 -05:00
d_model.s
d_name.s
d_particle.s
d_path.s
d_resorce.s fully split / more work on d_com_inf_game (#81) 2021-01-10 09:00:45 -05:00
d_scope.s
d_timer.s J2DPane.cpp (#91) 2021-01-25 09:57:35 -05:00
d_tresure.s
d_vibration.s