tp/include/d/actor/d_a_obj_fmobj.h

31 lines
641 B
C++

#ifndef D_A_OBJ_FMOBJ_H
#define D_A_OBJ_FMOBJ_H
#include "f_op/f_op_actor_mng.h"
class dBgW;
/**
* @ingroup actors-objects
* @class obj_fmobj_class
* @brief Fyrus Object?
*
* @details
*
*/
class obj_fmobj_class {
public:
/* 0x000 */ fopAc_ac_c mActor;
/* 0x568 */ request_of_phase_process_class mPhase;
/* 0x570 */ u8 field_0x570;
/* 0x574 */ J3DModel* mpModel;
/* 0x578 */ s16 field_0x578;
/* 0x57A */ u8 field_0x57A[0x57E - 0x57A];
/* 0x57E */ s16 field_0x57e[2];
/* 0x582 */ u8 field_0x582[0x588 - 0x582];
/* 0x588 */ Mtx mBgMtx;
/* 0x5B8 */ dBgW* mpBgW;
};
#endif /* D_A_OBJ_FMOBJ_H */